Register for your free account! | Forgot your password?

You last visited: Today at 21:02

  • Please register to post and access all features, it's quick, easy and FREE!


COPS v6 : Source & Tools [Custom Emulator]

Reply
 
Old 10/02/2014, 02:38   #151
 
elite*gold: 0
Join Date: Apr 2014
Posts: 1
Received Thanks: 0
ooh thank you



GhostReturn is offline  
Old 01/22/2015, 20:45   #152
 
elite*gold: 130
Join Date: Mar 2013
Posts: 186
Received Thanks: 84
Is anyone able to tell me where I can fully delete characters?
My issue:
I created the first Account and learned some skills, put on some gear and bought some DBs.
After some testings I deleted the Account and Character file inside \\Accounts and \\Characters. Now I created a new Account again and a Character. The Character level, Gold, CPs etc. were reset but it still has the skills and items the character before had. Looks like it's saving those skills and items with the UniqID which is 10000001. I could change the LastUID variable inside Player.cs to something like 10000010. That's probably going to work but I would like to delete the complete information of the character which has been deleted a few minutes ago.
Hope you can help me somehow.


MightyStrike is offline  
Old 01/22/2015, 23:17   #153

 
elite*gold: 0
Join Date: Jan 2008
Posts: 1,394
Received Thanks: 1,055
Quote:
Originally Posted by MasterZ. View Post
Is anyone able to tell me where I can fully delete characters?
My issue:
I created the first Account and learned some skills, put on some gear and bought some DBs.
After some testings I deleted the Account and Character file inside \\Accounts and \\Characters. Now I created a new Account again and a Character. The Character level, Gold, CPs etc. were reset but it still has the skills and items the character before had. Looks like it's saving those skills and items with the UniqID which is 10000001. I could change the LastUID variable inside Player.cs to something like 10000010. That's probably going to work but I would like to delete the complete information of the character which has been deleted a few minutes ago.
Hope you can help me somehow.
You can't easily delete everything related to the UID. You shouldn't actually delete a character manually. So, now, you should increment the LastUID variable or reset the whole DB (deleting all weapon skills, magics, recopying the original Items.pkg).

Note. I'm currently working on an enhanced version of this emulator. Fixing bugs, naming convention, optimizing how things are handled, etc. Don't know when it'll be ready.
CptSky is offline  
Thanks
1 User
Old 01/22/2015, 23:54   #154
 
elite*gold: 130
Join Date: Mar 2013
Posts: 186
Received Thanks: 84
Quote:
Originally Posted by CptSky View Post
You can't easily delete everything related to the UID. You shouldn't actually delete a character manually. So, now, you should increment the LastUID variable or reset the whole DB (deleting all weapon skills, magics, recopying the original Items.pkg).

Note. I'm currently working on an enhanced version of this emulator. Fixing bugs, naming convention, optimizing how things are handled, etc. Don't know when it'll be ready.
Thanks for your reply. Yeah, I have incremented the LastUID variable and it's working fine now. Sounds pretty cool. I am just done with coding all NPCs in C#... took a while to add the missing NPCs
About your note: Are you going to put the enhanced version of this emulator public?


MightyStrike is offline  
Old 06/16/2015, 21:58   #155
 
elite*gold: 0
Join Date: Sep 2007
Posts: 370
Received Thanks: 115


Quote:
Severity Code Description Project File Line
Error CS0029 Cannot implicitly convert type 'CO2_CORE_DLL.IO.ItemType.Entry.<Name>e__FixedBuff er19' to 'byte*' MsgServer C:\Users\Mateusz\Desktop\COPS v6\Emulator\MsgServer\Item\Handler.cs 249
how can i fix it to compile this source? thanks for help.
mejo33 is offline  
Old 06/16/2015, 22:27   #156

 
elite*gold: 0
Join Date: Jan 2008
Posts: 1,394
Received Thanks: 1,055
Quote:
Originally Posted by mejo33 View Post




how can i fix it to compile this source? thanks for help.
Are you using VS 2010 ? It might not work with later versions.
CptSky is offline  
Thanks
1 User
Old 06/16/2015, 23:49   #157
 
