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COPS v6 : Source & Tools [Custom Emulator]

Discussion on COPS v6 : Source & Tools [Custom Emulator] within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 04/09/2014, 08:34   #136
 
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Originally Posted by Basser View Post
Some problems occuring:
- As long as I keep moving (jumping), guards won't attack me. Same goes for mobs btw, I can hit and jump and have some time left in between without getting attacked.
- The first log in often gets stuck on the log in screen, second attempt never does.
- Rage didn't work, but that's fixed now.
If I may ask what was wrong with the rage spell?
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Old 04/10/2014, 01:17   #137


 
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If I may ask what was wrong with the rage spell?
In fact, it worked quite well from what I remember. Maybe just the effect which wasn't right as I think you were getting a 0 hit, but I'm not sure.

I know some bugs were introduced when I stripped few code for releasing it on ePvP. My real backup with my custom client still work well.
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Old 04/10/2014, 13:54   #138
 
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The problem with the rage spell is that it is working while wearing a Wand not a Club.
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Old 04/10/2014, 17:21   #139


 
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The problem with the rage spell is that it is working while wearing a Wand not a Club.
Just need to fix the MagicType and it will works properly...

Just tested, it works fine with my old backup. Fix the MagicType file.
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Old 04/11/2014, 23:33   #140
 
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Tried using a normal magictype from a clean client, didn't do the job sadly.
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Old 04/12/2014, 02:11   #141


 
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Originally Posted by Execution! View Post
Tried using a normal magictype from a clean client, didn't do the job sadly.
Dump the MagicType to text, and check the prof linked to the spell. If it's not 480, that's the issue. As I said, the code is dynamic and if the MagicType is correct, it should work. I don't remember having changed anything related to skills when I did the edit for the ePvP release.
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Old 04/13/2014, 23:36   #142
 
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how can i setup the server and what program need to used to work the source

told me everything about the source setup
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Old 04/14/2014, 00:28   #143


 
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Originally Posted by Bad^Blood View Post
how can i setup the server and what program need to used to work the source

told me everything about the source setup
Let me guess. You haven't even took some time to search or try to find how to setup the source. And you're coming here REQUESTING a full guide ("told me everything"), not asking for help like a decent person ? Who are you ?

Take some time to search and try to setup the source, than maybe ask for help with issues you're facing.
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Old 05/10/2014, 18:08   #144
 
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Where can i download this edited with this items client?
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Old 05/13/2014, 01:31   #145
 
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Where can i download this edited with this items client?
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Old 07/23/2014, 22:05   #146
 
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im sory but im facing problems to translate the npcs to English for i did everything that CptSky recommended but still no luck deleted everything in kcs and do the reload command and the npc stop working even if i delete just 1 letter from it and do all over again the npc stops working all the kcs from edited npcs comes with 1kb with npc name exp: KCS› DameBonheur any suggestion on help please
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Old 07/25/2014, 04:43   #147
 
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Originally Posted by java1 View Post
im sory but im facing problems to translate the npcs to English for i did everything that CptSky recommended but still no luck deleted everything in kcs and do the reload command and the npc stop working even if i delete just 1 letter from it and do all over again the npc stops working all the kcs from edited npcs comes with 1kb with npc name exp: KCS› DameBonheur any suggestion on help please
I recoded all of the NPCs source sided when I worked with that base.
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Old 07/25/2014, 12:48   #148
 
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Originally Posted by java1 View Post
im sory but im facing problems to translate the npcs to English for i did everything that CptSky recommended but still no luck deleted everything in kcs and do the reload command and the npc stop working even if i delete just 1 letter from it and do all over again the npc stops working all the kcs from edited npcs comes with 1kb with npc name exp: KCS› DameBonheur any suggestion on help please
Login into a TQ's server and simply look what the NPC says and what options it gives. As for an NPC not working, if I am correct it is using LUA's syntax, for more details.
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Old 07/25/2014, 13:35   #149


 
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im sory but im facing problems to translate the npcs to English for i did everything that CptSky recommended but still no luck deleted everything in kcs and do the reload command and the npc stop working even if i delete just 1 letter from it and do all over again the npc stops working all the kcs from edited npcs comes with 1kb with npc name exp: KCS› DameBonheur any suggestion on help please
It's an issue with the CO2_CORE_DLL I think. It can't find sections properly when parsing the INI file. If you fix that, you'll get working NPCs as I have in my untouched backup.

Quote:
Originally Posted by Execution! View Post
I recoded all of the NPCs source sided when I worked with that base.
Yes, some NPCs are already coded in C#, so totally possible to remove the INI NPCs.

Quote:
Originally Posted by turk55 View Post
Login into a TQ's server and simply look what the NPC says and what options it gives. As for an NPC not working, if I am correct it is using LUA's syntax, for more details.
Wrong. It's a custom INI file syntax converted into a custom binary file.
NPCs are in Lua since COPS v7.
Attached Files
File Type: txt KCS.txt (1.9 KB, 37 views)
File Type: txt KCOSS.txt (1.6 KB, 35 views)
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Old 08/26/2014, 06:36   #150
 
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can someone give me the client for this soruce
TNX !
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#Never mind, solved. To those who replied, thanks.



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