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Conquer Resource Wiki

Discussion on Conquer Resource Wiki within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 05/02/2010, 20:58   #91
 
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this is the 5165 Character Spawn packet i used

Quote:
Packet Layout
Offset Type Value
0 ushort 138 + Character_Name
2 ushort 10014
4 uint Character_Model
8 uint Character_ID
12 ushort Character_GuildID
15byteCharacter_GuildJob
16ulongCharacter_Status
24 uint Character_HeadGear_ID
28 uint Character_Garment_ID
32 uint Character_Armour_ID
36 uint Character_LeftHand_ID
40 uint Character_RightHand_ID
44uintCharacter_Steed_ID
56 ushort Character_HairStyle
58 ushort Character_CoordX
60ushortCharacter_CoordY
62byte Character_Direction
63byte Character_Action
68byteCharacter_Reborn_Count
69 ushortCharacter_Level
88 byte Character_NobilityRank
92ushortCharacter_Armor_Color
94ushortCharacter_LeftHand_Color
96ushortCharacter_HeadGear_Color
98uintCharacter_Quez_Points
102ushortExtra Bower Points &Maybe Steed_Plus
108uintSteed_Socket_Progress
136byteStrings_Count
137byte Character_Name_Length
138string Character_Name
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Old 05/09/2010, 02:01   #92
 
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[tr]
[th]Offset[/th]
[th]Type[/th]
[th]Value[/th]
[/tr]
[tr]
[td]0[/td]
[td]ushort[/td]
[td]12 + (TopListSize * 48)[/td]
[/tr]
[tr]
[td]2[/td]
[td]ushort [/td]
[td]2208[/td]
[/tr]
[tr]
[td]4[/td]
[td]uint[/td]
[td]TopListSize[/td]
[/tr]
[tr]
[td]foreach[/td]
[td][/td]
[td][/td]
[/tr]
[tr]
[td]8 + ((Pos - 1) * 48)[/td]
[td]uint[/td]
[td]UID[/td]
[/tr]
[tr]
[td]12 + ((Pos - 1) * 48[/td]
[td]string[/td]
[td]Name[/td]
[/tr]
[tr]
[td]28 + ((Pos - 1) * 48)[/td]
[td]uint[/td]
[td]Model[/td]
[/tr]
[tr]
[td]32 + ((Pos - 1) * 48)[/td]
[td]uint[/td]
[td]Level[/td]
[/tr]
[tr]
[td]36 + ((Pos - 1) * 48)[/td]
[td]uint[/td]
[td]Class[/td]
[/tr]
[tr]
[td]40 + ((Pos - 1) * 48)[/td]
[td]uint[/td]
[td]Rank[/td]
[/tr]
[tr]
[td]44 + ((Pos - 1) * 48)[/td]
[td]uint[/td]
[td]ArenaPoints[/td]
[/tr]
[tr]
[td]48 + ((Pos - 1) * 48)[/td]
[td]uint[/td]
[td]Won[/td]
[/tr]
[tr]
[td]52 + ((Pos - 1) * 48)[/td]
[td]uint[/td]
[td]Lost[/td]
[/tr]
[tr]
[td]End[/td]
[td][/td]
[td][/td]
[/tr]
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Old 05/09/2010, 12:33   #93


 
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Quote:
Originally Posted by samehvan View Post
this is the 5165 Character Spawn packet i used
Steeds cant be socketted o.O
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Old 05/09/2010, 13:37   #94
 
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haha, owned it would be pretty cool if you could socket your steed tho xD

------------------------------------------------------------------------
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IT'S AWESOME
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Old 05/11/2010, 08:27   #95
 
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Can you add 5017 packets to it?
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Old 05/12/2010, 14:40   #96
 
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Yeah add 5017 packets -_-
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Old 05/12/2010, 15:52   #97


 
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Anyone care to submit some 5017 packets then? Im really busy with work at the moment
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Old 05/12/2010, 23:49   #98
 
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Shall we just pm them to you, or post em here?
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Old 05/13/2010, 00:09   #99
 
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Quote:
Originally Posted by samehvan View Post
this is the 5165 Character Spawn packet i used

108 uint Steed_Plus_Progress
Korvacs, did you ever hear of the so called Linage and Linage level?

They are part of the steeds.

Linage level = Steed's plus
Linage = Steed_Plus_Progress

When breeding 2 horses, if both have the mirror one has more than +0, the other one will get some Linage.

So, no, you can't socket a steed, but you can breed it.
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Old 05/13/2010, 00:30   #100


 
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Quote:
Originally Posted by -impulse- View Post
Korvacs, did you ever hear of the so called Linage and Linage level?

They are part of the steeds.

Linage level = Steed's plus
Linage = Steed_Plus_Progress

When breeding 2 horses, if both have the mirror one has more than +0, the other one will get some Linage.

So, no, you can't socket a steed, but you can breed it.
Yes i know all about linage, the entity packet is not one ive looked at for 5165 however, so since this was the first time i had seen it and i know you cannot socket them, i assumed it was labelled incorrectly.

Have you tested this or are you assuming btw? Ive noticed that the 5165 source does not actually populate that field with anything, i dont really have the time to test it myself.

@Arco:

Whichever i dont mind.
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Old 05/13/2010, 12:04   #101
 
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AuthResponse:

PHP Code:
ID0x41f
Lenght
32

Offsets
:

ushort Lenght
ushort ID
byte    Key2
[3]
byte    key2[2]
byte    key2[1]
byte    key2[0]
byte    key1[3]
byte    key1[2]
byte    key1[1]
byte    key1[0]
int       IPLenght
ushort Port 
my first attempt is it ok?
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Old 05/20/2010, 06:23   #102
 
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RemoveEntity ID for the Data Packet has changed in 5250+ to 135
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Old 05/21/2010, 19:04   #103
 
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Quote:
Originally Posted by scottdavey View Post
Can you add 5017 packets to it?
^

I'm trying to attempt packets, but I structures and stuff first.
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Old 05/22/2010, 11:16   #104


 
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Quote:
Originally Posted by Korvacs View Post
Anyone care to submit some 5017 packets then? Im really busy with work at the moment
^

Ill try and find some spare time, i think theres a bank-holiday comming up next monday, i might be able to find time then.
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Old 05/22/2010, 15:52   #105
 
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Quote:
Originally Posted by Korvacs View Post
^

Ill try and find some spare time, i think theres a bank-holiday comming up next monday, i might be able to find time then.
Thanks buddy.

Any luck yet mate?
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