elite*gold: 0
Join Date: Sep 2007
Posts: 370
Received Thanks: 115
Quote:
Originally Posted by CptSky View Post
Are you using VS 2010 ? It might not work with later versions.
i tested on 2013 and 2015, but when i try to compiling on 2008 all is works, thanks for your answer CptSky
mejo33 is offline  
Old 10/05/2015, 22:54   #158
 
elite*gold: 0
Join Date: May 2015
Posts: 2
Received Thanks: 0
is the market vending coded in the source? evry time i test it it says you canot set up a shop here please find an open area i fixed the maket with the 1.0 client dmap and mini icon im missing somthing?
flopestv is offline  
Old 10/05/2015, 23:33   #159

 
elite*gold: 0
Join Date: Jan 2008
Posts: 1,394
Received Thanks: 1,055
Quote:
Originally Posted by flopestv View Post
is the market vending coded in the source? evry time i test it it says you canot set up a shop here please find an open area i fixed the maket with the 1.0 client dmap and mini icon im missing somthing?
Market flags are not at the right position for the client, making it impossible to create a booth. Back in the days, I disabled the check on the client. If you have some knowledge of ASM, you can do it.
CptSky is offline  
Old 10/06/2015, 00:05   #160
 
elite*gold: 0
Join Date: May 2015
Posts: 2
Received Thanks: 0
i assume ASM stands for Automatic Storage Management if that the case then i have no clue can you point me to the right direction? or have you an backup of that?
or if is too hard is the other way to do it? im sory for all this questions i realy love this source but the maket is a key freacture of the game and i have no clue how to make it work here
flopestv is offline  
Old 10/07/2015, 05:26   #161
 
elite*gold: 0
Join Date: Jul 2008
Posts: 27
Received Thanks: 2
great source! going to use on offline mode when I deploy
one question, I can't find out how to make spawns bigger, the spawns are too small for me..also how do I take off the auto cp from kills?? thanks for the source again!
i0wnyou is offline  
Old 10/11/2015, 05:37   #162
 
elite*gold: 0
Join Date: Feb 2009
Posts: 295
Received Thanks: 29
Do i need to edit something on this source?
cloudwind360 is offline  
Old 10/11/2015, 07:43   #163
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,311
Quote:
Originally Posted by cloudwind360 View Post
Do i need to edit something on this source?
.....

I'm not really sure what you even mean by that..

Every source you will ever want to use will require you to be comfortable making changes. Could be something as minor as changing around a few droprates, could be editing some npc text or it could be something more major like re-writing how core systems work but you will ALWAYS have to put in work yourself to make something worth using.
pro4never is offline  
Old 01/09/2016, 16:28   #164
 
elite*gold: 0
Join Date: Jan 2016
Posts: 1
Received Thanks: 0
Very nice


abdelhlim2016 is offline  
Reply

Tags
c#, cops v6, cptsky, emulator



« stupid packet 2079 | Guide to opening Conquer Online Private Server »

Similar Threads
COPS v3 - Reborn Edition : Source & Tools [LOTF Emulator]
10/22/2012 - CO2 PServer Guides & Releases - 29 Replies
I was cleaning my hard drive and I found an old source. The source is based on LOTF. I used it during COPS v3 (August 2008 - June 2009). After, I worked on my custom source, but I was too lazy, so I reworked a bit on this one for a short private server: COPS v3 - Reborn Edition. The base is bad. After all, it's LOTF... The parts I coded/recoded during 2008/2009 are really bad, maybe worst than the original :rolleyes: I was learning. And the parts I recoded during the few months I worked on...
COPS v3 - Source & Tools [LOTF Emulator]
09/25/2012 - CO2 PServer Guides & Releases - 4 Replies
I reformatted a USB Key and found an old source dating of January 2009. The source is based on LOTF. I used it during COPS v3 (August 2008 - June 2009). It is the base of my previous release of the COPS v3 - Reborn Edition emulator. So, it's really not good... Anything to say, except that nobody should use it? Anyway, some people who have played COPS might be interested to see the source, or some special feature. The test emulator is from January 17th, 2009. So it doesn't contains the final...
Custom source
04/03/2012 - CO2 PServer - Discussions / Questions - 4 Replies
#Never mind, solved. To those who replied, thanks.



All times are GMT +1. The time now is 21:02.


Powered by vBulletin®
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Abuse
Copyright ©2018 elitepvpers All Rights Reserved.