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Any changes that you make on the server for monster type and magic type info also needs to be mirrored to the client. So in the case of monster types, there's a Monster.dat; and for magic types, MagicType.dat. Both are encrypted, but you can decrypt them and re-encrypt them using tools here. I think you can find them in the CO2 Programming section, to be exact. There should be threads breaking down the file structures as well.
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