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[Release]Automatic Cps in Inventory
Discussion on [Release]Automatic Cps in Inventory within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
05/13/2010, 12:02
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#46
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Quote:
Originally Posted by .Arco
else if (MyMatch.ChanceSuccess(DropRates.CPBag) should be under
if (MyMatch.ChanceSuccess(DropRates.CPs)
{
if (Char != null)
{
Char.CPs += 500;
}
}
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fast reply but thanks, so its should be like: if(MyMatch.ChanceSuccess(DropRates.CPs))
{
if (Char != null)
{
Char.CPs += 500;
}
}
else if (MyMatch.ChanceSuccess(DropRates.CPBag)
{
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05/13/2010, 12:06
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#47
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Yup just like that.
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05/13/2010, 12:07
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#48
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Ok ive done that but its still not working i am pressing the right compile button right? the little button that looks like a play button
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05/13/2010, 12:10
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#49
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Show me what you have now.
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05/13/2010, 12:11
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#50
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if(MyMatch.ChanceSuccess(DropRates.CPs))
{
if (Char != null)
{
Char.CPs += 500;
}
}
else if (MyMatch.ChanceSuccess(DropRates.CPBag)
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05/13/2010, 12:13
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#51
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What's happening when you kill monsters?
Your cps doesn't raise at all?
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05/13/2010, 12:15
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#52
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nope the Cps dont move at all
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05/13/2010, 12:18
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#53
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And there are no errors popping up whatsoever?
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05/13/2010, 12:21
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#54
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Well... if your talking about errors theres... 21 errors and 20 of them are in NPCdialog.cs and theres 1 in Mob.cs.. there is a little squiggly red line and the end of this: else if (MyMatch.ChanceSuccess(DropRates.CPBag)
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05/13/2010, 13:23
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#55
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opps i miss-spelt something: red line at the end of this:
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05/14/2010, 05:44
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#56
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So there's an error where?
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05/14/2010, 11:13
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#57
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this screenshot below will show u the errors, the only bit i touched in NPCdialog.cs is when i created my own npc, now im not sure if i delete it, it may work im not sure and there is also 2 errors on Mobs.cs on the +2 stone bit:
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05/14/2010, 11:14
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#58
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Add me on msn,I'll help ya out.
arcotemple@empty project.org
Takeout the space in that.
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05/14/2010, 11:19
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#59
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Okay thanks alot
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05/14/2010, 11:23
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#60
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No problem
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