Quote:
Originally Posted by intel_ro
Damage = (uint)((Damage * (((double)(308 - C.EqStats.Dodge)) / 300)) / 8);
your your dmg is 44K
C.EqStats.Dodge in your case is the boots that is 300
so
44000 * 16 / 300 / 8 = 293.3333
Damage = (uint)((Damage * (((double)(306 - C.EqStats.Dodge)) / 300)) / 8);
44000 * 12 / 300 / 8 = 220
That is the calculation .. u need more thing to explain .. this type of calculation helps to not user percentage somting like 60% that is harder to work with it
and if u wana u ca tru to add bless to in calculation but tell what is your max bless and i will tell u the formula
boots + gamnet + cup + armor + wepons + ring +neky +head towers
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Hey i did the same thing these are what i have
Quote:
Skill.cs
Damage = (uint)((Damage * (((double)(306 - C.EqStats.Dodge)) / 300)) / 8);
Character.cs
Damage = (uint)((double)Damage * (((double)(306 - EqStats.Dodge) / 300)));
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And archer's hit 7k with my 149 boot's and 3k with my 129 boot's wtf?lol
Can u help me with this please thank's
My 149 boot's give
Dodge+176
There +15 and +15 gives +100 Dodge
My archer has full+15 and his attack is 42854-45616
Thanks for you're help!