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Conquer Resource Wiki

Discussion on Conquer Resource Wiki within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 05/07/2012, 23:39   #196
 
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Quote:
Originally Posted by Korvacs View Post
Other wiki? Ive only had one... I dunno about the servers, check advertising!
I've started writing a 4267-era server and was using CoFuture as a reference for packet offsets, but it is missing a few packets. I'll def check advertisements though. You wouldn't happen to have the packet type for enemy info would you? Or am I just being silly and it's the same as friend info (2033).

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Originally Posted by Kiyono View Post
He could be confused because of the url change.
Yeah, that'd explain it. Lol.
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Old 05/08/2012, 09:58   #197


 
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Yeah Enemies are handled using the same packet as Friends.
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Old 05/08/2012, 18:53   #198
 
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Quote:
Originally Posted by Korvacs View Post
Yeah Enemies are handled using the same packet as Friends.
Alrighty, thanks.
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Old 05/13/2012, 05:23   #199
 
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Sorry to double post, but seeing as how this isn't in fact on the wiki (and I forgot to post it last time), I'll post it here for you to add. EnemyInfo (When you click an enemy in your enemy list) for 4274/43xx

Code:
Offset      Type        Value       Description
0           Short       40          Length
2           Short       2033        Type
4           Int         X           Identity
8           Int         X           Mesh (Model with Avatar)
12          Byte        X           Level
13          Byte        X           Class
14          Short       X           Pk Points
16          Short       X           Guild ID
18          Byte        0           ?
19          Byte        X           Guild Rank (Might be able to merge with the byte above)
20          String      X           Spouse Name
36          Int         1           Enemy/Friend
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Old 02/28/2013, 09:50   #200
 
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Thanks for 5165 (Y)..
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Old 03/07/2013, 21:28   #201
 
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Can You tell me how to use current dh key exchange
to make a proxy ??
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Old 03/15/2013, 00:35   #202
 
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Thanks for this awesome database of packets, I do hope you get some more for 5016-5020.. I would really like some packets regarding market stall things. Please contact me if it's possible
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Old 07/22/2013, 17:32   #203


 
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Hi everyone,

The wiki has been updated and restructured, the layouts for packets has been improved and is now clearer while providing more information. Enums have been split up to allow for different versions. Packets are now categorised by version and sender to make it clear who actually uses the packet. A category has also been created to group file formats.

I have also expanded the number of 4267 packets on the wiki to almost completion, just missing the 1012 packet which I aim to add in the next couple of days.

The naming convention of CO_Packet_<name> has been dropped in favour of more readable, user friendly names.

I have also created a page detailing a brief history of the Conquer Client (), if you can contribute to this please pm me, tweet me(@Korvacs) or email me().
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Old 07/26/2013, 15:01   #204
 
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The 4267 subtypes are different than other versions. You should link the later version subtypes to a different page.
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Old 07/26/2013, 15:38   #205


 
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Quote:
Originally Posted by Korvacs View Post
Enums have been split up to allow for different versions.
Quote:
Originally Posted by Lateralus View Post
The 4267 subtypes are different than other versions. You should link the later version subtypes to a different page.
Yeahp.
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Old 07/26/2013, 16:46   #206
 
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Sorry, the 1010 subtype is different than other versions. You only have the 4267 one listed.

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Old 07/26/2013, 16:59   #207


 
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I know, its not finished yet, it will never be finished most likely, given TQ continually updating the client.
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Old 10/23/2013, 07:00   #208
 
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Hi, i don't know if you are receiving suggetions, but maybe would be a good idea to describe how some systems work, i know there must be some goods sources out there that has almost everything working properly(CptSky <3), but while writing the source that we(with a friend) are coding, we were getting those systems from a trinity source, and i'm referring specifically to the items for this example, they weren't being handled correctly(from my point of view), constantly sending the packet 1008 when equiping/unequiping/removing, when just sending the 1009 you can get same results sending just one packet instead of two.
i wouldn't mind in doing some writings for that while i'm coding, and maybe could send you some packet's structures for patch ~5730-5740 to update a little bit the wiki
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Old 01/09/2014, 15:08   #209


 
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I have recently added the final 4267 packet structure, would appreciate it if people could check over these, for the most part I believe 4267 packet structures to now be complete and accurate, but its hard to say sometimes.

If anyone has an doubts or concerns please post here or use the contact details in the first post, twitter is now preferred.

And if anyone has any suggestions which they would like to be completed next, please do the same.

Edit: I have begun adding packets for version 5619.
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Old 02/08/2014, 07:49   #210
 
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How about giving write access to some members? Its really incomplete, miainly the classic patch is covered. Anything else is like russian roulette.
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