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[Release] World Conquer Source v2
Discussion on [Release] World Conquer Source v2 within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
10/27/2017, 02:50
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#61
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elite*gold: 12
Join Date: Jul 2011
Posts: 8,211
Received Thanks: 4,114
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Quote:
Originally Posted by pintinho12
Seriously dude? Quit this ****!
It has the CQ_Server log which is telling you that the **** MySQL could not connect...
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I remember writing that error message... and thinking to myself...
"***, if people don't understand the error from this nicely formatted error message, then they must be the stupidest person alive."
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11/24/2017, 12:26
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#62
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elite*gold: 0
Join Date: Aug 2006
Posts: 9
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done
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11/30/2017, 02:27
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#63
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elite*gold: 0
Join Date: Jul 2009
Posts: 908
Received Thanks: 390
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Good to see that somebody tries to solve problems instead of craw and crying
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11/30/2017, 13:18
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#64
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elite*gold: 0
Join Date: Nov 2017
Posts: 25
Received Thanks: 2
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UP!
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11/30/2017, 13:30
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#65
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Join Date: Nov 2012
Posts: 21
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i did every thing correct and i added a account sql like u said up but when i login in the Login server say that i tried to login with invalid password
and client say invalid account or password
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12/02/2017, 01:57
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#66
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Join Date: Jul 2009
Posts: 908
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Are you hashing your password? -.-
Passwords use Whirlpool hash.
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12/02/2017, 12:44
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#67
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Join Date: Nov 2012
Posts: 21
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i removed the hashing and it's work but the Login Server give error about Mac IP when i login to the game
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12/02/2017, 18:46
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#68
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elite*gold: 12
Join Date: Jul 2011
Posts: 8,211
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Quote:
Originally Posted by alimosad20
i removed the hashing and it's work but the Login Server give error about Mac IP when i login to the game
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Don't get rid of the hashing. That's really stupid.
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12/02/2017, 20:05
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#69
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Join Date: Jan 2016
Posts: 4
Received Thanks: 1
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I updated this base to version 5600 I updated all the packages for version, but I am with this error, there is no login, I tried everything and I do not know what else to do, someone tell me to me Why this error?
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12/03/2017, 14:26
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#70
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Did you update the Ciphers?
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12/03/2017, 18:56
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#71
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Join Date: Jan 2016
Posts: 4
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Quote:
Originally Posted by pintinho12
Did you update the Ciphers?
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Yes, I can log in Normally, more than once give a package error
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12/05/2017, 23:13
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#72
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Join Date: Jul 2009
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Maybe it's wrong then, I upgraded it to 5680 easily
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12/06/2017, 01:06
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#73
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Join Date: Jan 2016
Posts: 4
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Quote:
Originally Posted by pintinho12
Maybe it's wrong then, I upgraded it to 5680 easily
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You were right it was the Ciphers I refaced the code and fixed Thanks!
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12/11/2017, 00:06
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#74
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Join Date: Nov 2014
Posts: 13
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Great souce, thank you. Could you just say were is coded:
1 - Exp cap, when player hit 25 % of the total exp bar it level up instead of waiting until the 100%;
2 - Status screen itens not showing the real damage;
3 - The hit chance formula, cause i think its a bit off mark;
I just need the file were is coded or should i can do the rest.
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12/11/2017, 03:03
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#75
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elite*gold: 0
Join Date: Jul 2009
Posts: 908
Received Thanks: 390
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Quote:
Originally Posted by gordonbay
Great souce, thank you. Could you just say were is coded:
1 - Exp cap, when player hit 25 % of the total exp bar it level up instead of waiting until the 100%;
2 - Status screen itens not showing the real damage;
3 - The hit chance formula, cause i think its a bit off mark;
I just need the file were is coded or should i can do the rest.
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1. Exp calculation is right. cq_levexp table on mysql... and the exp is leveling after 25% because it's 4x lower than the one configured in the levexp.dat file in the client.
2. The status screen shows the damage without SDG/SPG, tho it's correct. TQ does the same way. You can find it in Character.cs file btw
3. The hitchance formula is doing ok, but good luck, it's on Battle System.cs
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Heya.
Since wrong people got ahold of this (immature kids, ofcourse) I decided to release it.
It's a source which base was made by Tanel, and was rewritten and continued by me.
I will not say that the coding in this source is great, because it's sure not. I stopped developing somewhere in 2008, so it's poorly coded in some places, but it has the basic stuffs + some more.
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