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CO Community Project

Discussion on CO Community Project within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 04/05/2010, 15:33   #46
 
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Yeah i'm completely rewriting all thread and socket related code.
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Old 04/05/2010, 15:38   #47
 
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Hey, seriously, stop! The guy (Chingchong) is just asking for some help here deciding what source that would be a good ground to start or continue with. You guys (mostly Yuki & Pete) are flaming both andy's and tanel's coding, but seriously none of you could do better as you both use tanels source(s) (doesn't matter how much you "edit" them), and Andy > Tanel.


So, Chingchong, if you're really serious and dedicated about this project, and looking for a second coder, I might be intrested in joining in, got a lot of experience on my back and could contribute with a whole lot. Give me a PM if you feel intrested!

Gl to this project!
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Old 04/05/2010, 16:08   #48
 
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hmm emme, i sort of aimed for higher standards, however i know you have a lot of experience around this community and a lot of conquer knowledge, you could be of great help in content, so sure, hope you know how to commit changes to svn etc.

So i just tested out some content looking for bugs, when creating a team and inviting someone, the team leader's team avatar screen does not get updated with the new member, also can't view equips (i thought coemu had all these features? guess not).

i'm going to start messing with the threads & sockets now.
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Old 04/05/2010, 16:11   #49

 
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CoEmu doesn't have that many features.
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Old 04/05/2010, 16:16   #50
 
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guess ill have to add them then.
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Old 04/05/2010, 16:29   #51
 
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Quote:
Originally Posted by ChingChong23 View Post
hmm emme, i sort of aimed for higher standards, however i know you have a lot of experience around this community and a lot of conquer knowledge, you could be of great help in content, so sure, hope you know how to commit changes to svn etc.

So i just tested out some content looking for bugs, when creating a team and inviting someone, the team leader's team avatar screen does not get updated with the new member, also can't view equips (i thought coemu had all these features? guess not).

i'm going to start messing with the threads & sockets now.
base coemu has no real features.

- Almost no skill coding (needs to be re-worked to add them in in a way that makes sense logically)
- Teams are not very complete
- No guilds
- no gw/pvp events
- no view gears
- no warehouse pass
- no trade
- no vending
- no mentor/friend/enemy/trade partner
- no free/item lock/composition/fan composition
- no quiz show
- no mining
- no proper dmap system
- no proper mob/item floor system so things like to stack/fall where they shouldn't

Basically everything you need has been released in other source versions but they are all a huge mess.
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Old 04/05/2010, 16:31   #52
 
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@emme i couldnt do it better thats true but i just gave my opinion =/
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Old 04/05/2010, 16:34   #53

 
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Quote:
Originally Posted by ChingChong23 View Post
guess ill have to add them then.
But wasn't the reason that you used this because you assumed that it had a lot of features?
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Old 04/05/2010, 16:47   #54
 
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But wasn't the reason that you used this because you assumed that it had a lot of features?
ugh yeah, now that i see pro4never's post on what it's missing, i'm having doubts.
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Old 04/05/2010, 16:52   #55
 
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That's why I'd suggest going with hybrids basic source and upgrading it to 5095 (so you have options for alot more features).

From what I've looked at it. Hybrids is already incredibly well coded, it just has no built in features. You can grab basically any encryption or packet processing code you need from coemu and simply re-write it to work without that much of a trouble and you would most likely end up with a much, much better server.

Note: Hybrids is even more basic when it comes to features... I think the most they had working was equipping items, movement, possibly warehouses... and maybe basic attacking?
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Old 04/05/2010, 17:04   #56

 
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Originally Posted by ChingChong23 View Post
ugh yeah, now that i see pro4never's post on what it's missing, i'm having doubts.
I hope that you won't use LOTF though >_<
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Old 04/05/2010, 17:06   #57
 
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I hope that you won't use LOTF though >_<
Yah lotf (both versions) are a complete mess... I'd take coemu over them any day even though I realize fully that coemu is far from perfect.
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Old 04/05/2010, 19:46   #58
 
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I'll be in if you want help - you seem to be decently organized.
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Old 04/05/2010, 20:12   #59
 
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Quote:
Originally Posted by EmmeTheCoder View Post
Hey, seriously, stop! The guy (Chingchong) is just asking for some help here deciding what source that would be a good ground to start or continue with. You guys (mostly Yuki & Pete) are flaming both andy's and tanel's coding, but seriously none of you could do better as you both use tanels source(s) (doesn't matter how much you "edit" them), and Andy > Tanel.


So, Chingchong, if you're really serious and dedicated about this project, and looking for a second coder, I might be intrested in joining in, got a lot of experience on my back and could contribute with a whole lot. Give me a PM if you feel intrested!

Gl to this project!
not to be mean or anything but chingchong..

take saint over emme..

emme you probably are somewhat expierienced with coding but saint is waaaaay more expieriecnedd

saint > emme
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Old 04/05/2010, 20:22   #60

 
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I agree with Pete.
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