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CO Community Project

Discussion on CO Community Project within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 04/06/2010, 22:49   #76
 
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Originally Posted by zTREME View Post
Actually i think PeTe could do a better job. All those good releases he made before in time. They are really good and he knows how to fix the errors in the projects. So i think he can do it better, but thats my decision.
Debugging is one thing, making a source completely from scratch is another.
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Old 04/06/2010, 23:47   #77
 
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Originally Posted by .Arco View Post
Debugging is one thing, making a source completely from scratch is another.
I know, but i think he can do it better on a point
But i dont know, i havent seen it :P
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Old 04/07/2010, 00:03   #78
 
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I know, but i think he can do it better on a point
But i dont know, i havent seen it :P
I know PN quite well, this isn't a diss on him, but I know he can't make a source from scratch.
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Old 04/07/2010, 00:08   #79
 
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I know PN quite well, this isn't a diss on him, but I know he can't make a source from scratch.
Okay, now i know dat
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Old 04/07/2010, 00:14   #80
 
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Originally Posted by Kiyono View Post
So the COCP project is dead (within 24 hours =X) and you started with Jonquer again.
Did you read his entire post?
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Old 04/07/2010, 01:34   #81
 
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PN is too **** lazy to make anything from scratch... haha

arco i did before make a socket system but it wasn't for conquer... though packets and encrpytions ... not my thing
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Old 04/07/2010, 08:18   #82
 
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I have updated the main page with more details on what were doing now, if nobody likes the direction i'm traveling, feel free to make a new thread about getting a team together to fix up CoEmu and LOTF, i feel it's less work and better overall to use my server and continue with it.

i have also updated the svn to my latest build.

I'm going to start focusing on PvP aspects, as hosting/making a PvP server is the best way to fork out important bugs, leveling content can come after.

Right now melee combat works (with very basic damage calculations), with death, revive and potion usage, with a couple of minor bugs i'm working on now. Once they're done ill get to work on adding important skills, then class trainers to hand out the skills.

Might be able to get a beta up in a few days, when i feel it's right to be able to log on, talk to NPC and get a full geared class set, learn some skills and start killing each other.
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Old 04/07/2010, 15:05   #83
 
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Ching do not feel discouraged about this project. There were a lot of posts about a Java source people wanted to make one when Jonquer was public. It was quite sad. Tho I never took an interest in Java I downloaded Jonquer once. I think it was a very unique source and I wish you the best of luck. If you need any help with project management let me know.
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Old 04/07/2010, 15:16   #84
 
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yeah i don't feel discouraged one bit, just hate coming across bug after bug. right now i'm working on the class/stat point HP calculations, my server side calculations seem to be wrong from what the maximum HP on the client gives.
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Old 04/07/2010, 15:45   #85


 
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Quote:
Originally Posted by ChingChong23 View Post
yeah i don't feel discouraged one bit, just hate coming across bug after bug. right now i'm working on the class/stat point HP calculations, my server side calculations seem to be wrong from what the maximum HP on the client gives.
Code:
this.MaxHP = (short)((((24 * this.Vit) + (3 * (this.Str + this.Dex + this.Spi))) + HPBonus) * TroHPBonus);
Pretty messy, but its correct. HPBonus is the enchanted HP from items, and tro hp bonus is:
Code:
            if (this.Class == 12)
                TroHPBonus = 1.05F;
            else if (this.Class == 12)
                TroHPBonus = 1.08F;
            else if (this.Class == 13)
                TroHPBonus = 1.10F;
            else if (this.Class == 14)
                TroHPBonus = 1.12F;
            else if (this.Class == 15)
                TroHPBonus = 1.15F;
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Old 04/07/2010, 16:13   #86

 
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So what is a good java compiler?
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Old 04/07/2010, 16:16   #87
 
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So what is a good java compiler?
NetBeans was quite amusing
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Old 04/07/2010, 16:33   #88
 
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Quote:
Originally Posted by Korvacs View Post
Code:
this.MaxHP = (short)((((24 * this.Vit) + (3 * (this.Str + this.Dex + this.Spi))) + HPBonus) * TroHPBonus);
Pretty messy, but its correct. HPBonus is the enchanted HP from items, and tro hp bonus is:
Code:
            if (this.Class == 12)
                TroHPBonus = 1.05F;
            else if (this.Class == 12)
                TroHPBonus = 1.08F;
            else if (this.Class == 13)
                TroHPBonus = 1.10F;
            else if (this.Class == 14)
                TroHPBonus = 1.12F;
            else if (this.Class == 15)
                TroHPBonus = 1.15F;
yeah i had all those (taken from LOTF), and after i put it all together, trojan's health was fine, the others were not. Ill look into it after, they're only off by 100 or so.
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Old 04/07/2010, 16:36   #89
 
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**** i had my old calculations for health and mana had them righto n the spot.. but sry i dont got no more ;((
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Old 04/07/2010, 16:45   #90


 
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Quote:
Originally Posted by ChingChong23 View Post
yeah i had all those (taken from LOTF), and after i put it all together, trojan's health was fine, the others were not. Ill look into it after, they're only off by 100 or so.
This one is one that i wrote, in an old source of mine around 5100, works 100%
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