What else changed? Can click the checkbox to get a "autohunt enabled" message but writing it gives no message so does that mean packets changed?
And PKDemon I'm going to hazard a guess that the new mapinfopointer is "8B7CA4"? I can't see it properly on the laptop I'm using for whatever reasons BUT I was able to see parts of it and have to assume it's issues with the laptop and the screen resolutions. Been trying to get the laptop working properly since I have had the chance to use it.
Test it and let me know if it is correct, I can't properly test until I'm back at home on my own computer which isn't happening for another two weeks >.<
Seriously?? The answer is given lol...
Patch IsDebuggerPresent with mov eax,0
notice test eax,eax under IsDebuggerPresent? that's the answer it needs...
Read next time =P Of course there's more ways to do this, this is just an easy and simple fix, if you want to know more i'd suggest reading some debugging tutorials! Good luck!
Seriously?? The answer is given lol...
Patch IsDebuggerPresent with mov eax,0
notice test eax,eax under IsDebuggerPresent? that's the answer it needs...
Read next time =P Of course there's more ways to do this, this is just an easy and simple fix, if you want to know more i'd suggest reading some debugging tutorials! Good luck!
"This library"shouldn't get anyone banned, as long as they use it correctly..
I think they have actually started detecting debuggers, and it's something other than IsDebuggerPresent/CheckRemoteDebuggerPresent.
I would advise people to not use this anymore until there's a fix.
Since there's like a thousand ways to detect a debugger, I doubt I have the patience to look into it though.
I think they have actually started detecting debuggers, and it's something other than IsDebuggerPresent/CheckRemoteDebuggerPresent.
I would advise people to not use this anymore until there's a fix.
Since there's like a thousand ways to detect a debugger, I doubt I have the patience to look into it though.
Oh, wow.. TQ actually doing something smart, that makes sense? That's shocking. They must have hired some real coders for once.
Release Library 06/04/2013 - Maestia - 6 Replies Here are all the working Releases and Tutorials.
Speed Hack:
This will increase your movement speed
http://www.elitepvpers.com/forum/maestia/1288146- release-maestia-speed-hack-v-1-x86-64-a.html
Hackshieldkiller, Bot,...:
The bot will level automatically.
The Hackshieldbypass will bypass the Hackshield, so you wont get kicked.
[Demo-Release] Blackboard Library 2.1 08/17/2012 - Coding Releases - 11 Replies Wolltest du schon immer mal dein eigenes kleines Spiel programmieren und dich nicht um das Rendern kümmern?
Dann hab ich genau die richtige Library für dich. Mithilfe dieser Library - sofern du weißt was das ist - kannst du simple Spiele wie z. B. Pong, Snake und ähnliches programmieren, ohne einen großen Aufwand zu haben.
Natürlich solltest du die Sprache C++ einigermaßen beherrschen und nicht mehr nachfragen müssen, was eine Klasse oder eine Schleife ist.
Übrigens ist diese...
[Release] Advanced hooking 05/07/2012 - CO2 Programming - 187 Replies Advanced hooking
Have you ever needed a simple way to control an application without having to resort to DLL injection? I decided to release a class library for .NET applications that allows you to easily manipulate a remote process by using debugging techniques.
All you have to do is add it as a reference to your project, and you're ready to use it. You can see the sample I provided if you're unsure of how it works (can easily be translated to C#, which someone already did (thanks))
The...
[Release]Big Script Library 07/25/2010 - SRO PServer Guides & Releases - 0 Replies I think its a good idea to open this Topic.
I need Your Help.
Sent me your own made Scripts and i upload them here.
It does not matter if there is already a script by the mob.
Only Self made scripts!!!
What To Post?
Post me not the text file.Post me the script!!!
Scorpion 1 by Th3Stalker
C++ D3D Hooking 08/24/2009 - C/C++ - 12 Replies Hallo zusammen,
ich stehe gerade vor folgendem Problem:
ich habe eine DLL und einen Loader gecoded, jedoch will ich anstelle des Loader einen Injecter haben, sprich: das spiel, in das injected werden soll, soll schon laufen. Natürlich hab ich das ganze schon probiert, jedoch werden die D3D-funktionen nicht wirklich gehookt, da die DLL auf ein Direct3DCreate9 wartet. Da diese Funktion aber wahrscheinlich direkt beim Starten des "Opfer-Spiels" ausgeführt wird, werden deswegen die anderen...