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[Development] 4267 conquer server.

Discussion on [Development] 4267 conquer server. within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 02/18/2010, 20:16   #91
 
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#Run source 18-02-2010
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Old 02/18/2010, 20:24   #92
 
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#Run source 18-02-2010
Sweet a beta soon
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Old 02/19/2010, 02:45   #93
 
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I r so excited! I really can't wait for the beta.
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Old 02/19/2010, 04:07   #94
 
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More like "alpha" or "pre-alpha" D:
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Old 02/19/2010, 06:20   #95
 
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UPDATE:
Implemented a part of the mob walking sys, although the direction calculations needs a bit tweaking:
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Old 02/19/2010, 07:14   #96
 
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Guys everyone working on diffrent server,But everyone doing good job i like it.Wich server when open this week anyone know?
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Old 02/19/2010, 10:03   #97


 
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None? I doubt any of them would be ready in less than a week.
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Old 02/19/2010, 11:30   #98
 
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Nice Keep up the good work. I am also working on a Co 1.0 system but is way more dif. and I will open the server in 2 versions. 1 Normal Server (LvL+PvP) and 2: Secret but will be epic :P And I am happy because I dont seen any other server like will be my 2nd server.
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Old 02/19/2010, 12:39   #99


 
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Can anyone remember the proper way to teleport a character? I cant get it to work properly, the client just refuses to display any mobs, npcs, characters on screen after making the move.

And the spawn packets are definately being sent.

Edit: Oddly its not just when i change maps, the client will show whats close by when you login, and you can leave the area and see no npcs, then return to where you logged in and it will be populated.

Anyone got any suggestions?
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Old 02/19/2010, 13:04   #100
 
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Can anyone remember the proper way to teleport a character? I cant get it to work properly, the client just refuses to display any mobs, npcs, characters on screen after making the move.

And the spawn packets are definately being sent.

Edit: Oddly its not just when i change maps, the client will show whats close by when you login, and you can leave the area and see no npcs, then return to where you logged in and it will be populated.

Anyone got any suggestions?
I send the 137 subtype packet of the 1010, works perfectly for teleporting.
btw send the spawn packets at jumping or walking, never works if you send that in the 162 subtype of the 1010.
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Old 02/19/2010, 13:07   #101


 
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Im already sending 137, and i dont handle 162 i spawn on move (any).
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Old 02/19/2010, 13:13   #102
 
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Im already sending 137, and i dont handle 162 i spawn on move (any).
Weird, this works perfectly for us...
Em are you sending the received packet back? for some reason the client does not apply any sort of spawning unless you resend the packet back..
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Old 02/19/2010, 13:17   #103


 
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Oh is this the thing where i have to resend the movement packets?

I remembered there was some reason for doing it, but completely forgot about it...
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Old 02/19/2010, 13:20   #104
 
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Oh is this the thing where i have to resend the movement packets?

I remembered there was some reason for doing it, but completely forgot about it...
Yeah it took us forever to figure that we had to send packets back..
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Old 02/19/2010, 13:21   #105


 
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I knew there was a reason for doing it....lol i completely forgot about it.

Cheers for the reminder
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