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Couple of Requests
Discussion on Couple of Requests within the CO2 Private Server forum part of the Conquer Online 2 category.
06/16/2013, 16:27
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#1
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Couple of Requests
well i have changed the length of Authenication from 240 into 312 .. and updated spawn packets but the problem is that the Loading bar Freezes and i still dont know why it doesnt want to login into the game so :-
1st Request : what should i do in to make the acc log in the server ? or what did i do wrong ? why the Loading bar Freezes ?
2nd request : i'd like sm1 to share CharacterInfo packet Log patch 5735 ( Type 1005 .. 3EE in Hex )
Thx in advance
Regards
shadowman123
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06/16/2013, 16:44
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#2
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yes, many packets are exchanged in 5735
1006, 1009, 10010, 10014, 10017, 1036, 1004,1022, and others
the tq added timestamp, for to synchronize packets
+4 byte`s, on position 4;
exemple:
public Data()
: base((ushort)(42 + 8), true)
{
WriteUshort(42, 0);
WriteUshort(10010, 2);
WriteUint(time in milisecounds, 4);
}
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06/17/2013, 01:11
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#3
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yeppyy many packets they add to them timestamp i think to avoid bots from sending many packets otherwise to avoid there servers from flood
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06/17/2013, 01:31
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#4
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WTF all these Packets have changed ?
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06/17/2013, 01:41
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#5
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and others ... 2031, 2032 ,1109, 1101,2220,2534...
I just upgraded this , so far
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06/18/2013, 03:01
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#6
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u didnt Answer any of my questions ... y the loading bar Freezes ? is that because i didnt update charcter info packet 1006 ?
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06/18/2013, 09:30
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#7
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Quote:
Originally Posted by shadowman123
u didnt Answer any of my questions ... y the loading bar Freezes ? is that because i didnt update charcter info packet 1006 ?
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no.
update packet 10010
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06/18/2013, 16:33
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#8
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Quote:
Originally Posted by teroareboss1
no.
update packet 10010
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if he updated the packet as u stated he will not see his char nor the game graphics !
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06/18/2013, 16:59
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#9
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Quote:
Originally Posted by Mr_PoP
if he updated the packet as u stated he will not see his char nor the game graphics !
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thats what happened .. **** it ... but i guessed that i should update pcket 1006 , 1009 , 1022 and others .. **** TQ DumbAsses
i cant log packet 1006 .. can sm1 log it for me please ? cuz when i attach the client with the Packet Logger b4 logging in it crashes
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06/18/2013, 17:14
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#10
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Why are TQ "Dumb *****" for updating packets and preventing you doing what they don't want you to?
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06/18/2013, 17:22
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#11
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Quote:
Originally Posted by _DreadNought_
Why are TQ "Dumb *****" for updating packets and preventing you doing what they don't want you to?
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I don't think that's why they updated them though, as said it was timestamps that was added, so it was most likely for another reason.
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06/18/2013, 17:25
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#12
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Quote:
Originally Posted by _DreadNought_
Why are TQ "Dumb *****" for updating packets and preventing you doing what they don't want you to?
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I meant that they updated lots of packets with the same way which is adding time stamp at offset 4 then shifting all offsets 4 values ... anyways do u think that would be hard for any1 to shift offsets 4 values .. what a good way for struggling us
Quote:
Originally Posted by Super Aids
I don't think that's why they updated them though, as said it was timestamps that was added, so it was most likely for another reason.
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Sure it is .. cuz any1 with packet logger would be able to update that within few hours
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06/18/2013, 17:27
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#13
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But you weren't :s
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06/18/2013, 18:29
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#14
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Guyz i need packet 1006 log .. any1 willing to share ?
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06/18/2013, 19:35
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#15
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i duno how to make packets my own atm buy i searched for a source which was i will say 5730-5730 and see if this will help
Code:
public byte[] ToArray()
{
byte[] Packet = new byte[122 + client.Entity.Spouse.Length + client.Entity.Name.Length + 2];
WriteUInt16((ushort)(Packet.Length - 8), 0, Packet);
WriteUInt16(1006, 2, Packet);
WriteUInt32(client.Entity.UID, 4, Packet);
WriteUInt32(client.Entity.Mesh, 10, Packet);
WriteUInt16(client.Entity.HairStyle, 14, Packet);
WriteUInt32(client.Entity.Money, 16, Packet);
WriteUInt32((uint)client.Entity.ConquerPoints, 20, Packet);
WriteUInt64(client.Entity.Experience, 24, Packet);
WriteUInt16(client.Entity.Strength, 52, Packet);
WriteUInt16(client.Entity.Agility, 54, Packet);
WriteUInt16(client.Entity.Vitality, 56, Packet);
WriteUInt16(client.Entity.Spirit, 58, Packet);
WriteUInt16(client.Entity.Atributes, 60, Packet);
WriteUInt16((ushort)client.Entity.Hitpoints, 62, Packet);
WriteUInt16(client.Entity.Mana, 64, Packet);
WriteUInt16(client.Entity.PKPoints, 66, Packet);
// Packet[67] = client.Entity.Level;
Packet[68] = client.Entity.Level;
Packet[69] = client.Entity.Class;
Packet[70] = client.Entity.FirstRebornClass;
Packet[71] = client.Entity.SecondRebornClass;
// Packet[72] = client.Entity.Reborn;
Packet[73] = client.Entity.Reborn;
WriteUInt32(client.Entity.QuizPoints, 75, Packet);
WriteUInt16(client.Entity.EnlightenPoints, 79, Packet);
WriteUInt16(0/*enlightened time left*/, 81, Packet);
//WriteUInt16(0/*enlightened time left*/, 77, Packet);
WriteUInt16(client.Entity.VIPLevel, 87, Packet);
if (Game.Tournaments.EliteTournament.Top8.ContainsKey(client.Entity.UID))
{
client.Entity.TitleActivated = Game.Tournaments.EliteTournament.Top8[client.Entity.UID].MyTitle;
WriteUInt16(client.Entity.TitleActivated, 91, Packet);
}
WriteUInt32(client.Entity.BConquerPoints, 93, Packet);
// WriteUInt32(client.Entity.RacePoints, 89, Packet);
Packet[109] = 1;
// WriteByte(3, 110, Packet);
WriteUInt16((ushort)client.Entity.CountryFlag, 110, Packet);
WriteByte(3, 112, Packet);
Packet[113] = (byte)client.Entity.Name.Length;
WriteString(client.Entity.Name, 112 + 2, Packet);
WriteByte((byte)client.Entity.Spouse.Length, 113 + 2 + client.Entity.Name.Length, Packet);
WriteString(client.Entity.Spouse, 114 + 2 + client.Entity.Name.Length, Packet);
return Packet;
}
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