August 5th, 2012 update: Restrictions are fixed, meaning you will no longer get banned for using this library
New hooking library + sample + source. Enjoy.
It probably has bugs (I'm terrible at C#)
I might make a tutorial on how to use although the sample should be enough
Feel free to ask any questions in the thread
Belth's guide on how to find some important memory addresses (Remember to thank him):
Recv Loop
1. Search all referenced text strings for "catch error in process msg" without quotes.
2. Trace back until I find "TEST EAX, EAX" followed by "JNZ SHORT <ADDRESS>".
Send Packet Function
1. Search for the binary string "55 8D AC 24 FC DF FF FF B8 04 20 00 00".
Removing the "You can't jump that far." message
1. Search for the constant 186C0.
2. Trace back to the first "JLE <ADDRESS>" command.
3. Replace JLE (7E) with JMP (EB).
*Note: doing this also means that you can attempt to jump further than the server allows (which will disconnect you) so you should validate all jump packets from the client.
Lock client at 60 FPs
1. Search all intermodular calls for Kernel32.Sleep.
2. Trace back and find ADD ECX, 19.
3. Trace back and find LEA EDX, DWORD PTR DS:[ECX+19].
4. Change 19 to another value. The lower the value the higher the FPS and the reverse is true. I use a value of 10 for 60 FPS.
Yes it's very rudimentary as I am as much a noob at this as anyone.
Did you correct the cpu usage problems that sometimes happened with your old lib? Guess Angelius said those were solved after parsing the exceptions thrown at the debug loop
Did you correct the cpu usage problems that sometimes happened with your old lib? Guess Angelius said those were solved after parsing the exceptions thrown at the debug loop
Yeah, that's fixed. The Conquer process does tend to go to 100% (or 25% if you have a quad core) CPU usage when it's closed after opening co.91.com/signout when you've attached to it, so I added a breakpoint at ShellExececuteA to instantly kill the Conquer process when it tries to open up the website (it's in the HookTest sample).
Had a look at this and I am impressed, however I've also looked around at trying to make it "clientless" and I did find something about "hidden" on Google but I'm a little confused as to where it would be put?
If somebody would like to whisper me that has enough knowledge on this then I can give a url to the page that I found the "hidden" thing on.
Okay never mind I was looking at something else which basically just hides the console >.<
Release Library 06/04/2013 - Maestia - 6 Replies Here are all the working Releases and Tutorials.
Speed Hack:
This will increase your movement speed
http://www.elitepvpers.com/forum/maestia/1288146- release-maestia-speed-hack-v-1-x86-64-a.html
Hackshieldkiller, Bot,...:
The bot will level automatically.
The Hackshieldbypass will bypass the Hackshield, so you wont get kicked.
[Demo-Release] Blackboard Library 2.1 08/17/2012 - Coding Releases - 11 Replies Wolltest du schon immer mal dein eigenes kleines Spiel programmieren und dich nicht um das Rendern kümmern?
Dann hab ich genau die richtige Library für dich. Mithilfe dieser Library - sofern du weißt was das ist - kannst du simple Spiele wie z. B. Pong, Snake und ähnliches programmieren, ohne einen großen Aufwand zu haben.
Natürlich solltest du die Sprache C++ einigermaßen beherrschen und nicht mehr nachfragen müssen, was eine Klasse oder eine Schleife ist.
Übrigens ist diese...
[Release] Advanced hooking 05/07/2012 - CO2 Programming - 187 Replies Advanced hooking
Have you ever needed a simple way to control an application without having to resort to DLL injection? I decided to release a class library for .NET applications that allows you to easily manipulate a remote process by using debugging techniques.
All you have to do is add it as a reference to your project, and you're ready to use it. You can see the sample I provided if you're unsure of how it works (can easily be translated to C#, which someone already did (thanks))
The...
[Release]Big Script Library 07/25/2010 - SRO PServer Guides & Releases - 0 Replies I think its a good idea to open this Topic.
I need Your Help.
Sent me your own made Scripts and i upload them here.
It does not matter if there is already a script by the mob.
Only Self made scripts!!!
What To Post?
Post me not the text file.Post me the script!!!
Scorpion 1 by Th3Stalker
C++ D3D Hooking 08/24/2009 - C/C++ - 12 Replies Hallo zusammen,
ich stehe gerade vor folgendem Problem:
ich habe eine DLL und einen Loader gecoded, jedoch will ich anstelle des Loader einen Injecter haben, sprich: das spiel, in das injected werden soll, soll schon laufen. Natürlich hab ich das ganze schon probiert, jedoch werden die D3D-funktionen nicht wirklich gehookt, da die DLL auf ein Direct3DCreate9 wartet. Da diese Funktion aber wahrscheinlich direkt beim Starten des "Opfer-Spiels" ausgeführt wird, werden deswegen die anderen...