Some problems occuring:
- As long as I keep moving (jumping), guards won't attack me. Same goes for mobs btw, I can hit and jump and have some time left in between without getting attacked.
- The first log in often gets stuck on the log in screen, second attempt never does.
- Rage didn't work, but that's fixed now.
Tried using a normal magictype from a clean client, didn't do the job sadly.
Dump the MagicType to text, and check the prof linked to the spell. If it's not 480, that's the issue. As I said, the code is dynamic and if the MagicType is correct, it should work. I don't remember having changed anything related to skills when I did the edit for the ePvP release.
how can i setup the server and what program need to used to work the source
told me everything about the source setup
Let me guess. You haven't even took some time to search or try to find how to setup the source. And you're coming here REQUESTING a full guide ("told me everything"), not asking for help like a decent person ? Who are you ?
Take some time to search and try to setup the source, than maybe ask for help with issues you're facing.
im sory but im facing problems to translate the npcs to English for i did everything that CptSky recommended but still no luck deleted everything in kcs and do the reload command and the npc stop working even if i delete just 1 letter from it and do all over again the npc stops working all the kcs from edited npcs comes with 1kb with npc name exp: KCS› DameBonheur any suggestion on help please
im sory but im facing problems to translate the npcs to English for i did everything that CptSky recommended but still no luck deleted everything in kcs and do the reload command and the npc stop working even if i delete just 1 letter from it and do all over again the npc stops working all the kcs from edited npcs comes with 1kb with npc name exp: KCS› DameBonheur any suggestion on help please
I recoded all of the NPCs source sided when I worked with that base.
im sory but im facing problems to translate the npcs to English for i did everything that CptSky recommended but still no luck deleted everything in kcs and do the reload command and the npc stop working even if i delete just 1 letter from it and do all over again the npc stops working all the kcs from edited npcs comes with 1kb with npc name exp: KCS› DameBonheur any suggestion on help please
Login into a TQ's server and simply look what the NPC says and what options it gives. As for an NPC not working, if I am correct it is using LUA's syntax, for more details.
im sory but im facing problems to translate the npcs to English for i did everything that CptSky recommended but still no luck deleted everything in kcs and do the reload command and the npc stop working even if i delete just 1 letter from it and do all over again the npc stops working all the kcs from edited npcs comes with 1kb with npc name exp: KCS› DameBonheur any suggestion on help please
It's an issue with the CO2_CORE_DLL I think. It can't find sections properly when parsing the INI file. If you fix that, you'll get working NPCs as I have in my untouched backup.
Quote:
Originally Posted by Execution!
I recoded all of the NPCs source sided when I worked with that base.
Yes, some NPCs are already coded in C#, so totally possible to remove the INI NPCs.
Quote:
Originally Posted by turk55
Login into a TQ's server and simply look what the NPC says and what options it gives. As for an NPC not working, if I am correct it is using LUA's syntax, for more details.
Wrong. It's a custom INI file syntax converted into a custom binary file.
NPCs are in Lua since COPS v7.
COPS v3 - Reborn Edition : Source & Tools [LOTF Emulator] 10/22/2012 - CO2 PServer Guides & Releases - 29 Replies I was cleaning my hard drive and I found an old source. The source is based on LOTF. I used it during COPS v3 (August 2008 - June 2009). After, I worked on my custom source, but I was too lazy, so I reworked a bit on this one for a short private server: COPS v3 - Reborn Edition.
The base is bad. After all, it's LOTF... The parts I coded/recoded during 2008/2009 are really bad, maybe worst than the original :rolleyes: I was learning. And the parts I recoded during the few months I worked on...
COPS v3 - Source & Tools [LOTF Emulator] 09/25/2012 - CO2 PServer Guides & Releases - 4 Replies I reformatted a USB Key and found an old source dating of January 2009. The source is based on LOTF. I used it during COPS v3 (August 2008 - June 2009). It is the base of my previous release of the COPS v3 - Reborn Edition emulator. So, it's really not good... Anything to say, except that nobody should use it? Anyway, some people who have played COPS might be interested to see the source, or some special feature. The test emulator is from January 17th, 2009. So it doesn't contains the final...
Custom source 04/03/2012 - CO2 Private Server - 4 Replies #Never mind, solved.
To those who replied, thanks.