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[Release]Automatic Cps in Inventory
Discussion on [Release]Automatic Cps in Inventory within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
06/19/2010, 07:18
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#76
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elite*gold: 0
Join Date: Oct 2009
Posts: 8,783
Received Thanks: 5,304
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Quote:
Originally Posted by pintser
This are ALL mobs with diffrent DropRates..
afc u can edit the amounts behind:
char.CPs += (amount);
Have fun:
Code:
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Pheasant")
{
if (Char != null)
{
Char.CPs += 30;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "FlyingRooster")
{
if (Char != null)
{
Char.CPs += 30;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Turtledove")
{
if (Char != null)
{
Char.CPs += 30;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BlueCooer")
{
if (Char != null)
{
Char.CPs += 30;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Robin")
{
if (Char != null)
{
Char.CPs += 30;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "GameBird")
{
if (Char != null)
{
Char.CPs += 30;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "RockMonster")
{
if (Char != null)
{
Char.CPs += 30;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "RockMonster")
{
if (Char != null)
{
Char.CPs += 30;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Apparition")
{
if (Char != null)
{
Char.CPs += 30;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Poltergeist")
{
if (Char != null)
{
Char.CPs += 40;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "WarGhost")
{
if (Char != null)
{
Char.CPs += 40;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "HeavyGhostL23")
{
if (Char != null)
{
Char.CPs += 40;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BattleGhost")
{
if (Char != null)
{
Char.CPs += 40;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "WingedSnake")
{
if (Char != null)
{
Char.CPs += 40;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "WingedSnakeL28")
{
if (Char != null)
{
Char.CPs += 40;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "FireSnake")
{
if (Char != null)
{
Char.CPs += 40;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Bandit")
{
if (Char != null)
{
Char.CPs += 40;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BanditL33")
{
if (Char != null)
{
Char.CPs += 40;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Cateran")
{
if (Char != null)
{
Char.CPs += 40;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Ratling")
{
if (Char != null)
{
Char.CPs += 45;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "FireRatL38")
{
if (Char != null)
{
Char.CPs += 45;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "FireSpirit")
{
if (Char != null)
{
Char.CPs += 45;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "FireSpiritL43")
{
if (Char != null)
{
Char.CPs += 45;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "RockMonsterL42")
{
if (Char != null)
{
Char.CPs += 45;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BlueElf")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "ElfKing")
{
if (Char != null)
{
Char.CPs += 70;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Macaque")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "MacaqueL48")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "GiantApe")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "GiantApeL53")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "ThunderApe")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "ThunderApeL58")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SmartMonkey")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "RoaringApe")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SnowApe")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Snakeman")
{
if (Char != null)
{
Char.CPs += 55;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SnakemanL63")
{
if (Char != null)
{
Char.CPs += 55;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SnakeMonster")
{
if (Char != null)
{
Char.CPs += 55;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "RockMonsterL78")
{
if (Char != null)
{
Char.CPs += 55;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SandMonster")
{
if (Char != null)
{
Char.CPs += 65;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SandMonsterL68")
{
if (Char != null)
{
Char.CPs += 65;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SandDevil")
{
if (Char != null)
{
Char.CPs += 65;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "HillMonster")
{
if (Char != null)
{
Char.CPs += 65;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "HillMonsterL73")
{
if (Char != null)
{
Char.CPs += 65;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "RockMonster")
{
if (Char != null)
{
Char.CPs += 65;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "RockMonsterL78")
{
if (Char != null)
{
Char.CPs += 65;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "MountMonster")
{
if (Char != null)
{
Char.CPs += 65;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "StoneMonster")
{
if (Char != null)
{
Char.CPs += 70;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BladeGhost")
{
if (Char != null)
{
Char.CPs += 70;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BladeGhostL83")
{
if (Char != null)
{
Char.CPs += 70;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BladeMonster")
{
if (Char != null)
{
Char.CPs += 70;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Birdman")
{
if (Char != null)
{
Char.CPs += 100;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BirdmanL88")
{
if (Char != null)
{
Char.CPs += 100;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "HawKing")
{
if (Char != null)
{
Char.CPs += 100;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "HawkL93")
{
if (Char != null)
{
