Oh well, if anyone could find a fix, it'd be you. Even back in 2009 when I actually cared about Conquer, and made hacks, you were the most active in this particular area.
Oh, wow.. TQ actually doing something smart, that makes sense? That's shocking. They must have hired some real coders for once.
I guess that kills memory based hacks for a bit.
Is adding an extra screwed up dll smart ? i don't think so and those ppl are dumb enough to think that every person that contacts them is a huge fan of conquer online... you offer them an idea.. they like it... they are interested.. you are the best... they will say all kinds of nice things to you and when you mention money... they freaking back off without even saying thanks for your offer but no thanks... or even sending you an email to thank you.. greedy bastards
Quote:
Originally Posted by IAmHawtness
I think they have actually started detecting debuggers, and it's something other than IsDebuggerPresent/CheckRemoteDebuggerPresent.
I would advise people to not use this anymore until there's a fix.
Since there's like a thousand ways to detect a debugger, I doubt I have the patience to look into it though.
Even though all i asked was a simple question but now i know better not to PM you anymore because you will ignore me...
Is adding an extra screwed up dll smart ? i don't think so and those ppl are dumb enough to think that every person that contacts them is a huge fan of conquer online... you offer them an idea.. they like it... they are interested.. you are the best... they will say all kinds of nice things to you and when you mention money... they freaking back off without even saying thanks for your offer but no thanks... or even sending you an email to thank you.. greedy bastards
Even though all i asked was a simple question but now i know better not to PM you anymore because you will ignore me...
I'm well aware of that fact. I offered them many different ideas to improve their bot system a few years back, and all they could say was "We're handling it", "It doesn't need improvement", or "We will forward this to the developers." Funniest thing is, even when they use your ideas, it's both screwed up and not the same, but also they deny it so they don't have to pay you.
I am looking at Conquer version 5627. Just peeked into the exe on CE []. Can some one please point me in the right direction. Is the high lighted line of code copying the address of the encryption function into eax?
Thanks
Do NOT tell me what to do, you insignificant, ungrateful *******.
i like it when people react.
Quote:
Originally Posted by ConquerServer
Update for Patch 5632
Seriously look at this place and you`ll see that there`s a small number of people that know **** and are willing to help you know ****. You should really pick words better when talking to them.
Release Library 06/04/2013 - Maestia - 6 Replies Here are all the working Releases and Tutorials.
Speed Hack:
This will increase your movement speed
http://www.elitepvpers.com/forum/maestia/1288146- release-maestia-speed-hack-v-1-x86-64-a.html
Hackshieldkiller, Bot,...:
The bot will level automatically.
The Hackshieldbypass will bypass the Hackshield, so you wont get kicked.
[Demo-Release] Blackboard Library 2.1 08/17/2012 - Coding Releases - 11 Replies Wolltest du schon immer mal dein eigenes kleines Spiel programmieren und dich nicht um das Rendern kümmern?
Dann hab ich genau die richtige Library für dich. Mithilfe dieser Library - sofern du weißt was das ist - kannst du simple Spiele wie z. B. Pong, Snake und ähnliches programmieren, ohne einen großen Aufwand zu haben.
Natürlich solltest du die Sprache C++ einigermaßen beherrschen und nicht mehr nachfragen müssen, was eine Klasse oder eine Schleife ist.
Übrigens ist diese...
[Release] Advanced hooking 05/07/2012 - CO2 Programming - 187 Replies Advanced hooking
Have you ever needed a simple way to control an application without having to resort to DLL injection? I decided to release a class library for .NET applications that allows you to easily manipulate a remote process by using debugging techniques.
All you have to do is add it as a reference to your project, and you're ready to use it. You can see the sample I provided if you're unsure of how it works (can easily be translated to C#, which someone already did (thanks))
The...
[Release]Big Script Library 07/25/2010 - SRO PServer Guides & Releases - 0 Replies I think its a good idea to open this Topic.
I need Your Help.
Sent me your own made Scripts and i upload them here.
It does not matter if there is already a script by the mob.
Only Self made scripts!!!
What To Post?
Post me not the text file.Post me the script!!!
Scorpion 1 by Th3Stalker
C++ D3D Hooking 08/24/2009 - C/C++ - 12 Replies Hallo zusammen,
ich stehe gerade vor folgendem Problem:
ich habe eine DLL und einen Loader gecoded, jedoch will ich anstelle des Loader einen Injecter haben, sprich: das spiel, in das injected werden soll, soll schon laufen. Natürlich hab ich das ganze schon probiert, jedoch werden die D3D-funktionen nicht wirklich gehookt, da die DLL auf ein Direct3DCreate9 wartet. Da diese Funktion aber wahrscheinlich direkt beim Starten des "Opfer-Spiels" ausgeführt wird, werden deswegen die anderen...