Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Conquer Online 2 > CO2 Programming
You last visited: Today at 21:24

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[D] Changing client encryption protocols

Discussion on [D] Changing client encryption protocols within the CO2 Programming forum part of the Conquer Online 2 category.

Reply
 
Old 03/29/2013, 00:09   #16
 
xBlackPlagu3x's Avatar
 
elite*gold: 0
Join Date: Jan 2011
Posts: 286
Received Thanks: 71
Quote:
Originally Posted by Super Aids View Post
public:, private: etc. is also used in C/C++.
I've never used C, and I don't think I've ever declared public/private variables in C++. Or maybe I have, I can't remember. Either way, thanks.
xBlackPlagu3x is offline  
Old 03/29/2013, 04:59   #17
 
Super Aids's Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 1,761
Received Thanks: 950
Quote:
Originally Posted by xBlackPlagu3x View Post
I've never used C, and I don't think I've ever declared public/private variables in C++. Or maybe I have, I can't remember. Either way, thanks.


Although you don't have to use it in D. D has a lot of alternatives for like everything.

You could just do it like you're used to from C# like:
access_modifier(s) field_name
Super Aids is offline  
Old 03/29/2013, 09:24   #18
 
elite*gold: 0
Join Date: Jan 2007
Posts: 118
Received Thanks: 20
Cool stuff coming in. Thanks for this release.
xmen01235 is offline  
Old 03/29/2013, 09:45   #19
 
elite*gold: 0
Join Date: Mar 2013
Posts: 118
Received Thanks: 95
This probably only works on clients below 5018 or whenever they added the the new encryption stuff, so just ignore the 5095 addresses (the ReceiveMsg address is wrong anyways). I need to find out how to just ignore the whole game server handshake routine in 5018+ before that's going to work I guess
Smaehtin is offline  
Reply


Similar Threads Similar Threads
[Client-Encryption] by Mr.Aw3s0me
12/06/2012 - Metin2 Trading - 24 Replies
## -- closed -- ##
[Frage] Client Encryption
02/12/2012 - Flyff Private Server - 7 Replies
Guten Abend allerseits^^ Wie ihr wisst, gibt es zurzeit ziehmlich viele Server, die die Werke anderer stehlen und diese dann als ihre Eigenen releasen. Ich würd gern wissen, ob jemand von euch weiss wie man dagegen vorgehen kann oder seine (Encryption-)Werke gerne teilen möchte. Grundsätzlich sind ja davon Models, Maps und die datasubs betroffen. Client Encryption ist über den Source keine leichte Sache, aber vielleicht hat ja schon jemand von euch Erfahrungen damit gemacht und möchte sie...
[Paid help] Encryption game client
04/28/2011 - General Coding - 1 Replies
#
Client 5250 - encryption changed?
05/07/2010 - CO2 Private Server - 2 Replies
Fast question : Is the encryption changed in 5250?
SData encryption in German/EU Client
08/31/2009 - Shaiya - 0 Replies
German: Ich weis ja nich wie es im US Client aussieht, aber im EU/DE Client sin die SData leide rnich Plain gespeichert :/ Kennt vllt jmd die Verschlüsselung? Hab atm nur nen normalen Deflate (Zip) getestet, angefangen von Byte 0 bis Length, bishin zu Byte 100 bis zur Length aber ohne Erfolg :< English: I dont know anythign about the US Client, but in the EU/DE Client, the SData Files are Crypted :/ Got someone any Results with it? I already tested a simple Deflate (Zip) with an...



All times are GMT +1. The time now is 21:27.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.