Char.CPs += 100;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BirdKing")
{
if (Char != null)
{
Char.CPs += 100;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SilverHawk")
{
if (Char != null)
{
Char.CPs += 100;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BanditL97")
{
if (Char != null)
{
Char.CPs += 130;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BanditL98")
{
if (Char != null)
{
Char.CPs += 130;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Banditti")
{
if (Char != null)
{
Char.CPs += 130;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Robber")
{
if (Char != null)
{
Char.CPs += 130;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SeniorBandit")
{
if (Char != null)
{
Char.CPs += 130;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "TombBat")
{
if (Char != null)
{
Char.CPs += 175;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "TombBatL103")
{
if (Char != null)
{
Char.CPs += 175;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "FlyingBat")
{
if (Char != null)
{
Char.CPs += 200;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BloodyBat")
{
if (Char != null)
{
Char.CPs += 200;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BloodyBatL108")
{
if (Char != null)
{
Char.CPs += 200;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "VampireBat")
{
if (Char != null)
{
Char.CPs += 200;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BloodyKing")
{
if (Char != null)
{
Char.CPs += 200;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BullMonster")
{
if (Char != null)
{
Char.CPs += 225;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BullMonsterL113")
{
if (Char != null)
{
Char.CPs += 225;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "RedDevilL126")
{
if (Char != null)
{
Char.CPs += 350;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "RedDevilL125")
{
if (Char != null)
{
Char.CPs += 350;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BloodyDevil")
{
if (Char != null)
{
Char.CPs += 350;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "DevilKing")
{
if (Char != null)
{
Char.CPs += 350;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "MinMacuaque")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "ElfApe")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SlowApe")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SnakeMonster")
{
if (Char != null)
{
Char.CPs += 55;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SandElf")
{
if (Char != null)
{
Char.CPs += 65;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "LapidatingMob")
{
if (Char != null)
{
Char.CPs += 65;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "ToughMonster")
{
if (Char != null)
{
Char.CPs += 65;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "EvilBlade")
{
if (Char != null)
{
Char.CPs += 70;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Slinger")
{
if (Char != null)
{
Char.CPs += 200;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "GoldGhost")
{
if (Char != null)
{
Char.CPs += 220;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Gibbon")
{
if (Char != null)
{
Char.CPs += 250;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Bladeling")
{
if (Char != null)
{
Char.CPs += 250;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "AgileRat")
{
if (Char != null)
{
Char.CPs += 260;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "NagaLord")
{
if (Char != null)
{
Char.CPs += 275;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BlueBird")
{
if (Char != null)
{
Char.CPs += 300;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "FiendBat")
{
if (Char != null)
{
Char.CPs += 310;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Talon")
{
if (Char != null)
{
Char.CPs += 325;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "MinotaurL120")
{
if (Char != null)
{
Char.CPs += 325;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Syren")
{
if (Char != null)
{
Char.CPs += 350;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "ThunderApeMsgr")
{
if (Char != null)
{
Char.CPs += 55;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BirdBoss")
{
if (Char != null)
{
Char.CPs += 100;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Guard1")
{
if (Char != null)
{
Char.CPs += 1000;
}
}
credits to:
Amulius (  )
Pintser(A.k.a Crank)
.Arco(for release:  )
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You made a thread for this already, no need to post it here as well.
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06/19/2010, 14:20
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#77
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elite*gold: 0
Join Date: May 2006
Posts: 297
Received Thanks: 58
|
look at the time bro..
then reply again
now check the release
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06/20/2010, 09:11
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#78
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elite*gold: 0
Join Date: Jun 2010
Posts: 258
Received Thanks: 102
|
the code(script) has a lot of errors, it must do not work
this release is not correct,
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06/20/2010, 14:09
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#79
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elite*gold: 0
Join Date: May 2006
Posts: 297
Received Thanks: 58
|
Quote:
Originally Posted by sohaib
the code(script) has a lot of errors, it must do not work
this release is not correct,
|
then u must do something wrong with youre Keyboard..
here is a more specific guide, on:
How to use .Arco's guide:
Ctrl+F
Right mouse>Copy(or CTRL-C)
Right mouse>Paste(or CTRL-V)
is that so hard?
Pfff...
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06/20/2010, 18:53
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#80
|
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
|
Quote:
Originally Posted by pintser
This are ALL mobs with diffrent DropRates..
