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[FAQ] HellmouthSource

Discussion on [FAQ] HellmouthSource within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 03/16/2011, 20:12   #106
 
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Quote:
Originally Posted by EternityViruz View Post
so you want me to download!
Xamp
-reinstall appserver

--
when i alleredy have Navicat? :O
Navicat != mysql.


Navicat is just a program that lets you view/modify your database. It's sort of like internet explorer or firefox... they let you view a website much like navicat lets you view your database...

appserver/xampp/actual mysql server is the thing that navicat is viewing the databases of.

For the record... apserver/xampp are simply pre-configured versions of mysql server... personally I prefer using the full mysql server right from the creator's but that's just me.
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Old 03/16/2011, 21:02   #107
 
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But I do ^^, i am using the full thing from mysql creator's.
<EDIT>
Sorry for this post that have nothing with the thread :/.
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Old 03/16/2011, 22:55   #108
 
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Quote:
Originally Posted by pro4never View Post
Sorry. it's actually something like

new Packets.Target(Attacked.UID, HpHeal, true);

I just typod.
I made it , thanks .... this is awesome because with this i could make the auras like real co .....it starts to be funny when i see some of my work ) (just skills but i think i am starting with right )





Now i can send auras to all my team members , and i am done with all skills , except 3 skills at monk , and 1 skill at PureSKills ..
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Old 03/17/2011, 07:58   #109
 
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So I was wondering whats wrong with the melee?
even been putting above 1k+ Agilility and still
it doesnt do DMG very rarely it hits once.
maybe something to put in the FAQ?
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Old 03/17/2011, 15:40   #110
 
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Quote:
Originally Posted by sitdownson View Post
So I was wondering whats wrong with the melee?
even been putting above 1k+ Agilility and still
it doesnt do DMG very rarely it hits once.
maybe something to put in the FAQ?
Does the target player you are trying to hit also have massive agi?

The way i coded it, agi adds extra dodge soooo... sounds to me like you are just using crazy values. Also, wep skills ftw when it comes to melee.
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Old 03/17/2011, 16:16   #111
 
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Quote:
Originally Posted by pro4never View Post
Does the target player you are trying to hit also have massive agi?

The way i coded it, agi adds extra dodge soooo... sounds to me like you are just using crazy values. Also, wep skills ftw when it comes to melee.
Well im using a monk with these stats: str 300 - agility 275 - vit 500 - spi 500 vs a trojan with: str 300 - agility 275 - vit 200 - spi 500,
I also tried change the DMGREDUCT in settings but yet no luck,
noticed it only makes the players hit more as you change the value higher.
So yeah and nor i have been changing anything about attack in the source.
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Old 03/17/2011, 17:49   #112
 
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dmg reduction is just a global reduction in damage... so doing .5 means that you do 1/2 normal dmg for your gear (it was a way for me to simply tweak how many hits it took people to kill eachother).

Looks fine to me. My characters hit eachother without issue. Try removing boots and test again. Could be boots are adding wayyy too much dodge.


these characters both have 500 in every stat. That's why he's attacking so fast (agility on my server = faster attack, better dodge and more accuracy. IE: a very useful stat ahah)



Could be that triple attack is not working properly? This character has no skills on him so...
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Old 03/17/2011, 19:18   #113
 
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Quote:
Originally Posted by pro4never View Post
dmg reduction is just a global reduction in damage... so doing .5 means that you do 1/2 normal dmg for your gear (it was a way for me to simply tweak how many hits it took people to kill eachother).

Looks fine to me. My characters hit eachother without issue. Try removing boots and test again. Could be boots are adding wayyy too much dodge.


these characters both have 500 in every stat. That's why he's attacking so fast (agility on my server = faster attack, better dodge and more accuracy. IE: a very useful stat ahah)



Could be that triple attack is not working properly? This character has no skills on him so...
Well I been trying everything so far,
I dont know what caused it but all I changed
is having FB/SS take less stamina and some commands.
for some reason it just doesnt wanna melee, very rarely it hits once
around 20-40 hits roughly said before it hits once on the target player.
Even tho tried your idea by taking boots off but no luck yet,
thanks again anyway!
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Old 03/17/2011, 19:43   #114
 
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I assume you've jumped at least once on both characters (there's some invincibility code that was never finished)
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Old 03/18/2011, 02:07   #115
 
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Warning :

if you are working on the current TQ Patch Do Not allow the last patch to be installed or !!

you need to change the >>>

Quote:
case (1086)://auth request
To

case (1060)://auth request
else you want be able to login :xD
Edit ..
no more Players/mobs spawns
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Old 03/18/2011, 04:52   #116
 
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Yah tq is adding some new things today. Should only require a couple minor changes to the spawn packet + a few other things.
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Old 03/18/2011, 07:41   #117
 
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im getting bold pulling out my hair cozof this problem :-s , when i click at items in inventory it remove the item (steed package IE ) i dont want it to be removed . just want it to show ID instead . and tell me its not used.
and yes , (used) is false . and how to stop printstatus from itemusage .its not placed there and AddAll is not placed in itemusage as well i dont mind it in equipItem
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Old 03/18/2011, 12:42   #118
 
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thank u but i ve one question
when i opened the loader and write the account and press enter the game outed what i can do for this problem can u tell me?
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Old 03/18/2011, 14:32   #119
 
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You cannot use 127.0.0.1. If the client receives an auth response packet with a local ip it will crash out instantly.


@Steeds doing that.

The reason they are removed from inventory is most likely that they are not sending a use slot of 0. Therefor it tries to EQUIP it vs USE it. Note: there were no actual checks in place for equipping so that could be... problematic if never corrected.
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Old 03/18/2011, 14:39   #120
 
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I Wonder if Database.UpdateCharacter Method works perfectly with ulong!
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