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Conquer Resource Wiki
Discussion on Conquer Resource Wiki within the CO2 Private Server forum part of the Conquer Online 2 category.
05/07/2012, 23:39
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#196
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Quote:
Originally Posted by Korvacs
Other wiki? Ive only had one... I dunno about the servers, check advertising!
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I've started writing a 4267-era server and was using CoFuture as a reference for packet offsets, but it is missing a few packets. I'll def check advertisements though. You wouldn't happen to have the packet type for enemy info would you? Or am I just being silly and it's the same as friend info (2033).
Quote:
Originally Posted by Kiyono
He could be confused because of the url change.
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Yeah, that'd explain it. Lol.
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05/08/2012, 09:58
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#197
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Yeah Enemies are handled using the same packet as Friends.
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05/08/2012, 18:53
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#198
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Quote:
Originally Posted by Korvacs
Yeah Enemies are handled using the same packet as Friends.
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Alrighty, thanks.
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05/13/2012, 05:23
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#199
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Sorry to double post, but seeing as how this isn't in fact on the wiki (and I forgot to post it last time), I'll post it here for you to add. EnemyInfo (When you click an enemy in your enemy list) for 4274/43xx
Code:
Offset Type Value Description
0 Short 40 Length
2 Short 2033 Type
4 Int X Identity
8 Int X Mesh (Model with Avatar)
12 Byte X Level
13 Byte X Class
14 Short X Pk Points
16 Short X Guild ID
18 Byte 0 ?
19 Byte X Guild Rank (Might be able to merge with the byte above)
20 String X Spouse Name
36 Int 1 Enemy/Friend
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02/28/2013, 09:50
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#200
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Thanks for 5165 (Y)..
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03/07/2013, 21:28
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#201
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Can You tell me how to use current dh key exchange
to make a proxy ??
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03/15/2013, 00:35
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#202
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Thanks for this awesome database of packets, I do hope you get some more for 5016-5020.. I would really like some packets regarding market stall things. Please contact me if it's possible
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07/22/2013, 17:32
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#203
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Hi everyone,
The wiki has been updated and restructured, the layouts for packets has been improved and is now clearer while providing more information. Enums have been split up to allow for different versions. Packets are now categorised by version and sender to make it clear who actually uses the packet. A category has also been created to group file formats.
I have also expanded the number of 4267 packets on the wiki to almost completion, just missing the 1012 packet which I aim to add in the next couple of days.
The naming convention of CO_Packet_<name> has been dropped in favour of more readable, user friendly names.
I have also created a page detailing a brief history of the Conquer Client (  ), if you can contribute to this please pm me, tweet me(@Korvacs) or email me(  ).
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07/26/2013, 15:01
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#204
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The 4267 subtypes are different than other versions. You should link the later version subtypes to a different page.
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07/26/2013, 15:38
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#205
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Quote:
Originally Posted by Korvacs
Enums have been split up to allow for different versions.
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Quote:
Originally Posted by Lateralus
The 4267 subtypes are different than other versions. You should link the later version subtypes to a different page.
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Yeahp.
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07/26/2013, 16:46
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#206
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Sorry, the 1010 subtype is different than other versions. You only have the 4267 one listed.
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07/26/2013, 16:59
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#207
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I know, its not finished yet, it will never be finished most likely, given TQ continually updating the client.
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10/23/2013, 07:00
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#208
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Hi, i don't know if you are receiving suggetions, but maybe would be a good idea to describe how some systems work, i know there must be some goods sources out there that has almost everything working properly(CptSky <3), but while writing the source that we(with a friend) are coding, we were getting those systems from a trinity source, and i'm referring specifically to the items for this example, they weren't being handled correctly(from my point of view), constantly sending the packet 1008 when equiping/unequiping/removing, when just sending the 1009 you can get same results sending just one packet instead of two.
i wouldn't mind in doing some writings for that while i'm coding, and maybe could send you some packet's structures for patch ~5730-5740 to update a little bit the wiki
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01/09/2014, 15:08
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#209
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I have recently added the final 4267 packet structure, would appreciate it if people could check over these, for the most part I believe 4267 packet structures to now be complete and accurate, but its hard to say sometimes.
If anyone has an doubts or concerns please post here or use the contact details in the first post, twitter is now preferred.
And if anyone has any suggestions which they would like to be completed next, please do the same.
Edit: I have begun adding packets for version 5619.
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02/08/2014, 07:49
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#210
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How about giving write access to some members? Its really incomplete, miainly the classic patch is covered. Anything else is like russian roulette.
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