afc u can edit the amounts behind:
char.CPs += (amount);
Have fun:
Code:
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Pheasant")
{
if (Char != null)
{
Char.CPs += 30;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "FlyingRooster")
{
if (Char != null)
{
Char.CPs += 30;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Turtledove")
{
if (Char != null)
{
Char.CPs += 30;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BlueCooer")
{
if (Char != null)
{
Char.CPs += 30;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Robin")
{
if (Char != null)
{
Char.CPs += 30;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "GameBird")
{
if (Char != null)
{
Char.CPs += 30;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "RockMonster")
{
if (Char != null)
{
Char.CPs += 30;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "RockMonster")
{
if (Char != null)
{
Char.CPs += 30;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Apparition")
{
if (Char != null)
{
Char.CPs += 30;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Poltergeist")
{
if (Char != null)
{
Char.CPs += 40;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "WarGhost")
{
if (Char != null)
{
Char.CPs += 40;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "HeavyGhostL23")
{
if (Char != null)
{
Char.CPs += 40;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BattleGhost")
{
if (Char != null)
{
Char.CPs += 40;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "WingedSnake")
{
if (Char != null)
{
Char.CPs += 40;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "WingedSnakeL28")
{
if (Char != null)
{
Char.CPs += 40;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "FireSnake")
{
if (Char != null)
{
Char.CPs += 40;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Bandit")
{
if (Char != null)
{
Char.CPs += 40;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BanditL33")
{
if (Char != null)
{
Char.CPs += 40;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Cateran")
{
if (Char != null)
{
Char.CPs += 40;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Ratling")
{
if (Char != null)
{
Char.CPs += 45;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "FireRatL38")
{
if (Char != null)
{
Char.CPs += 45;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "FireSpirit")
{
if (Char != null)
{
Char.CPs += 45;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "FireSpiritL43")
{
if (Char != null)
{
Char.CPs += 45;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "RockMonsterL42")
{
if (Char != null)
{
Char.CPs += 45;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BlueElf")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "ElfKing")
{
if (Char != null)
{
Char.CPs += 70;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Macaque")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "MacaqueL48")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "GiantApe")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "GiantApeL53")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "ThunderApe")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "ThunderApeL58")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SmartMonkey")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "RoaringApe")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SnowApe")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Snakeman")
{
if (Char != null)
{
Char.CPs += 55;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SnakemanL63")
{
if (Char != null)
{
Char.CPs += 55;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SnakeMonster")
{
if (Char != null)
{
Char.CPs += 55;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "RockMonsterL78")
{
if (Char != null)
{
Char.CPs += 55;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SandMonster")
{
if (Char != null)
{
Char.CPs += 65;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SandMonsterL68")
{
if (Char != null)
{
Char.CPs += 65;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SandDevil")
{
if (Char != null)
{
Char.CPs += 65;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "HillMonster")
{
if (Char != null)
{
Char.CPs += 65;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "HillMonsterL73")
{
if (Char != null)
{
Char.CPs += 65;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "RockMonster")
{
if (Char != null)
{
Char.CPs += 65;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "RockMonsterL78")
{
if (Char != null)
{
Char.CPs += 65;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "MountMonster")
{
if (Char != null)
{
Char.CPs += 65;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "StoneMonster")
{
if (Char != null)
{
Char.CPs += 70;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BladeGhost")
{
if (Char != null)
{
Char.CPs += 70;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BladeGhostL83")
{
if (Char != null)
{
Char.CPs += 70;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BladeMonster")
{
if (Char != null)
{
Char.CPs += 70;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Birdman")
{
if (Char != null)
{
Char.CPs += 100;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BirdmanL88")
{
if (Char != null)
{
Char.CPs += 100;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "HawKing")
{
if (Char != null)
{
Char.CPs += 100;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "HawkL93")
{
if (Char != null)
{
Char.CPs += 100;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BirdKing")
{
if (Char != null)
{
Char.CPs += 100;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SilverHawk")
{
if (Char != null)
{
Char.CPs += 100;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BanditL97")
{
if (Char != null)
{
Char.CPs += 130;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BanditL98")
{
if (Char != null)
{
Char.CPs += 130;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Banditti")
{
if (Char != null)
{
Char.CPs += 130;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Robber")
{
if (Char != null)
{
Char.CPs += 130;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SeniorBandit")
{
if (Char != null)
{
Char.CPs += 130;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "TombBat")
{
if (Char != null)
{
Char.CPs += 175;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "TombBatL103")
{
if (Char != null)
{
Char.CPs += 175;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "FlyingBat")
{
if (Char != null)
{
