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Discussion on Conquer Resource Wiki within the CO2 Private Server forum part of the Conquer Online 2 category.
05/02/2010, 20:58
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#91
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this is the 5165 Character Spawn packet i used
Quote:
Packet Layout
| Offset | Type | Value | | 0 | ushort | 138 + Character_Name | | 2 | ushort | 10014 | | 4 | uint | Character_Model | | 8 | uint | Character_ID | | 12 | ushort | Character_GuildID | | 15 | byte | Character_GuildJob | | 16 | ulong | Character_Status | | 24 | uint | Character_HeadGear_ID | | 28 | uint | Character_Garment_ID | | 32 | uint | Character_Armour_ID | | 36 | uint | Character_LeftHand_ID | | 40 | uint | Character_RightHand_ID | | 44 | uint | Character_Steed_ID | | 56 | ushort | Character_HairStyle | | 58 | ushort | Character_CoordX | | 60 | ushort | Character_CoordY | | 62 | byte | Character_Direction | | 63 | byte | Character_Action | | 68 | byte | Character_Reborn_Count | | 69 | ushort | Character_Level | | 88 | byte | Character_NobilityRank | | 92 | ushort | Character_Armor_Color | | 94 | ushort | Character_LeftHand_Color | | 96 | ushort | Character_HeadGear_Color | | 98 | uint | Character_Quez_Points | | 102 | ushort | Extra Bower Points &Maybe Steed_Plus | | 108 | uint | Steed_Socket_Progress | | 136 | byte | Strings_Count | | 137 | byte | Character_Name_Length | | 138 | string | Character_Name |
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05/09/2010, 02:01
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#92
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| | | [tr] | | [th]Offset[/th] | | [th]Type[/th] | | [th]Value[/th] | | [/tr] | | [tr] | | [td]0[/td] | | [td]ushort[/td] | | [td]12 + (TopListSize * 48)[/td] | | [/tr] | | [tr] | | [td]2[/td] | | [td]ushort [/td] | | [td]2208[/td] | | [/tr] | | [tr] | | [td]4[/td] | | [td]uint[/td] | | [td]TopListSize[/td] | | [/tr] | | [tr] | | [td]foreach[/td] | | [td][/td] | | [td][/td] | | [/tr] | | [tr] | | [td]8 + ((Pos - 1) * 48)[/td] | | [td]uint[/td] | | [td]UID[/td] | | [/tr] | | [tr] | | [td]12 + ((Pos - 1) * 48[/td] | | [td]string[/td] | | [td]Name[/td] | | [/tr] | | [tr] | | [td]28 + ((Pos - 1) * 48)[/td] | | [td]uint[/td] | | [td]Model[/td] | | [/tr] | | [tr] | | [td]32 + ((Pos - 1) * 48)[/td] | | [td]uint[/td] | | [td]Level[/td] | | [/tr] | | [tr] | | [td]36 + ((Pos - 1) * 48)[/td] | | [td]uint[/td] | | [td]Class[/td] | | [/tr] | | [tr] | | [td]40 + ((Pos - 1) * 48)[/td] | | [td]uint[/td] | | [td]Rank[/td] | | [/tr] | | [tr] | | [td]44 + ((Pos - 1) * 48)[/td] | | [td]uint[/td] | | [td]ArenaPoints[/td] | | [/tr] | | [tr] | | [td]48 + ((Pos - 1) * 48)[/td] | | [td]uint[/td] | | [td]Won[/td] | | [/tr] | | [tr] | | [td]52 + ((Pos - 1) * 48)[/td] | | [td]uint[/td] | | [td]Lost[/td] | | [/tr] | | [tr] | | [td]End[/td] | | [td][/td] | | [td][/td] | | [/tr] |
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05/09/2010, 12:33
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#93
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Quote:
Originally Posted by samehvan
this is the 5165 Character Spawn packet i used
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Steeds cant be socketted o.O
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05/09/2010, 13:37
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#94
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haha, owned it would be pretty cool if you could socket your steed tho xD
------------------------------------------------------------------------
I wrote this whole message on my ipod touch testing out my controlling computer from ipod touch
IT'S AWESOME
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05/11/2010, 08:27
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#95
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Can you add 5017 packets to it?
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05/12/2010, 14:40
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#96
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Yeah add 5017 packets -_-
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05/12/2010, 15:52
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#97
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Anyone care to submit some 5017 packets then? Im really busy with work at the moment
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05/12/2010, 23:49
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#98
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Shall we just pm them to you, or post em here?
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05/13/2010, 00:09
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#99
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Quote:
Originally Posted by samehvan
this is the 5165 Character Spawn packet i used
108 uint Steed_Plus_Progress
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Korvacs, did you ever hear of the so called Linage and Linage level?
They are part of the steeds.
Linage level = Steed's plus
Linage = Steed_Plus_Progress
When breeding 2 horses, if both have the mirror one has more than +0, the other one will get some Linage.
So, no, you can't socket a steed, but you can breed it.
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05/13/2010, 00:30
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#100
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Quote:
Originally Posted by -impulse-
Korvacs, did you ever hear of the so called Linage and Linage level?
They are part of the steeds.
Linage level = Steed's plus
Linage = Steed_Plus_Progress
When breeding 2 horses, if both have the mirror one has more than +0, the other one will get some Linage.
So, no, you can't socket a steed, but you can breed it.
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Yes i know all about linage, the entity packet is not one ive looked at for 5165 however, so since this was the first time i had seen it and i know you cannot socket them, i assumed it was labelled incorrectly.
Have you tested this or are you assuming btw? Ive noticed that the 5165 source does not actually populate that field with anything, i dont really have the time to test it myself.
@Arco:
Whichever i dont mind.
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05/13/2010, 12:04
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#101
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AuthResponse:
PHP Code:
ID: 0x41f
Lenght: 32
Offsets:
ushort Lenght
ushort ID
byte Key2[3]
byte key2[2]
byte key2[1]
byte key2[0]
byte key1[3]
byte key1[2]
byte key1[1]
byte key1[0]
int IPLenght
ushort Port
my first attempt is it ok?
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05/20/2010, 06:23
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#102
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RemoveEntity ID for the Data Packet has changed in 5250+ to 135
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05/21/2010, 19:04
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#103
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Quote:
Originally Posted by scottdavey
Can you add 5017 packets to it?
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^
I'm trying to attempt packets, but I structures and stuff first.
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05/22/2010, 11:16
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#104
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Quote:
Originally Posted by Korvacs
Anyone care to submit some 5017 packets then? Im really busy with work at the moment 
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^
Ill try and find some spare time, i think theres a bank-holiday comming up next monday, i might be able to find time then.
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05/22/2010, 15:52
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#105
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Quote:
Originally Posted by Korvacs
^
Ill try and find some spare time, i think theres a bank-holiday comming up next monday, i might be able to find time then.
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Thanks buddy.
Any luck yet mate?
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