Is anyone able to tell me where I can fully delete characters?
My issue:
I created the first Account and learned some skills, put on some gear and bought some DBs.
After some testings I deleted the Account and Character file inside \\Accounts and \\Characters. Now I created a new Account again and a Character. The Character level, Gold, CPs etc. were reset but it still has the skills and items the character before had. Looks like it's saving those skills and items with the UniqID which is 10000001. I could change the LastUID variable inside Player.cs to something like 10000010. That's probably going to work but I would like to delete the complete information of the character which has been deleted a few minutes ago.
Hope you can help me somehow.
Is anyone able to tell me where I can fully delete characters?
My issue:
I created the first Account and learned some skills, put on some gear and bought some DBs.
After some testings I deleted the Account and Character file inside \\Accounts and \\Characters. Now I created a new Account again and a Character. The Character level, Gold, CPs etc. were reset but it still has the skills and items the character before had. Looks like it's saving those skills and items with the UniqID which is 10000001. I could change the LastUID variable inside Player.cs to something like 10000010. That's probably going to work but I would like to delete the complete information of the character which has been deleted a few minutes ago.
Hope you can help me somehow.
You can't easily delete everything related to the UID. You shouldn't actually delete a character manually. So, now, you should increment the LastUID variable or reset the whole DB (deleting all weapon skills, magics, recopying the original Items.pkg).
Note. I'm currently working on an enhanced version of this emulator. Fixing bugs, naming convention, optimizing how things are handled, etc. Don't know when it'll be ready.
You can't easily delete everything related to the UID. You shouldn't actually delete a character manually. So, now, you should increment the LastUID variable or reset the whole DB (deleting all weapon skills, magics, recopying the original Items.pkg).
Note. I'm currently working on an enhanced version of this emulator. Fixing bugs, naming convention, optimizing how things are handled, etc. Don't know when it'll be ready.
Thanks for your reply. Yeah, I have incremented the LastUID variable and it's working fine now. Sounds pretty cool. I am just done with coding all NPCs in C#... took a while to add the missing NPCs
About your note: Are you going to put the enhanced version of this emulator public?
is the market vending coded in the source? evry time i test it it says you canot set up a shop here please find an open area i fixed the maket with the 1.0 client dmap and mini icon im missing somthing?
is the market vending coded in the source? evry time i test it it says you canot set up a shop here please find an open area i fixed the maket with the 1.0 client dmap and mini icon im missing somthing?
Market flags are not at the right position for the client, making it impossible to create a booth. Back in the days, I disabled the check on the client. If you have some knowledge of ASM, you can do it.
i assume ASM stands for Automatic Storage Management if that the case then i have no clue can you point me to the right direction? or have you an backup of that?
or if is too hard is the other way to do it? im sory for all this questions i realy love this source but the maket is a key freacture of the game and i have no clue how to make it work here
great source! going to use on offline mode when I deploy
one question, I can't find out how to make spawns bigger, the spawns are too small for me..also how do I take off the auto cp from kills?? thanks for the source again!
Every source you will ever want to use will require you to be comfortable making changes. Could be something as minor as changing around a few droprates, could be editing some npc text or it could be something more major like re-writing how core systems work but you will ALWAYS have to put in work yourself to make something worth using.
I am still blocked at NPC dialogs, what should i use to edit that, because if i edit even 1 letter using notepad they won't work.I edited them started server(they were in both en and fr folder) the NPC won't say a word.
Has anyone been able to fix this? Or could they point me in the right direction?
I've edited the KCOSS files only(tried EN and FR), and debugged/used the command. But like some one else said, it doesn't compile properly and the new KCS file ends up blank.
When I log and test my changes, the NPC is no longer clickable, it doesn't do anything.
After reading, I haven't the slightest idea what to do.
Cpt said that it was simple to fix I just had to debug it and see what the issue was, he also said that he thought the issue came from the new CO2 dll as the compiled fine before he released the new one.
I've tried to compile the kcoss on a fresh install as well, just to see if I could copy the KCS files over to the install with the updated CO2 dll, afterward.
I've translated nearly everything else, outside of the ini files. Even moved most of the NPC's to the proper spots.
I've noticed there are some things that you can only edit in the ini files, such as the coords the conductress teleports you to.
In the market for example, npcs are in the right spot, but I cant fix the conductress tele location so it always teles me down by wux oven. Because even if I change a single number in the .ini files for the conductress, she stops working, and I have to overwrite what I've compiled with my backup copy.
(i have attempted single number or letter changes, just to verify the syntax was proper)
COPS v3 - Reborn Edition : Source & Tools [LOTF Emulator] 10/22/2012 - CO2 PServer Guides & Releases - 29 Replies I was cleaning my hard drive and I found an old source. The source is based on LOTF. I used it during COPS v3 (August 2008 - June 2009). After, I worked on my custom source, but I was too lazy, so I reworked a bit on this one for a short private server: COPS v3 - Reborn Edition.
The base is bad. After all, it's LOTF... The parts I coded/recoded during 2008/2009 are really bad, maybe worst than the original :rolleyes: I was learning. And the parts I recoded during the few months I worked on...
COPS v3 - Source & Tools [LOTF Emulator] 09/25/2012 - CO2 PServer Guides & Releases - 4 Replies I reformatted a USB Key and found an old source dating of January 2009. The source is based on LOTF. I used it during COPS v3 (August 2008 - June 2009). It is the base of my previous release of the COPS v3 - Reborn Edition emulator. So, it's really not good... Anything to say, except that nobody should use it? Anyway, some people who have played COPS might be interested to see the source, or some special feature. The test emulator is from January 17th, 2009. So it doesn't contains the final...
Custom source 04/03/2012 - CO2 Private Server - 4 Replies #Never mind, solved.
To those who replied, thanks.