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[Release]Automatic Cps in Inventory

Discussion on [Release]Automatic Cps in Inventory within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 05/13/2010, 12:02   #46
 
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Quote:
Originally Posted by .Arco View Post
else if (MyMatch.ChanceSuccess(DropRates.CPBag) should be under
if (MyMatch.ChanceSuccess(DropRates.CPs)
{
if (Char != null)
{
Char.CPs += 500;
}
}
fast reply but thanks, so its should be like: if(MyMatch.ChanceSuccess(DropRates.CPs))
{
if (Char != null)
{
Char.CPs += 500;
}
}
else if (MyMatch.ChanceSuccess(DropRates.CPBag)
{
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Old 05/13/2010, 12:06   #47
 
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Yup just like that.
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Old 05/13/2010, 12:07   #48
 
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Ok ive done that but its still not working i am pressing the right compile button right? the little button that looks like a play button
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Old 05/13/2010, 12:10   #49
 
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Show me what you have now.
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Old 05/13/2010, 12:11   #50
 
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if(MyMatch.ChanceSuccess(DropRates.CPs))
{
if (Char != null)
{
Char.CPs += 500;
}
}
else if (MyMatch.ChanceSuccess(DropRates.CPBag)
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Old 05/13/2010, 12:13   #51
 
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What's happening when you kill monsters?
Your cps doesn't raise at all?
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Old 05/13/2010, 12:15   #52
 
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nope the Cps dont move at all
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Old 05/13/2010, 12:18   #53
 
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And there are no errors popping up whatsoever?
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Old 05/13/2010, 12:21   #54
 
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Well... if your talking about errors theres... 21 errors and 20 of them are in NPCdialog.cs and theres 1 in Mob.cs.. there is a little squiggly red line and the end of this: else if (MyMatch.ChanceSuccess(DropRates.CPBag)
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Old 05/13/2010, 13:23   #55
 
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opps i miss-spelt something: red line at the end of this:
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Old 05/14/2010, 05:44   #56
 
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So there's an error where?
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Old 05/14/2010, 11:13   #57
 
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this screenshot below will show u the errors, the only bit i touched in NPCdialog.cs is when i created my own npc, now im not sure if i delete it, it may work im not sure and there is also 2 errors on Mobs.cs on the +2 stone bit:
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Old 05/14/2010, 11:14   #58
 
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Add me on msn,I'll help ya out.
arcotemple@empty project.org
Takeout the space in that.
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Old 05/14/2010, 11:19   #59
 
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Okay thanks alot
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Old 05/14/2010, 11:23   #60
 
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No problem
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