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Items.txt layout

Discussion on Items.txt layout within the CO2 Private Server forum part of the Conquer Online 2 category.

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Items.txt layout

I'm looking for a layout for the items.txt to see what each number means, Ex.
Code:
111003 IronHelmet 21 0 15 0 0 0 0 0 0 0 150 0 0 0 3 0 0 0 0 3899 3899 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 Warrior`sHelmet None 5
i know the first number is the items ID
and Duh the 2nd is the name
but what does the 3rd, and 4th, and 5th is level.

I'm trying to figure out what each means so i can edit some stuff.


Could someone post a layout of what each colum means? Thanks +k for help
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Old 12/07/2009, 05:02   #2
 
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Quote:
Originally Posted by oden17 View Post
I'm looking for a layout for the items.txt to see what each number means, Ex.
Code:
111003 IronHelmet 21 0 15 0 0 0 0 0 0 0 150 0 0 0 3 0 0 0 0 3899 3899 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 Warrior`sHelmet None 5
i know the first number is the items ID
and Duh the 2nd is the name
but what does the 3rd, and 4th, and 5th is level.

I'm trying to figure out what each means so i can edit some stuff.


Could someone post a layout of what each colum means? Thanks +k for help

21=JobReq

15=LevelReq

150=SilverCost
That's all I know.
I'm not good with clientside stuff.
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Old 12/07/2009, 05:34   #3
 
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idunique identifier
namename
req_professionrequired profession (see ini/ProfessionalName.ini)
req_weaponskillrequired weapon skill level
req_levelrequired level
req_sexrequired gender (for garments, LoveForever rings, etc.)
req_strengthrequired strength
req_agilityrequired agility
req_vitalityrequired vitality
req_spiritrequired spirit
monopolyflags that determine certain aspects
weightunused I believe
priceprice used in various calculations and NPC vendor price
id_actiona link to the action used in the TQ database (useless in client)
attack_max 
attack_min 
defense 
dexterity 
dodge 
life 
mana 
amountalso used as durability
amount_limitalso used as durability
identunused I believe
gem1determines what, if anything, is in the first socket
gem2determines what, if anything, is in the second socket
magic1weapon magic (poison blade, mana backsword, etc.)
magic2unused I believe
magic3addition level (+7)
magic_atk 
magic_def 
atk_rangenumber of map blocks attack range
atk_speedlower is faster
fray_modeunsure
repair_modeunsure
type_maskunsure
emoney_priceNPC vendor price in Conquer Points
classclass description
description 
color_namethe color of the item's name
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Old 12/07/2009, 06:03   #4
 
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Quote:
Originally Posted by nTL3fTy View Post
idunique identifier
namename
req_professionrequired profession (see ini/ProfessionalName.ini)
req_weaponskillrequired weapon skill level
req_levelrequired level
req_sexrequired gender (for garments, LoveForever rings, etc.)
req_strengthrequired strength
req_agilityrequired agility
req_vitalityrequired vitality
req_spiritrequired spirit
monopolyflags that determine certain aspects
weightunused I believe
priceprice used in various calculations and NPC vendor price
id_actiona link to the action used in the TQ database (useless in client)
attack_max 
attack_min 
defense 
dexterity 
dodge 
life 
mana 
amountalso used as durability
amount_limitalso used as durability
identunused I believe
gem1determines what, if anything, is in the first socket
gem2determines what, if anything, is in the second socket
magic1weapon magic (poison blade, mana backsword, etc.)
magic2unused I believe
magic3addition level (+7)
magic_atk 
magic_def 
atk_rangenumber of map blocks attack range
atk_speedlower is faster
fray_modeunsure
repair_modeunsure
type_maskunsure
emoney_priceNPC vendor price in Conquer Points
classclass description
description 
color_namethe color of the item's name

And which one is the attribute used as +damage and -damage received.
Like fans and towers.
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Old 12/07/2009, 14:07   #5
 
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thanks Tiku its realy work
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Old 12/07/2009, 16:02   #6
 
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Quote:
Originally Posted by Tiku View Post

And which one is the attribute used as +damage and -damage received.
Like fans and towers.
attack_max, attack_min and defense. It's handled differently.
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Old 12/07/2009, 16:10   #7
 
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Quote:
Originally Posted by osamaazez View Post
thanks Tiku its realy work
Why do you press thanks to everyone?
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Old 12/07/2009, 21:22   #8
 
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Ummm???

Quote:
Originally Posted by osamaazez View Post
thanks Tiku its realy work
I wanted to fix the major error you made, yes tiku is a very good programmer but if you look at who first posted it the credit for this goes to nTL3fTy.
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