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[Development] 4267 conquer server.
Discussion on [Development] 4267 conquer server. within the CO2 Private Server forum part of the Conquer Online 2 category.
02/18/2010, 20:16
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#91
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02/18/2010, 20:24
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#92
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Join Date: Feb 2010
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Quote:
Originally Posted by ImmuneOne
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Sweet a beta soon
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02/19/2010, 02:45
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#93
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I r so excited! I really can't wait for the beta.
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02/19/2010, 04:07
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#94
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More like "alpha" or "pre-alpha" D:
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02/19/2010, 06:20
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#95
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UPDATE:
Implemented a part of the mob walking sys, although the direction calculations needs a bit tweaking:
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02/19/2010, 07:14
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#96
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Guys everyone working on diffrent server,But everyone doing good job i like it.Wich server when open this week anyone know?
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02/19/2010, 10:03
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#97
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None? I doubt any of them would be ready in less than a week.
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02/19/2010, 11:30
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#98
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Nice  Keep up the good work. I am also working on a Co 1.0 system but is way more dif. and I will open the server in 2 versions. 1 Normal Server (LvL+PvP) and 2: Secret but will be epic :P And I am happy because I dont seen any other server like will be my 2nd server.
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02/19/2010, 12:39
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#99
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Can anyone remember the proper way to teleport a character? I cant get it to work properly, the client just refuses to display any mobs, npcs, characters on screen after making the move.
And the spawn packets are definately being sent.
Edit: Oddly its not just when i change maps, the client will show whats close by when you login, and you can leave the area and see no npcs, then return to where you logged in and it will be populated.
Anyone got any suggestions?
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02/19/2010, 13:04
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#100
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Quote:
Originally Posted by Korvacs
Can anyone remember the proper way to teleport a character? I cant get it to work properly, the client just refuses to display any mobs, npcs, characters on screen after making the move.
And the spawn packets are definately being sent.
Edit: Oddly its not just when i change maps, the client will show whats close by when you login, and you can leave the area and see no npcs, then return to where you logged in and it will be populated.
Anyone got any suggestions?
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I send the 137 subtype packet of the 1010, works perfectly for teleporting.
btw send the spawn packets at jumping or walking, never works if you send that in the 162 subtype of the 1010.
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02/19/2010, 13:07
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#101
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Im already sending 137, and i dont handle 162 i spawn on move (any).
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02/19/2010, 13:13
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#102
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Quote:
Originally Posted by Korvacs
Im already sending 137, and i dont handle 162 i spawn on move (any).
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Weird, this works perfectly for us...
Em are you sending the received packet back? for some reason the client does not apply any sort of spawning unless you resend the packet back..
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02/19/2010, 13:17
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#103
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Oh is this the thing where i have to resend the movement packets?
I remembered there was some reason for doing it, but completely forgot about it...
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02/19/2010, 13:20
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#104
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Quote:
Originally Posted by Korvacs
Oh is this the thing where i have to resend the movement packets?
I remembered there was some reason for doing it, but completely forgot about it...
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Yeah it took us forever to figure that we had to send packets back..
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02/19/2010, 13:21
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#105
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elite*gold: 20
Join Date: Mar 2006
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I knew there was a reason for doing it....lol i completely forgot about it.
Cheers for the reminder
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