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Codename: ProCS - New Server development!
Discussion on Codename: ProCS - New Server development! within the CO2 Private Server forum part of the Conquer Online 2 category.
05/12/2013, 04:53
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#31
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Hey guys, a quick update:
We've been working a lot behind the scenes (plus having been busy), thus the lack of streaming / posts.
Anyways, we've still made a lot of progress, and we're nearly ready for a beta soon. We managed to put up a site (temporary name):
We're hoping to get some feedback/suggestions once we start streaming a bit more content rather than simply programming, and eventually when we start the closed/open testing phases.
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05/15/2013, 14:03
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#32
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Simple demonstration, we implemented the ability for the screen to shake, but it gets annoying really really fast, so we excluded it in our final production.
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05/15/2013, 22:43
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#33
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If I`d mention Java EE people would think I`m trolling. And boy, they would be right.
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05/19/2013, 01:19
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#34
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You can see some of our more recent development here:
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05/03/2014, 22:24
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#35
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Hey guys, figured I'd bump this thread instead of making an new one. I (John) has taken over development of ProCS Dev a couple of weeks ago, and have been working on fixing it, updating to latest patch, etc.
We just put up the server for beta testing yesterday, and people can join and help test bugs.
Our server forums are located at: 
The ProCSDEV website is also back up and working.
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05/03/2014, 23:47
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#36
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Are engputer and fchen still on the project?
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05/07/2014, 22:31
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#37
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Quote:
Originally Posted by InsomniacPro
Are engputer and fchen still on the project?
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not as far as I'm aware but I'm apparently working on conquer again... a lot of their hook work was confusing AF and most of it was just redone due to patch changes >_<
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05/08/2014, 15:29
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#38
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Why did they stop anyway, loss of interest?
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05/08/2014, 15:52
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#39
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Quote:
Originally Posted by Kiyono
Why did they stop anyway, lost of interest?
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On their facebook page: "Since neither Engputer or ffchen had enough time to devote to the project, they decided to hand the project over to the staff at Conquer AI (http://conquerai.com/)".
Seems they had a lack of time to keep the development up
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05/08/2014, 17:24
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#40
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Quote:
Originally Posted by Kiyono
Why did they stop anyway, loss of interest?
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school, i knew engp from guild wars 2 and got him into co dev originally, we worked on some shady gws 2 hacks when the game first came out that we never released lol
since johnny boy got the project he recruited me from the dead to help work on it
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