NOTE: This is not related to the old hellmouth server. This is a private project which will most likely never see the light of day but I wanted a simple place for me to put my notes and document a few things....
Goals
See how much the conquer client can be streamlined and turned into something that I feel is worthwhile playing. This will consist of the following steps...
-Strip out ALL existing content (npcs, items, skills, monsters, quests, tips)
-Design a single class from the ground up using existing content.
-Implement existing and custom skills for the class which provide compelling and unique gameplay
-Add in worthwhile content which is balanced around the freshly created class.
-Create custom content relating to story, instances, pvp and questing
Once this base is done then further custom content and classes can be looked at. All new classes must be balanced against existing content or existing content must be re-vamped to fit with new additions.
-DO NOT allow for 'dead' content. EG: Items simply not worth using, classes not worth playing, quests that don't work, pvp events that no one enjoys.
IF there is a state where content is not being used, it will be re-vamped or removed.
There is a huge amount of content inside the tq client and it's well documented which will allow for easy customization or addition of new content. This includes but is not limited to...
-New Maps
-New Skills
-New Effects
-New Classes
-New Sounds
-New Items
Basically I want to see how far the EXISTING content can be taken... then once that limit is somewhat reached, I want to see how much custom content can improve the situation.
If the result is something that people find enjoyable and playable, then I will consider a proper server being made out of it but that is simply not the point currently.
Classes, skills and items overview
In this revamped version we will be sticking to content that has already been re-balanced. The extra content in the client can later be used for additional 'expansions' but will simply not be used just for content's sake.
Each class will have two paths which are chosen at level 20. At this point they train towards a specific role but maintain the same essential feel (as well as the base skills) belonging to their class.






