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[Dev] Hellmouth Revival
Discussion on [Dev] Hellmouth Revival within the CO2 Private Server forum part of the Conquer Online 2 category.
09/02/2010, 21:47
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#16
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Dura is 2 bytes (uint16), since Conquer uses values such as 3899 (IronHelmet).
Offsets 12 and 14 is what you need.
No byte for broken/not broken, broken is a dura of 0.
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09/02/2010, 22:15
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#17
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Ok awesome thanks. I'm an idiot and was having it working via byte so it was driving me nuts!
Totaly forgot that co uses numbers so large for dura
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09/03/2010, 16:12
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#18
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This server looks great! TQ patch 5292 pretty new stuff huh? Well, good luck! I would join your server, all of these other server's use really old TQ patches & are out dated.
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09/03/2010, 16:29
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#19
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Well I'll keep you in mind when pre-testing starts
basically I wanna get BASE game systems working, then do a initial test where it will just be pvp with limited actual content (no events/quests or anything. Just free pvp and commands to test out game features). That will allow the server to be stress tested and things sorted out for future.
After that We'll go into content creation mode which would last another month or so before the actual server will be 'ready'
A CHALLENGER APPROACHES!
Noah has joined the team as a non conquer related programing expert. He will be working on server tools using C# or C++. His current task is... lofty... and secret for the time
Lets just say if he succeeds with the full extent of his program, every single server out there will be kissing our *** in terms of custom content (except yakuza which **** knows when will be released if ever)
Adding character creation packets. I haven't had a chance to write the rest of the database functions though (valid name, etc). I'll write them when I'm finally not working >.< 9 hr shift today so no real time.
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09/03/2010, 23:36
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#20
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Join Date: Jun 2010
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Quote:
Originally Posted by pro4never
Well I'll keep you in mind when pre-testing starts
basically I wanna get BASE game systems working, then do a initial test where it will just be pvp with limited actual content (no events/quests or anything. Just free pvp and commands to test out game features). That will allow the server to be stress tested and things sorted out for future.
After that We'll go into content creation mode which would last another month or so before the actual server will be 'ready'
A CHALLENGER APPROACHES!
Noah has joined the team as a non conquer related programing expert. He will be working on server tools using C# or C++. His current task is... lofty... and secret for the time
Lets just say if he succeeds with the full extent of his program, every single server out there will be kissing our *** in terms of custom content (except yakuza which **** knows when will be released if ever)
Adding character creation packets. I haven't had a chance to write the rest of the database functions though (valid name, etc). I'll write them when I'm finally not working >.< 9 hr shift today so no real time.
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Uhhhh, Meaning newestcoservers/lotf server :S "also every single server out there will be kissing our ***" AcidCO?
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09/04/2010, 00:22
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#21
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Quote:
Originally Posted by Eliminationn
Uhhhh, Meaning newestcoservers/lotf server :S "also every single server out there will be kissing our ***" AcidCO?
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No.
Definition of lofty:
exalted: of high moral or intellectual value; elevated in nature or style; "an exalted ideal"; "argue in terms of high-flown ideals"- Oliver Franks; "a noble and lofty concept"; "a grand purpose"
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09/04/2010, 03:08
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#22
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Yah, just meant the side project noah will be focusing on is rather ambitious...
Not going into too much detail cause it's all going to be either ppl saying
A: can't be done
B: wanting it released
or the inevitable
C: it doesn't get finished and there is no point going into details before it's even really made any progress.
But yes, Noah will be in charge of program creation not related to the source. Content creation tools we'll call them (for all sorts of things).
Arco is going to be working on character items and inventory/equipment over the next day or two now that I've finished structuring the item info packet.
I unfortunately won't really have any time for coding as I work 32 hours this weekend (long weekend) and have no time off until next tuesday... to add to that my housemates start getting back into town + other random commitments so yah... very little progress on my end next lil bit.
I'll finish up character creation packets either tonight or tomorrow hopefully (all structured, just need to write the database checks really... simple shit)
NOTE: I have no intention of 'insulting' acidco but their alleged content simply consists of pvp events and nothing more really... As far as I know they have very little actual custom stuff. They are a great server, have a very stable custom source and definitely know what they are doing but they honestly have very little in the way of custom stuff. Just alot of epvp events.
<edit x2>
Finished basic character creation... took me longer than it should have but w/e.
Checks are in place for...
Name exists already
Name contains invalid characters
Name is too short/long
On create right now it just dc's you back to login screen. I'll do the proper response as soon as I have time to load up my proxy and log a valid one (the "your character has been created, please re-log in" msg)
Things to do...
- Load itemtype into server
- Write items database/character dictionaries for invent/gear
- Log/create the damn spawn entity packet! (been working k?)
- Add in stat calculation so that I can calculate max hp/mana for characters properly (Eg: on char creation right now you have 0/x hp cause I'm not able to just set your hp to your max value without first calculating it based on starting stats, level and profession)
Those are the next things on the list..
