First define in entity.cs
Code:
public bool nowhsp = false;
Code:
foreach (Client.GameState pClient in ServerBase.Kernel.GamePool.Values)
{
if (pClient.Entity.Name == message._To)
{
message.Mesh = client.Entity.Mesh;
pClient.Send(message);
client.Send(message);
return;
}
if (pClient.Entity.nowhsp == true)
{
pClient.Entity.Name = message._From;
client.Entity.Name = message._To;
message.Mesh = client.Entity.Mesh;
message.__Message = ("Please try and whisper me later.");
client.Send(message);
}
}
Code:
case "nowhsp":
{
if (client.Entity.nowhsp == true)
{
client.Entity.nowhsp = false;
}
else
{
client.Entity.nowhsp = true;
}
break;
}
Thanks,
Elimination






