obviously the length is 24, after removing the TQ server bytes, ( no **** its written over there ) but uhm i guess it should have the hero id and the item id, and the x and y and the mapid maybe ? but after turning the hex into normal numbers and trying if its ushort or uint etc, i just got huge numbers, maybe one is the entityid, got another two huge one, tried them as the itemid but failed, so meh, any one got any information that would save my time or should i just keep on trying ?
I Completely Coded its system .. Add jades , Continue , Leave and everything.. it took me More than 20 Trial And Error To know The Right Values ..GL with that..BTW it doesnt contains either X Or y or even MapID
add jades is just a check and a remove items, continue would just remove the window and make you choose again i guess, leave would just tele you to somewhere, but **** cant you gimme a little support, i cba to do 20 trial and error X_X.
The Information would Save u lots and lots of Time is .. it Contains Alot of Byte Offsets ...GL became too much easier Now it took me Long time to realize That
Dude thank *** u got this information it took me week or so to realize that ... GL btw its System isnt hard to be coded So once u know the Right offsets its considered Done
who said anything about giving codes, its a pretty easy to do it once you figure out the offsets, aight , can you tell me all the stuff the packet contains ?
.... take 5 minutes and run through the offsets using commands. Problem solved!
Why are people so **** lazy when it comes to packet structuring? It's quite simple and there's TONS of public information about it. IMO it's an essential skill for anyone trying to work on a conquer private server to have.
i already made a command and testing atm, just cant be asked to really just trial and error through the whole packet, but meh guess ill have to, btw i couldnt find any public source with the offsets of the lottery packet :3, so yeah ill go bust my *** in trying now.
ushort length
ushort 1314
Byte 3
Byte boxid
Byte boxid
Byte socket 1
Byte socket 2
Byte plus
Byte 3
Byte JadesAdded
ushort how many times you can still use the lotto today
ushort 0
uint ItemID
i already made a command and testing atm, just cant be asked to really just trial and error through the whole packet, but meh guess ill have to, btw i couldnt find any public source with the offsets of the lottery packet :3, so yeah ill go bust my *** in trying now.
Well you already have the struct now but... really it's about 20 bytes of testing to do.
You need to test 2-3 values per offset. That means typing a command MAYBE typing 1 number and pushing enter ~30-40 times
Congratz, you now spent all of 5 minutes structuring a packet.
#request close, and thanks a lot Angelius, you too pro4never.
Also its Accept = 0, AddJade = 1, Continue = 2 for the people who wanna do this, if you need more help pm me and ill be glad to help.
Cheers,
Kratos (:.