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[Development] 4267 conquer server.
Discussion on [Development] 4267 conquer server. within the CO2 Private Server forum part of the Conquer Online 2 category.
02/19/2010, 13:39
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#106
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Quote:
Originally Posted by Korvacs
I knew there was a reason for doing it....lol i completely forgot about it.
Cheers for the reminder 
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No worries
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02/19/2010, 16:10
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#107
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#UPDATE
- Mobs move more accurate, and attack near targets on correct speed.
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02/19/2010, 16:26
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#108
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Im only just populating my npc database.
Although i finshed npc shops and the warehouse system earlier today.
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02/19/2010, 16:46
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#109
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Quote:
Originally Posted by Korvacs
Im only just populating my npc database.
Although i finshed npc shops and the warehouse system earlier today.
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Good job.
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02/19/2010, 19:37
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#110
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Absolutely amazing, this community is actually changing. I've made a 4267 base awhile back with some help in the beginning from Sparkie, won't say it's perfect but I practically finished everything. So if anyone needs assistance, feel free to ask me.
Quote:
Originally Posted by BasicCoder
Heres my character creation I am working on npcs now!
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You've made it as far as the login screen the next step isn't spawning NPC's, you're a bit off.
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02/19/2010, 22:57
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#111
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#UPDATE
- Attack sys implemented.
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02/19/2010, 22:59
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#112
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Quote:
Originally Posted by ImmuneOne
#UPDATE
- Attack sys implemented.
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Woah cool cant wait
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02/19/2010, 23:02
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#113
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With '@attack' are you testing the mob attack?
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02/19/2010, 23:08
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#114
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Quote:
Originally Posted by ElDeRnEcRo
With '@attack' are you testing the mob attack?
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It was the first thing I added, so that I could test the packet. But when I noticed it works, I did implement the attack system.
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02/19/2010, 23:09
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#115
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I thought so, I was just curious  I was wondering if you guys need a coder/scripter, I could help a bit in my free time as well :P
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02/20/2010, 12:34
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#116
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Quote:
Originally Posted by ElDeRnEcRo
I thought so, I was just curious  I was wondering if you guys need a coder/scripter, I could help a bit in my free time as well :P
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Thanks for the offer, as far as I know we don't need any help yet. I will inform you when I will though.
#UPDATE
-Skills implemented.
#Little side-test
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02/20/2010, 19:54
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#117
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Oh my gawd great work meng hhh
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02/20/2010, 20:14
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#118
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just,.. great work!
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02/21/2010, 21:26
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#119
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Source code 4267
Quote:
Originally Posted by ImmuneOne
Heya,
I've started a new development for a classic co server as I never saw one succesfull build up with a from scratch written and not leeched source.
We're currently aiming to add-in bot protection, proxy detection and various protections to prevent hacking.
So let's talk more about the source itsself, It's made from scratch and self written socket system, database handling is currently flatfile based. The loginserver is done but we're working on the gameserver now.
[How far can we reach already?] (Will be updated daily)
[How far can we reach already?] Another screen
Thanks for reading, comments appreciated.
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Would you release the source code? I need one for patch 4267. As far as you are now is enough for me xD! Hope i can have it! But i should understand if you wouldn't give. But if you i sure give you credits
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02/21/2010, 21:58
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#120
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Quote:
Originally Posted by jackpotsvr
Would you release the source code? I need one for patch 4267. As far as you are now is enough for me xD! Hope i can have it! But i should understand if you wouldn't give. But if you i sure give you credits
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Our work is not going to be released nor being sold.
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