Register for your free account! | Forgot your password?

You last visited: Today at 01:26

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Client Integration

Discussion on Client Integration within the CO2 Private Server forum part of the Conquer Online 2 category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Mar 2010
Posts: 183
Received Thanks: 74
Client Integration

Quick question: Since, let's say the Eudemons and CO client are 'similar', do you think you'd be able to use files from the EO client on the CO client? Have any of you tried anything like that? Just curious.
.Light is offline  
Old 12/19/2013, 05:25   #2
 
killersub's Avatar
 
elite*gold: 0
Join Date: May 2009
Posts: 884
Received Thanks: 211
Quote:
Originally Posted by .Light View Post
Quick question: Since, let's say the Eudemons and CO client are 'similar', do you think you'd be able to use files from the EO client on the CO client? Have any of you tried anything like that? Just curious.
Well what is your definition of "files"? I'm certain that there are at least some files that won't be compatible when you cross them over.

If you're talking about weapons/pets/effects etc.. then I'm sure it can be possible since I, myself, have ran a Eudemons Server before and tested some textures on a CO client and they seemed to work quite properly.

On another note, sometimes it's best not to take "everything" from another game's client even if they are quite congruent simply because it might cause disorganization within your original client and along the way, some sort of "chaos" lol.

EDIT: Read what CptSky said.
killersub is offline  
Old 12/19/2013, 05:25   #3


 
CptSky's Avatar
 
elite*gold: 0
Join Date: Jan 2008
Posts: 1,444
Received Thanks: 1,176
Quote:
Originally Posted by .Light View Post
Quick question: Since, let's say the Eudemons and CO client are 'similar', do you think you'd be able to use files from the EO client on the CO client? Have any of you tried anything like that? Just curious.
Yes you can. All TQ games use the same engine, so you can use the same files (except for exceptions).
CptSky is offline  
Old 12/19/2013, 05:27   #4
 
killersub's Avatar
 
elite*gold: 0
Join Date: May 2009
Posts: 884
Received Thanks: 211
Quote:
Originally Posted by CptSky View Post
Yes you can. All TQ games use the same engine, so you can use the same files (except for exceptions).
Oh wow, I actually didn't think "ALL" of TQ's games were similar in engine lol.

But there are exceptions into what can be transferred between clients, right?
killersub is offline  
Old 12/19/2013, 05:33   #5


 
CptSky's Avatar
 
elite*gold: 0
Join Date: Jan 2008
Posts: 1,444
Received Thanks: 1,176
Quote:
Originally Posted by killersub View Post
Oh wow, I actually didn't think "ALL" of TQ's games were similar in engine lol.

But there are exceptions into what can be transferred between clients, right?
Well, maybe they've developed a new engine, but I doubt and it wasn't existant when I was active. Eudemon, Zero, Conquer, Era of Faith, Crazy Tao, Warlords are/were all based on the same engine.

Yes, but in general it will works if properly added. I wouldn't be able to give exception for the moment.

Edit. C3 is the common 2D engine used by TQ since... Early 2000s. S3 is the new 3D engine used by TQ in at least Dungeon Keeper (probably with some inputs of EA). U3 is another 3D engine, unrelated to games. So yes, all 2D games (incl. 2.5D) use the old C3 engine.

Screenshot of the 3D engine, not really impressive :
CptSky is offline  
Thanks
1 User
Old 12/19/2013, 06:04   #6
 
Spirited's Avatar
 
elite*gold: 12
Join Date: Jul 2011
Posts: 8,283
Received Thanks: 4,192
You're correct CtpSky, the 2.5D games all still continue to use the same engine, which is c3; though, they have updated the version since the release of Monsters & Me (which used c3 1.0). I'm not sure what version they currently use, but they do still use c3 without a doubt. All I know from my own experience is that the c3 core in the clients has been updated several times since the release of Conquer Online, and many other 2.5D game clients from TQ. You can view the engine if you download the Eudemons source from the other section.
Spirited is offline  
Old 12/20/2013, 03:00   #7
 
elite*gold: 0
Join Date: Mar 2010
Posts: 183
Received Thanks: 74
Hmm, interesting. Thanks for the info guys. Just wanted to know your thoughts on it (:
.Light is offline  
Old 12/20/2013, 10:40   #8


 
KraHen's Avatar
 
elite*gold: 0
Join Date: Jul 2006
Posts: 2,216
Received Thanks: 794
LOL their 3D engine quality looks like the Warcraft III engine (not even like the current version of it used in WoW, which is still pretty ugly).
KraHen is offline  
Thanks
1 User
Reply


Similar Threads Similar Threads
Thema : Integration
12/30/2012 - Off Topic - 32 Replies
Hallo, ich würde sehr gerne ein Thema ansprechen, was bestimmt den einen oder anderen Reibungspunkt auslösen wird, trotzdem würde ich mich sehr gerne austauschen. Zu mir selbst : ich bin selbst Türke, bin aber, ohne jetzt eingebildet klingen zu wollen, absolut integriert, aber nicht unbedingt assimiliert. ;) Schaut euch den Track von Al-Gear bitte mal an, in dem er meiner Meinung nach das Thema bzw. die Problematik des Themas sehr gut " erläutert " ( wenn man das so sagen kann ) . ...
Soundcloud-Integration
08/20/2012 - Off Topic - 11 Replies
Ich möchte hiermit den Vorschlag stellen, Links, welche auf Tracks von Soundcloud verweisen, ähnlich wie es mit Youtube-Links hier im Forum getan wird in einem Player im Post einzubinden. Das ganze könnte zB über die von Soundcloud bereitgestellten Widgets funktionieren: Widgets on SoundCloud - Create, record and share your sounds for free Zeigt mir eure Argumente.
Server Integration
05/20/2012 - Silkroad Online - 9 Replies
http://img268.imageshack.us/img268/2504/sro123.png _________________________________________________ __________ really good idea from joymax makes server more fun but one part of this i dont understand very good: For a limited time, maximum characters that can be transferred to the merged server are 20 characters. So please delete other characters aside from the four main characters that you will further use. this part (it is at 2), does this mean you can only have 4 account at 1ip or...
[BIETE]Facebook Integration
04/12/2011 - Social Media Trading - 2 Replies
Guten Tag, da ich gerade an meinem eigenen Projekt saß und mich mehr oder weniger umfangreich mit dem Facebook API beschäftigen durfte, biete ich nun den Service an, dass ich auf eurer Webseite ein Facebook-Login integriere. Einbauen tue ich das ganze entweder von mir aus, oder falls man mir nicht vertrauen kann (un)gerne auch via TeamViewer. Ihr benötigt dafür ein Facebook Account, mit welchem ihr App's erstellen könnt. Und natürlich einen Webspace mit MySQL. Da die Anforderungen...
AutoIt/VB Integration
10/05/2010 - .NET Languages - 5 Replies
Hello e*pvp coders, With Visual Basic, it's a lot easier to let a user login/connect to the internet, etc. There are also a lot of easy-to-access features on VB that AutoIt doesn't have. So I was wondering if you know of any VB scripts that use all AutoIt functions? If you don't know what I'm talking about, take this function in VB for instance: Function Sleep(ByVal delay) '; SLEEP FUNCTION http://www.autoitscript.com/autoit3/docs/functions /Sleep.htm ...



All times are GMT +1. The time now is 01:27.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.