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Conquer Resource Wiki
Discussion on Conquer Resource Wiki within the CO2 Private Server forum part of the Conquer Online 2 category.
02/08/2014, 18:32
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#211
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Join Date: Jan 2008
Posts: 1,443
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Quote:
Originally Posted by Y u k i
How about giving write access to some members? Its really incomplete, miainly the classic patch is covered. Anything else is like russian roulette.
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Some people had write access (I had it, and I wrote  ), but it seems that all accounts got removed...
I think it would be great to have some write access too.
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02/09/2014, 00:27
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#212
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Join Date: Mar 2006
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Yeah after switching to the newer version of mediawiki i decided to start fresh with the database as it was filled with fake accounts, there also didn't seem to be much point because the people who requested write access didn't do anything with it, with the exception of yourself CptSky who wrote 1 page.
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04/06/2014, 12:42
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#213
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Join Date: May 2005
Posts: 1,892
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Quote:
Originally Posted by Korvacs
I have recently added the final 4267 packet structure, would appreciate it if people could check over these, for the most part I believe 4267 packet structures to now be complete and accurate, but its hard to say sometimes.
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Wow that's truly amazing. Great job! How are you sure that these are complete and accurate? Did you happen to reverse them from the client? But yeah, from what I know, they definitely look correct from my notes and the sources that I've worked on.
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04/08/2014, 23:29
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#214
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Quote:
Originally Posted by Lateralus
Wow that's truly amazing. Great job! How are you sure that these are complete and accurate? Did you happen to reverse them from the client? But yeah, from what I know, they definitely look correct from my notes and the sources that I've worked on.
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Don't be upset because you disappeared and made it impossible for people to reach you. If you wanted to discuss it you only ever had to hit me up on Skype.
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04/09/2014, 12:47
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#215
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Quote:
Originally Posted by Korvacs
Don't be upset because you disappeared and made it impossible for people to reach you. If you wanted to discuss it you only ever had to hit me up on Skype.
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What? I messaged you on Skype like 4-8 times in the past year and you never answered. Oh well. This isn't the time or place to discuss me "disappearing" or how it wasn't understood not to leak information from the source/UG.
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05/04/2014, 18:22
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#216
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I have added all but 3 packets for version 5017, a big thanks to CptSky for his COPSv6 source release which has some very accurate packet definitions.
Edit: And just to add, I will be looking to complete 5065 within the next few weeks, I will be using Redux in the first instance, if anyone has any suggestions for other 5065 sources which feature different packets then please post here.
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05/21/2014, 14:35
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#217
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I have completed the 5017 packets with the help of Haydz, Insomnia and a couple of other people in the thread I made re. the 2051 packet. Once again a big thanks to JP/CptSky for his source.
I have begun work on 5065, I have done all but 10 I believe, I have not touched the Auth packets as of yet and I'm missing a couple of game packets. A big thanks to Pro for his latest Redux source which has provided the vast majority of these packets.
In addition to the two packet versions above nearing completion it has been suggested that the wiki be expanded to include more general information regarding conquer, beginning with NPCs. I have welcomed this and will most likely be looking at it over the coming weeks.
As the expansion of the wiki will mean more work, there is the potential for people to be brought on in varying scenarios which I have not thought about too much yet, however if you considered yourself an expert in a particular area of conquer, or a particular patch for example, then there may well be an opportunity to help out in future.
If there are any other suggestions, please post here or contact me.
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05/21/2014, 15:59
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#218
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The enums could get a update and a seperation for each patch. Some types completely changed others were added / removed, always bugged me.
For example:
Alot of the types represent the wrong ID (in case of higher patches), also, decimal would be more easy to read.
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05/22/2014, 11:50
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#219
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I'll be updating the enums shortly to reflect the different versions. I know that decimal would be easier to read, so I'll consider making some changes to perhaps include both, or remove Hex altogether.
Today we have added the first NPC to the wiki, this is by no means a complete article but should give you some idea of where we plan on going with it:
Any suggestions on that would be appreciated.
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05/22/2014, 15:39
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#220
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Quote:
Originally Posted by Korvacs
I'll be updating the enums shortly to reflect the different versions. I know that decimal would be easier to read, so I'll consider making some changes to perhaps include both, or remove Hex altogether.
Today we have added the first NPC to the wiki, this is by no means a complete article but should give you some idea of where we plan on going with it:
Any suggestions on that would be appreciated.
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Thanks for your reply!
I like the idea of NPC's being added, but dont you think thats going to be a little overwhelming? There are 539 Npc's regarding the TQ Binary Database, excluding Dynamic/Terrain Npcs (Sobs)
Feel free to give me a list of stuff you need. For patches from 4341 up to 5021 I can provide accurate structures and valid enums.
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05/22/2014, 17:56
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#221
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Quote:
Originally Posted by Y u k i
Thanks for your reply!
I like the idea of NPC's being added, but dont you think thats going to be a little overwhelming? There are 539 Npc's regarding the TQ Binary Database, excluding Dynamic/Terrain Npcs (Sobs)
Feel free to give me a list of stuff you need. For patches from 4341 up to 5021 I can provide accurate structures and valid enums.
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I don't see any reason why the Wiki couldn't be expanded to include all NPCs , in real terms its likely less than that since there are multiple of each NPC. But regardless 539 pages isn't that many when you think about it. We already have over 100 pages just on the packet side of things, and NPCs are considerably simpler to create.
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05/22/2014, 19:49
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#222
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I will be glad to provide information regarding 5065 if its ever needed.
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05/24/2014, 07:06
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#223
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Join Date: Feb 2014
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Quote:
Originally Posted by Korvacs
I'll be updating the enums shortly to reflect the different versions. I know that decimal would be easier to read, so I'll consider making some changes to perhaps include both, or remove Hex altogether.
Today we have added the first NPC to the wiki, this is by no means a complete article but should give you some idea of where we plan on going with it:
Any suggestions on that would be appreciated.
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That page looks **** good. Whoever made it must be super pro.
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05/25/2014, 12:20
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#224
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Excuse me if thats off-topic, but if there is a patch representing the version that was live in 05-07 which one would that be?
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05/25/2014, 12:34
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#225
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Join Date: May 2011
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Quote:
Originally Posted by Logic*
Excuse me if thats off-topic, but if there is a patch representing the version that was live in 05-07 which one would that be?
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First listed patch on TQ's page is from 07, so you are probably looking for 4267-50xx
4267 had the old interface (brown one) while 4343 had the Blue one if that helps..
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