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Conquer Resource Wiki

Discussion on Conquer Resource Wiki within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 01/13/2010, 02:41   #46
 
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Originally Posted by Korvacs View Post
Thats missing the most important peice of the packet, the string type, which defines the string that you put in the packet as a spousename, list of flowers, guild related etc.

As it stands, that structure is this one:



The only thing which is different is the string itself, and the type which is missing.

Oh well I just thought it'd help.
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Old 01/14/2010, 02:13   #47
 
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sweet wiki but now all i need is a packet editor that matches the server send and request packets so i can tap right in there... any help? i just started learning about this stuff but as time goes by it get it.

plz point me to a good editor and how to use it. thank you.
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Old 01/15/2010, 10:15   #48
 
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i would need some tutorials about adding new packets and its function =/
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Old 01/29/2010, 16:11   #49
 
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good job korvacs!
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Old 02/05/2010, 09:31   #50
 
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if elite pvpers opened a wiki for stuff like this im sure it would be a lot lot more popular.
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Old 02/19/2010, 23:56   #51


 
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A suggestion if you don`t mind :P The encryption part only talks about 5018 and above, could we have the other public encryptions as well? Like 5065, 5017, 4351?

And another question, when a packet has only one version, like the at EntitySpawn packet the MobSpawn part, does that mean that it`s the same in older versions as well?(Obviously I`m not talking about things like mentor stuff)
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Old 02/20/2010, 00:20   #52


 
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If we take this page as the example:



I have added the 5100 versions of the packet in both character and monster forms, however the 4267 version doesnt include the monster spawn form because i havent mapped those areas of the packet.

The idea is that at some point i will add the other client versions aswell, so there would also be a 5017 packet in there , however if there isnt a change between 4267 and 5100 then i wont add anouther packet in, so if your client version is between 2 existing packets then try the lower one first.

On the subject of the encryption, i do intend on adding the original encryption at some point, however its extremely common (its in every released source), so the demand for it is virtually none existant.

The 5018 and above encryption works for 5018+, so 5065 is covered, as is 5100, 5165 etc etc.
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Old 02/28/2010, 19:44   #53
 
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Nullable > if would be nice if when u r done with non C# version to mail it to Korvacs with the tune-ups if you make any, cuz I believe I wouldn't be only one who might use it.

Korvacs > good luck at it. *fan*

rest> other idea was like post the pckts in the forum, if its only one, but that might spamm it out. mail/PMs is better.
about wiki edit, I guess this way if just one or bunch of both ways trusted admins do edits it will not going to get wild.

I guess bunch of peps which knows are more busy nowadays as me. And then u see those around 17y peps getting to places where we was while below age of 20
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Old 03/01/2010, 16:03   #54
 
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Originally Posted by galdik View Post
Nullable > if would be nice if when u r done with non C# version to mail it to Korvacs with the tune-ups if you make any, cuz I believe I wouldn't be only one who might use it.
I only made a 5017 one, didn't want all those high versions, anyhow I'm not quite sure it works because I didn't have the chance to test it(abandoned project) so I will just paste it here:
Header File(coenc.h):
Source file (coenc.cpp):
Emm here:
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Old 03/06/2010, 15:49   #55
 
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I'm gonna sound like such a **** noob but on the Create Character screen u added the newest version xD but were do I add it
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Old 03/06/2010, 16:59   #56
 
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Originally Posted by Paralyzer[GM] View Post
I'm gonna sound like such a **** noob but on the Create Character screen u added the newest version xD but were do I add it
its not about just adding the packets u need to actully know how to use them and how they go together with refrances etc...
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Old 03/06/2010, 19:34   #57
 
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Quote:
Originally Posted by Nullable View Post
I only made a 5017 one, didn't want all those high versions, anyhow I'm not quite sure it works because I didn't have the chance to test it(abandoned project) so I will just paste it here:
Header File(coenc.h):
Source file (coenc.cpp):
Emm here:
Really wants to make me learn C++
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Old 03/06/2010, 19:40   #58
 
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Originally Posted by hunterman01 View Post
Really wants to make me learn C++
Nice anyhow I'll leave Korvacs's thread alone , you might discuss anything about the library in the release thread(or here, but you're on your own then XD)
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Old 03/06/2010, 21:22   #59


 
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Quote:
Originally Posted by Nullable View Post
I only made a 5017 one, didn't want all those high versions, anyhow I'm not quite sure it works because I didn't have the chance to test it(abandoned project)[...]
I think it's working... But why you don't use sizeof operator for the packet length?
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Old 03/07/2010, 13:58   #60
 
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Originally Posted by CptSky View Post
I think it's working... But why you don't use sizeof operator for the packet length?
sizeof doesn't work that way.. you should read something about it or better try doing it yourself, and remember that the packet i'm reading is actually a pointer to the actual packet allocated on heap, in simple words sizeof doesn't work like this with pointers
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