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Both Proxy and Memory Based are Detectable now!!

Discussion on Both Proxy and Memory Based are Detectable now!! within the CO2 Programming forum part of the Conquer Online 2 category.

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Old 06/30/2012, 18:35   #16
 
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They usually change the encryption every time they make major updates to the packet structures or the game itself.
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Old 07/01/2012, 02:08   #17
 
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Anybody knows this packet?

HEX:
66 00 86 49 1E 00 E3 21 E2 F7 C7 EE B1 D6 86 16 56 C0 55 7A 27 ED 21 CE EF B0 07 48 19 96 A6 C4 AF D4 58 A6 45 DB 44 D5 C0 BF 5D 26 F9 8D 2B 8F 41 4A 8C AC CC 9D 44 82 F7 82 77 79 69 67 FA 83 1D 9A 8F AA 46 7B F5 6B 17 04 E1 F2 64 9C D8 48 35 94 DC CB 1A 37 0B 8D 7D 4F 0C 5E C5 0F 6C F3 5A F7 00 00 00 00 54 51 53 65 72 76 65 72

ASCII:
f��I�ã!â÷Çî±Ö�VÀUz'í!Îï°H�¦Ä¯ÔX¦EÛDÕÀ¿]&ù�+�AJ�¬Ì�D�÷�wyigú���ªF{õkáòd�ØH5�ÜË7�}O^ÅlóZ÷�� ��TQServer

This was the packet before the message "GM Management: Ban & Kick!".
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Old 07/01/2012, 02:38   #18
 
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That looks encrypted o.O or am I wrong? The type seems too large, so if it's decrypted, it's either trash, or anti-bot.
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Old 07/01/2012, 02:47   #19
 
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Quote:
Originally Posted by xmen01235 View Post
Anybody knows this packet?

HEX:
66 00 86 49 1E 00 E3 21 E2 F7 C7 EE B1 D6 86 16 56 C0 55 7A 27 ED 21 CE EF B0 07 48 19 96 A6 C4 AF D4 58 A6 45 DB 44 D5 C0 BF 5D 26 F9 8D 2B 8F 41 4A 8C AC CC 9D 44 82 F7 82 77 79 69 67 FA 83 1D 9A 8F AA 46 7B F5 6B 17 04 E1 F2 64 9C D8 48 35 94 DC CB 1A 37 0B 8D 7D 4F 0C 5E C5 0F 6C F3 5A F7 00 00 00 00 54 51 53 65 72 76 65 72

ASCII:
f��I�ã!â÷Çî±Ö�VÀUz'í!Îï°H�¦Ä¯ÔX¦EÛDÕÀ¿]&ù�+�AJ�¬Ì�D�÷�wyigú���ªF{õkáòd�ØH5�ÜË7�}O^ÅlóZ÷�� ��TQServer

This was the packet before the message "GM Management: Ban & Kick!".
This packet seems to be encrypted and irrelevant i suppose because the issue is server sided :P

And i figured that waiting for a reasonable amount of time before sending the next attack packet to the server wold keep you in the safe side...

Spamming the server with VALID/invalid data will cause that 1 day ban ****.

btw i set the melee attack thread to sleep for 300ms between each attack packet it sends to the server and so far the ko counter reached 12k and no problems.... still have to figure something out for the ninjas :|
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Old 07/01/2012, 02:50   #20
 
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I believe for ninjas the attack timer is cut in half, so try 150ms?
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Old 07/01/2012, 08:12   #21
 
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I don't know what they changed but I can say that CoGenius "fixed restrictions" just fine and it did not take Dean that long. It would be nice to have a detailed explanation of how this restriction system works.
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Old 07/01/2012, 08:59   #22
 
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It probably won't be released. If it were, TQ would change it immediately.
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Old 07/02/2012, 10:07   #23
 
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Quote:
Originally Posted by Belth View Post
I don't know what they changed but I can say that CoGenius "fixed restrictions" just fine and it did not take Dean that long. It would be nice to have a detailed explanation of how this restriction system works.
I used cogenius to load the conquer client and it works pretty fine with no restriction. I hope Dean will share us if how the restriction works. The conquer loader or client bypass available on this forum are all detectable by TQ antibot.
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