Quote:
Originally Posted by Spirited
Please don't take people off-site. It's better to post solutions here for everyone to see and contribute towards.
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I will have to agree with Spirited and post the solutions here for everybody to see and contribute towards. So if anyone who wants to work on the Redux source come across a similar issue they can search up like this. Assuming this thread becomes a solved problem.
Quote:
Originally Posted by Spirited
I think it depends. If you want the NPC to have a dynamic location for just that player, then that can all be done in memory (I don't think you'll really care about the location persisting across restarts unless it's related to a quest). Otherwise, yeah. You'll need to save the new location to the database when you move it. So, what's the scope and purpose of the NPC?
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My only concern is a dynamic location I don't believe it's necessary to save the new location into the database when the NPC gets moved.
So far, the only thing I have in mind is an NPC to functions similar to the Blue Mouse NPC. It's mainly quest related where you talk to the NPC and it changes location. If you have an item it performs it's exchange otherwise it will taunt you and move to another map another location.
If you want me to be more specific about the NPC then it's a Blue Mouse + Richard the Thief (I don't know if anyone here even remembers this NPC) for old school Conquer quests.
As for custom NPC it's one that moves across Lab and another that moves across the Adventure Zone Maps. It's more for Taos only quests where they can exchange either Lab or other rare loots for exp (Taos takes ages to level up and most of their level are in TG) and/or WaterTao warps for moving across the Lab 1 to Lab 4 without the need for tokens. As well as the similar idea for moving around the Adventure Zones.