[Release] Breeder NPC (Impulse's source) 07/25/2010 - CO2 PServer Guides & Releases - 4 Replies Hello,
I am very very pleased and proud of myself that I managed to do this FIRST time trying to send a packet via npc so I'm happy :)
SPECIAL THANKS TO: .Arco's thread Breeder packet with NPC. That gave me the packet id's.
all it is, is this npc in dialog.cs
#region Breeder
case 13118:
[Release] No whisper's command (Impulse's source) 07/23/2010 - CO2 PServer Guides & Releases - 2 Replies Here.
First define in entity.cs
public bool nowhsp = false;
then goto packethandler.cs and where whisper is handled make it this
foreach (Client.GameState pClient in ServerBase.Kernel.GamePool.Values)
{
What's wrong with my Nighttime command(impulse's source) 07/21/2010 - CO2 Private Server - 4 Replies Heres my command
#region Night
case "night":
{
Client.GameState.ScreenColor = 5855577;
GamePackets.GeneralData Packet = new GamePackets.GeneralData(true);
Packet.UID = client.Entity.UID;
Packet.GetType();
...
Been at this stupid thing for adges. (Impulse's source) 07/18/2010 - CO2 Private Server - 5 Replies I have this item
#region Firwork EndlessLove
case 720031:
{
client.Send(GamePackets.StringPacket.Effect(clien t.Entity.UID, "firework-1love"));
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
//MyClient.AddSend(Packets.String(MyClient.MyChar. EntityID, 10, "firework-1love"));
}
break;