Code:
#region Night
case "night":
{
Client.GameState.ScreenColor = 5855577;
GamePackets.GeneralData Packet = new GamePackets.GeneralData(true);
Packet.UID = client.Entity.UID;
Packet.GetType();
Packet.ID = (ushort)Client.GameState.ScreenColor;
foreach (Client.GameState pclient in ServerBase.Kernel.GamePool.Values)
{
pclient.Send(Packet);
}
//pclient.Send(GeneralData(pclient.Entity.UID, Client.GameState.ScreenColor, 0, 0, 104));
//pclient.Send(GamePackets.GeneralData(pclient.Entity.UID, Client.GameState.ScreenColor, 0, 0, 104));
}
break;
#endregion






