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[D] Changing client encryption protocols

Discussion on [D] Changing client encryption protocols within the CO2 Programming forum part of the Conquer Online 2 category.

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[D] Changing client encryption protocols

Tools used:

Something I forgot to mention before: In order to compile a DLL with D, you need to either fix snn.lib (in the dmd2\windows\lib directory) manually () or use a fixed version (attached).

Custom packet encryption code goes in to the encrypt_Hooked method and custom password encryption code goes into the rc5Encrypt_Hooked method.

I'm not really sure if the 5065 addresses are correct but I know for sure the 4358 addresses are. This can also be used to implement custom packets in your private server or whatever.
Attached Files
File Type: rar snn.lib.rar (179.9 KB, 38 views)
File Type: rar EncryptionChanger.rar (457.0 KB, 86 views)
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Old 03/28/2013, 15:12   #2
 
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Welcome back you dirty *****.

I will take a look at this when I come home again since I am about to go.
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Old 03/28/2013, 15:16   #3
 
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Welcome back you dirty *****.

I will take a look at this when I come home again since I am about to go.
Ty pro
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Old 03/28/2013, 15:26   #4
 
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lol fgt
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Old 03/28/2013, 15:32   #5
 
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lol fgt
Lol da søde, skal du have pik i aften?
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Old 03/28/2013, 15:49   #6
 
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phize please contact me on skype bender_94 i need to talk to you please thanks :-)
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Old 03/28/2013, 17:54   #7
 
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Lol da søde, skal du have pik i aften?
Han er kun til neger pik
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Old 03/28/2013, 18:09   #8
 
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For pokker da, piger
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Old 03/28/2013, 19:39   #9
 
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I only hope people will understand the value of this release or at least how to use it :O
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Old 03/28/2013, 20:17   #10
 
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I only hope people will understand the value of this release or at least how to use it :O
The biggest problem is getting people to use D.
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Old 03/28/2013, 21:46   #11
 
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Originally Posted by Super Aids View Post
The biggest problem is getting people to use D.
After seeing your work with D, it's starting so sound like something I might try out. Syntax is the weirdest thing I've seen, other than F# and Brainfuck.
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Old 03/28/2013, 22:17   #12
 
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The syntax is almost identical to C# and C++.
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Old 03/28/2013, 22:31   #13
 
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The syntax is almost identical to C# and C++.
Sure as hell doesn't seem that way to me lol.

Edit: That's because I didn't look hard enough. Just the new things caught me off guard. Import, public:/private:, etc.
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Old 03/28/2013, 23:23   #14
 
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public:, private: etc. is also used in C/C++.
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Old 03/28/2013, 23:41   #15
 
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The biggest problem is getting people to want the D.
FTFY
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