Char.CPs += 200;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BloodyBat")
{
if (Char != null)
{
Char.CPs += 200;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BloodyBatL108")
{
if (Char != null)
{
Char.CPs += 200;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "VampireBat")
{
if (Char != null)
{
Char.CPs += 200;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BloodyKing")
{
if (Char != null)
{
Char.CPs += 200;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BullMonster")
{
if (Char != null)
{
Char.CPs += 225;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BullMonsterL113")
{
if (Char != null)
{
Char.CPs += 225;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "RedDevilL126")
{
if (Char != null)
{
Char.CPs += 350;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "RedDevilL125")
{
if (Char != null)
{
Char.CPs += 350;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BloodyDevil")
{
if (Char != null)
{
Char.CPs += 350;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "DevilKing")
{
if (Char != null)
{
Char.CPs += 350;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "MinMacuaque")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "ElfApe")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SlowApe")
{
if (Char != null)
{
Char.CPs += 50;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SnakeMonster")
{
if (Char != null)
{
Char.CPs += 55;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "SandElf")
{
if (Char != null)
{
Char.CPs += 65;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "LapidatingMob")
{
if (Char != null)
{
Char.CPs += 65;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "ToughMonster")
{
if (Char != null)
{
Char.CPs += 65;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "EvilBlade")
{
if (Char != null)
{
Char.CPs += 70;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Slinger")
{
if (Char != null)
{
Char.CPs += 200;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "GoldGhost")
{
if (Char != null)
{
Char.CPs += 220;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Gibbon")
{
if (Char != null)
{
Char.CPs += 250;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Bladeling")
{
if (Char != null)
{
Char.CPs += 250;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "AgileRat")
{
if (Char != null)
{
Char.CPs += 260;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "NagaLord")
{
if (Char != null)
{
Char.CPs += 275;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BlueBird")
{
if (Char != null)
{
Char.CPs += 300;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "FiendBat")
{
if (Char != null)
{
Char.CPs += 310;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Talon")
{
if (Char != null)
{
Char.CPs += 325;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "MinotaurL120")
{
if (Char != null)
{
Char.CPs += 325;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Syren")
{
if (Char != null)
{
Char.CPs += 350;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "ThunderApeMsgr")
{
if (Char != null)
{
Char.CPs += 55;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "BirdBoss")
{
if (Char != null)
{
Char.CPs += 100;
}
}
if (MyMath.ChanceSuccess(DropRates.CPs) && Name == "Guard1")
{
if (Char != null)
{
Char.CPs += 1000;
}
}
credits to:
Amulius (  )
Pintser(A.k.a Crank)
.Arco(for release:  )
|
Why the HELL would you code each mob seperate??
Just use the monster's level x a cp rate! Not sure why people keep releasing really poorly coded auto cp systems. It's not complicated :S
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06/20/2010, 22:23
|
#81
|
elite*gold: 0
Join Date: May 2006
Posts: 297
Received Thanks: 58
|
uuuh, i only used .Arco's code, As a fill up for his release, and i though, aah ftw illl just release it..
i dun do it for thanks, tho..
Just for the copy+pasters who wonna have diffrent rate..
who cares is poorly coded?
it works right?
who cars
dun flame, its just for copy+paste..
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06/23/2010, 22:42
|
#82
|
elite*gold: 0
Join Date: Aug 2008
Posts: 1
Received Thanks: 0
|
thats not work with me / tell me its work of normal 5165 or 5165 by navicat
i use bunary 5165 work with navicat tell me answer i need it more
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06/23/2010, 22:46
|
#83
|
elite*gold: 0
Join Date: Oct 2009
Posts: 8,783
Received Thanks: 5,304
|
This isn't used for binaries, this is for the C# source by tanel.
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08/04/2010, 06:10
|
#84
|
elite*gold: 0
Join Date: Jul 2010
Posts: 17
Received Thanks: 1
|
maybe it doesn't work for u cause u don't have 5165 source
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12/22/2010, 12:11
|
#85
|
elite*gold: 0
Join Date: Oct 2010
Posts: 21
Received Thanks: 0
|
Im Not Perfect or Good coder for this things but look i add everything i add 3k cps for drop and in Drop rates i add too 3.000cps thats what i need to do help me Thanks
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12/23/2010, 21:59
|
#86
|
elite*gold: 0
Join Date: Jul 2008
Posts: 19
Received Thanks: 0
|
Quote:
Originally Posted by Arcо
This is for 5165!
Go to Mob.cs and search for this.
Code:
else if (MyMath.ChanceSuccess(DropRates.CPBag))
Under that void put this. <============
...
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If statement bro XD
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01/29/2011, 20:55
|
#87
|
elite*gold: 0
Join Date: Nov 2010
Posts: 20
Received Thanks: 0
|
I dont understand what you mean with this here?
"Then go to OldCODB and at the very bottom put Cps=DropRate of your choice."
Shall i make a txt document named "Cps=DropRate" and it shall be blank?
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01/30/2011, 04:08
|
#88
|
elite*gold: 0
Join Date: May 2006
Posts: 1,190
Received Thanks: 516
|
C:\OldCODB\DropRates.ini
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02/27/2011, 16:27
|
#89
|
elite*gold: 0
Join Date: Feb 2011
Posts: 1
Received Thanks: 0
|
Dude, why doesnt it give me cps all the time, when i kill them from time to time i dont recive cps, what can i do to make it a constant drop?
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08/03/2011, 09:28
|
#90
|
elite*gold: 0
Join Date: Jun 2011
Posts: 31
Received Thanks: 14
|
My english is bed, enyone help me whath is the very bottom put CPs=DropRate of your choice?????
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