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Couple of Requests

Discussion on Couple of Requests within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Couple of Requests

well i have changed the length of Authenication from 240 into 312 .. and updated spawn packets but the problem is that the Loading bar Freezes and i still dont know why it doesnt want to login into the game so :-

1st Request : what should i do in to make the acc log in the server ? or what did i do wrong ? why the Loading bar Freezes ?

2nd request : i'd like sm1 to share CharacterInfo packet Log patch 5735 ( Type 1005 .. 3EE in Hex )

Thx in advance
Regards
shadowman123
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Old 06/16/2013, 16:44   #2
 
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yes, many packets are exchanged in 5735

1006, 1009, 10010, 10014, 10017, 1036, 1004,1022, and others

the tq added timestamp, for to synchronize packets

+4 byte`s, on position 4;

exemple:

public Data()
: base((ushort)(42 + 8), true)
{
WriteUshort(42, 0);
WriteUshort(10010, 2);
WriteUint(time in milisecounds, 4);
}
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Old 06/17/2013, 01:11   #3
 
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yeppyy many packets they add to them timestamp i think to avoid bots from sending many packets otherwise to avoid there servers from flood
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Old 06/17/2013, 01:31   #4
 
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WTF all these Packets have changed ?
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Old 06/17/2013, 01:41   #5
 
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and others ... 2031, 2032 ,1109, 1101,2220,2534...
I just upgraded this , so far
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Old 06/18/2013, 03:01   #6
 
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u didnt Answer any of my questions ... y the loading bar Freezes ? is that because i didnt update charcter info packet 1006 ?
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Old 06/18/2013, 09:30   #7
 
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Quote:
Originally Posted by shadowman123 View Post
u didnt Answer any of my questions ... y the loading bar Freezes ? is that because i didnt update charcter info packet 1006 ?
no.

update packet 10010
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Old 06/18/2013, 16:33   #8
 
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Quote:
Originally Posted by teroareboss1 View Post
no.

update packet 10010
if he updated the packet as u stated he will not see his char nor the game graphics !
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Old 06/18/2013, 16:59   #9
 
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Quote:
Originally Posted by Mr_PoP View Post
if he updated the packet as u stated he will not see his char nor the game graphics !
thats what happened .. **** it ... but i guessed that i should update pcket 1006 , 1009 , 1022 and others .. **** TQ DumbAsses

i cant log packet 1006 .. can sm1 log it for me please ? cuz when i attach the client with the Packet Logger b4 logging in it crashes
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Old 06/18/2013, 17:14   #10
 
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Why are TQ "Dumb *****" for updating packets and preventing you doing what they don't want you to?
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Old 06/18/2013, 17:22   #11
 
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Quote:
Originally Posted by _DreadNought_ View Post
Why are TQ "Dumb *****" for updating packets and preventing you doing what they don't want you to?
I don't think that's why they updated them though, as said it was timestamps that was added, so it was most likely for another reason.
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Old 06/18/2013, 17:25   #12
 
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Quote:
Originally Posted by _DreadNought_ View Post
Why are TQ "Dumb *****" for updating packets and preventing you doing what they don't want you to?
I meant that they updated lots of packets with the same way which is adding time stamp at offset 4 then shifting all offsets 4 values ... anyways do u think that would be hard for any1 to shift offsets 4 values .. what a good way for struggling us

Quote:
Originally Posted by Super Aids View Post
I don't think that's why they updated them though, as said it was timestamps that was added, so it was most likely for another reason.
Sure it is .. cuz any1 with packet logger would be able to update that within few hours
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Old 06/18/2013, 17:27   #13
 
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But you weren't :s
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Old 06/18/2013, 18:29   #14
 
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Guyz i need packet 1006 log .. any1 willing to share ?
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Old 06/18/2013, 19:35   #15
 
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i duno how to make packets my own atm buy i searched for a source which was i will say 5730-5730 and see if this will help


Code:
 public byte[] ToArray()
        {
            byte[] Packet = new byte[122 + client.Entity.Spouse.Length + client.Entity.Name.Length + 2];
            WriteUInt16((ushort)(Packet.Length - 8), 0, Packet);
            WriteUInt16(1006, 2, Packet);
            WriteUInt32(client.Entity.UID, 4, Packet);
            WriteUInt32(client.Entity.Mesh, 10, Packet);
            WriteUInt16(client.Entity.HairStyle, 14, Packet);
            WriteUInt32(client.Entity.Money, 16, Packet);
            WriteUInt32((uint)client.Entity.ConquerPoints, 20, Packet);
            WriteUInt64(client.Entity.Experience, 24, Packet);
            WriteUInt16(client.Entity.Strength, 52, Packet);
            WriteUInt16(client.Entity.Agility, 54, Packet);
            WriteUInt16(client.Entity.Vitality, 56, Packet);
            WriteUInt16(client.Entity.Spirit, 58, Packet);
            WriteUInt16(client.Entity.Atributes, 60, Packet);
            WriteUInt16((ushort)client.Entity.Hitpoints, 62, Packet);
            WriteUInt16(client.Entity.Mana, 64, Packet);
            WriteUInt16(client.Entity.PKPoints, 66, Packet);

           // Packet[67] = client.Entity.Level;
            Packet[68] = client.Entity.Level;
            Packet[69] = client.Entity.Class;
            Packet[70] = client.Entity.FirstRebornClass;
            Packet[71] = client.Entity.SecondRebornClass;
           // Packet[72] = client.Entity.Reborn;
            Packet[73] = client.Entity.Reborn;

            WriteUInt32(client.Entity.QuizPoints, 75, Packet);
            WriteUInt16(client.Entity.EnlightenPoints, 79, Packet);
            WriteUInt16(0/*enlightened time left*/, 81, Packet);
            //WriteUInt16(0/*enlightened time left*/, 77, Packet);
            WriteUInt16(client.Entity.VIPLevel, 87, Packet);
            if (Game.Tournaments.EliteTournament.Top8.ContainsKey(client.Entity.UID))
            {
                client.Entity.TitleActivated = Game.Tournaments.EliteTournament.Top8[client.Entity.UID].MyTitle;
                WriteUInt16(client.Entity.TitleActivated, 91, Packet);
            }
           
            WriteUInt32(client.Entity.BConquerPoints, 93, Packet);
           // WriteUInt32(client.Entity.RacePoints, 89, Packet);
            Packet[109] = 1;
           // WriteByte(3, 110, Packet);
            WriteUInt16((ushort)client.Entity.CountryFlag, 110, Packet);
            WriteByte(3, 112, Packet);
            Packet[113] = (byte)client.Entity.Name.Length;
            WriteString(client.Entity.Name, 112 + 2, Packet);
            WriteByte((byte)client.Entity.Spouse.Length, 113 + 2 + client.Entity.Name.Length, Packet);
            WriteString(client.Entity.Spouse, 114 + 2 + client.Entity.Name.Length, Packet);
            return Packet;
        }
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