Also for the lulz. I am making our 'background' project "Project Indigo", cause I'm a nerd like that.
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09/04/2010, 08:31
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#23
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elite*gold: 21
Join Date: Jul 2005
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Received Thanks: 5,379
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Ok so no real update here. Just revived a bunch of the old hellmouth information outlets I had.
Our youtube chanel!
Our Twitter!
This thread and those two places will be GREAT areas to get information about server progress and features. I will be trying to upload video clips as new things are added, twittering about what's being worked on, how things are progressing, etc and as always I will be updating this thread with all sorts of information and links. Subscribing/following just gives you more instant notification.
First vid of new source. Nothing really added in this vid except for basic login and char creation system.
Mostly just to show that the source DOES exist and DOES work with new client. Nothing fancy ^^
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09/04/2010, 12:22
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#24
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Join Date: Jan 2008
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Quote:
Originally Posted by pro4never
On create right now it just dc's you back to login screen. I'll do the proper response as soon as I have time to load up my proxy and log a valid one (the "your character has been created, please re-log in" msg)
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It's ANSWER_OK
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09/04/2010, 12:31
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#25
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Join Date: Mar 2006
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Quote:
Originally Posted by © Haydz
It's ANSWER_OK
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Agree, Haydz informed me of this the other day and i had no idea! lol.
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09/04/2010, 12:41
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#26
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elite*gold: 28
Join Date: Jun 2010
Posts: 2,225
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Quote:
Originally Posted by pro4never
Yah, just meant the side project noah will be focusing on is rather ambitious...
Not going into too much detail cause it's all going to be either ppl saying
A: can't be done
B: wanting it released
or the inevitable
C: it doesn't get finished and there is no point going into details before it's even really made any progress.
But yes, Noah will be in charge of program creation not related to the source. Content creation tools we'll call them (for all sorts of things).
Arco is going to be working on character items and inventory/equipment over the next day or two now that I've finished structuring the item info packet.
I unfortunately won't really have any time for coding as I work 32 hours this weekend (long weekend) and have no time off until next tuesday... to add to that my housemates start getting back into town + other random commitments so yah... very little progress on my end next lil bit.
I'll finish up character creation packets either tonight or tomorrow hopefully (all structured, just need to write the database checks really... simple shit)
NOTE: I have no intention of 'insulting' acidco but their alleged content simply consists of pvp events and nothing more really... As far as I know they have very little actual custom stuff. They are a great server, have a very stable custom source and definitely know what they are doing but they honestly have very little in the way of custom stuff. Just alot of epvp events.
<edit x2>
Finished basic character creation... took me longer than it should have but w/e.
Checks are in place for...
Name exists already
Name contains invalid characters
Name is too short/long
On create right now it just dc's you back to login screen. I'll do the proper response as soon as I have time to load up my proxy and log a valid one (the "your character has been created, please re-log in" msg)
Things to do...
- Load itemtype into server
- Write items database/character dictionaries for invent/gear
- Log/create the damn spawn entity packet! (been working k?)
- Add in stat calculation so that I can calculate max hp/mana for characters properly (Eg: on char creation right now you have 0/x hp cause I'm not able to just set your hp to your max value without first calculating it based on starting stats, level and profession)
Those are the next things on the list..
Also for the lulz. I am making our 'background' project "Project Indigo", cause I'm a nerd like that.
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Forgetting about the Duelist? The one you really liked? Just defending AcidCO here...
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09/04/2010, 13:31
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#27
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Join Date: Oct 2008
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Quote:
Originally Posted by Korvacs
Agree, Haydz informed me of this the other day and i had no idea! lol.
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it always was^^
Btw Justin just told me i would have to send the Wrong PW Messagepacket at the GameServer to make it work... so i just did it xD
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09/04/2010, 13:52
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#28
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elite*gold: 20
Join Date: Mar 2006
Posts: 6,126
Received Thanks: 2,518
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Quote:
Originally Posted by µ~Xero~µ
it always was^^
Btw Justin just told me i would have to send the Wrong PW Messagepacket at the GameServer to make it work... so i just did it xD
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You can send it from the auth server aswell, just an fyi...
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09/04/2010, 15:00
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#29
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elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,379
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Quote:
Originally Posted by © Haydz
It's ANSWER_OK
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Strange, when I sent ANSWER_OK (from SYSTEM, to ALLUSERS, same as I do for normal login), it just sticks at Loading...
Then again I AM having some strange mini problems so could just be my source not wanting to cooperate. I'll log full char creation sequence later. Will save me some time prob
Thanks though.
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09/04/2010, 15:16
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#30
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Join Date: Jan 2007
Posts: 224
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Seems very nice, surely going to play it when it's online and willing to test if necessary.
Good luck.
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