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[HELP] Letting others play my server, wierd problem
Discussion on [HELP] Letting others play my server, wierd problem within the CO2 Private Server forum part of the Conquer Online 2 category.
06/07/2009, 03:42
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#1
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Join Date: Oct 2007
Posts: 116
Received Thanks: 16
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[HELP] Letting others play my server, wierd problem
okay.
Here is a section of my packerprocessor.cs
Code:
{
/*if(AuthSocket.Authorize(AccountName, Key, false))
{
CSocket.Send(Packets.AuthResponse("5.8.242.230", Key1, Key2));
}
else
{
CSocket.Disconnect();
}*/
if (AuthSocket.Authorize(AccountName, Key, false))
{
CSocket.Send(Packets.AuthResponse("127.0.0.1", Key1, Key2));
}
else
{
CSocket.Disconnect();
}
}
else if(ServerName == "CoEmu.Nano")
{
if(AuthSocket.Authorize(AccountName, Key, true))
{
CSocket.Send(Packets.AuthResponse("127.0.0.1", Key1, Key2));
}
else
{
CSocket.Disconnect();
}
}
}
else if(DBPass == "")
{
Now take a look at this part of it
Code:
CSocket.Send(Packets.AuthResponse("127.0.0.1", Key1, Key2));
}
else
{
CSocket.Disconnect();
}
}
else if(ServerName == "CoEmu.Nano")
{
When i change the IP there to 5.8.242.230, it will let everybody play my server. BUT it wont let me login, it will let everyone else login my server and not me.
When i leave it at 127.0.0.1 it will let me play my server but wont let anyone else login.
Anyone know a solution to letting me AND other people play my server?
Yes i have changed ips back and forth with the other two sections and it still wont work
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06/07/2009, 15:15
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#2
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Join Date: Jun 2007
Posts: 69
Received Thanks: 2
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try to change the server.dat ip to your ip address
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06/07/2009, 16:47
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#3
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Join Date: Oct 2007
Posts: 116
Received Thanks: 16
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My server.dat ip is 127.0.0.1
the other peoples ip is 5.8.242.230.
If i change my ip to 5.8.242.230 then it will say my server.dat is damaged.
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06/07/2009, 16:57
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#4
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Join Date: Aug 2007
Posts: 187
Received Thanks: 45
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Wow i didnt know other people could get on like that? Whats IP is in your Server.dat?
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06/07/2009, 16:58
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#5
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Join Date: Oct 2007
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Quote:
Originally Posted by Andrew.A
Wow i didnt know other people could get on like that? Whats IP is in your Server.dat?
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127.0.0.1
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06/07/2009, 17:29
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#6
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and in the client you sent them the server.dat ip is Yours or 127.0.0.1???
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06/08/2009, 00:42
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#7
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Join Date: Oct 2007
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Received Thanks: 16
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the ip in my server.dat is 127.0.0.1
While the ip in the server.dat of the other people is 5.8.242.230(hamachi IP)
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06/08/2009, 02:47
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#8
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Join Date: Oct 2006
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Received Thanks: 14
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Quote:
Originally Posted by quadruple1
the ip in my server.dat is 127.0.0.1
While the ip in the server.dat of the other people is 5.8.242.230(hamachi IP)
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hamachi doesnt work with this source
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06/08/2009, 08:07
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#9
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Join Date: May 2009
Posts: 162
Received Thanks: 26
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Quote:
Originally Posted by EatMyChidori
hamachi doesnt work with this source
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shut up,i use hamachi and work and i have no lag
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06/08/2009, 09:34
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#10
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Join Date: Jun 2007
Posts: 69
Received Thanks: 2
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Andrew... have you tried changing the ip on the server.dat on the other computer? the one where the server is NOT hosted... is it working?
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06/08/2009, 13:30
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#11
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elite*gold: 0
Join Date: Aug 2007
Posts: 187
Received Thanks: 45
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Well my idea is in PacketProcessor you have
Code:
{
/*if(AuthSocket.Authorize(AccountName, Key, false))
{
CSocket.Send(Packets.AuthResponse("5.8.242.230", Key1, Key2));
}
else
{
CSocket.Disconnect();
}*/
if (AuthSocket.Authorize(AccountName, Key, false))
{
CSocket.Send(Packets.AuthResponse("127.0.0.1", Key1, Key2));
}
else
{
CSocket.Disconnect();
}
}
else if(ServerName == "CoEmu.Nano")
{
if(AuthSocket.Authorize(AccountName, Key, true))
{
CSocket.Send(Packets.AuthResponse("127.0.0.1", Key1, Key2));
}
else
{
CSocket.Disconnect();
}
}
}
else if(DBPass == "")
{
etc and below you have the same so in 1 put ur ip and the other 127.0.0.1?
Please try this I am unsure but its wort ha try =X
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06/09/2009, 02:40
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#12
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elite*gold: 0
Join Date: Oct 2006
Posts: 45
Received Thanks: 14
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Quote:
Originally Posted by dodolinobobo
shut up,i use hamachi and work and i have no lag
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dont blame me got the info from hunterman
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06/09/2009, 18:14
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#13
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elite*gold: 0
Join Date: Jun 2007
Posts: 69
Received Thanks: 2
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look at the red one... change it in your PacketProcessor
Quote:
Originally Posted by
{
/*if(AuthSocket.Authorize(AccountName, Key, false))
{
CSocket.Send(Packets.AuthResponse("5.8.242.230", Key1, Key2));
}
else
{
CSocket.Disconnect();
}*/
if (AuthSocket.Authorize(AccountName, Key, false))
{
CSocket.Send(Packets.AuthResponse("5.8.242.230[COLOR="Red"
[/COLOR]", Key1, Key2));
}
else
{
CSocket.Disconnect();
}
}
else if(ServerName == "CoEmu.Nano")
{
if(AuthSocket.Authorize(AccountName, Key, true))
{
CSocket.Send(Packets.AuthResponse("127.0.0.1", Key1, Key2));
}
else
{
CSocket.Disconnect();
}
}
}
else if(DBPass == "")
{
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