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[FAQ] HellmouthSource

Discussion on [FAQ] HellmouthSource within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 03/14/2011, 01:52   #76
 
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To have it stop automatically restarting do i just delete the Restarter?
i've read about it but cant find it nomore,
thx
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Old 03/14/2011, 02:08   #77
 
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@sitedown just remove it from tools.cs


For every one who has issues with executing the backup database..
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Old 03/14/2011, 02:11   #78
 
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Quote:
Originally Posted by sitdownson View Post
To have it stop automatically restarting do i just delete the Restarter?
i've read about it but cant find it nomore,
thx
Just search like "Exit(" and you'll find where the restarter code is. Remove the entire section or set it to a specific hour/minute (so like once a day or w/e)
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Old 03/14/2011, 05:33   #79
 
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Thanks lot both

Quote:
Originally Posted by [GM] View Post
what ports should i put in the loaderset? it says failed to connect to server
LoginPort=9959
GamePort=5816
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Old 03/14/2011, 17:04   #80
 
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You have to code it from scratch. I never coded any monster AI at all in the source.
no iam coded it but it dont attack me way
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Old 03/14/2011, 17:11   #81
 
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Originally Posted by ahmedaboalia View Post
no iam coded it but it dont attack me way
Really try to read!! Pro said to you to code that stuff lol !!
And i am not sure that you have coded it ^^
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Old 03/14/2011, 17:16   #82
 
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Quote:
Originally Posted by ahmedaboalia View Post
no iam coded it but it dont attack me way
So you wrote a new thread that cycles through all server spawns/mobs, checks for players near them, decides on a course of action based on range/etc and then performs actions such as moving/attacking.

You also wrote new attack calculations/handlers to deal with attacks going from monsters>players, handled monster death and wrote a re-spawn system?

Wow, good for you.

No offense but the type of questions you are asking makes it kinda doubtful that you're capable of writing one of the most complex server systems (to do correctly)
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Old 03/14/2011, 18:19   #83
 
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Quote:
Originally Posted by pro4never View Post
So you wrote a new thread that cycles through all server spawns/mobs, checks for players near them, decides on a course of action based on range/etc and then performs actions such as moving/attacking.

You also wrote new attack calculations/handlers to deal with attacks going from monsters>players, handled monster death and wrote a re-spawn system?

Wow, good for you.

No offense but the type of questions you are asking makes it kinda doubtful that you're capable of writing one of the most complex server systems (to do correctly)
You sure that he understood the previous post you wrote for him!? i think he didn't really understand it !!
<EDIT>
Also do you think someone can't write in English can code O.o!?
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Old 03/14/2011, 18:43   #84
 
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Quote:
Originally Posted by mohamedkhaled View Post
You sure that he understood the previous post you wrote for him!? i think he didn't really understand it !!
<EDIT>
Also do you think someone can't write in English can code O.o!?
The language you speak doesn't effect your ability to learn programming. That being said knowing some english really does help but most of the time you will be dealing with math and computer terminology. Knowing English may help just do have some concept of what something is referring to (Dictionary, Queue, etc are terms that you should have some idea of what they are if you speak english) but no, once you learn the terms you can label your variables however you like so the language really isn't a huge concern.
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Old 03/14/2011, 19:12   #85
 
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Agree! But i feel that he can't that's all for now .
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Old 03/14/2011, 19:22   #86
 
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the /item command is not working for me.
someone can give me an example?
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Old 03/14/2011, 19:40   #87
 
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It works like this:
/item (ID) (Plus) (Bless) (Enchant) (Soc1) (Soc2)
Example:
/item 111016 6 0 0 0 0
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Old 03/14/2011, 19:41   #88
 
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Quote:
Originally Posted by [GM] View Post
the /item command is not working for me.
someone can give me an example?
set your permission to high enough to use it in the accounts table.


/item ItemID + - gem1 gem2
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Old 03/14/2011, 19:57   #89
 
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can i use the mob system from this ?
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Old 03/14/2011, 20:06   #90
 
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Quote:
Originally Posted by [GM] View Post
can i use the mob system from this ?
I was using it as reference when I was starting to write my new mob spawn system but keep in mind it's quite a complex system and you need to be able to UNDERSTAND the code you are copying, not just copy/paste it from another source.
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