Well, i give up, i tried coding the weapon skills in my server (im using PowerSource).
I found where the skills were but for some reason, i can't get the skill to level.
Below is the code i used. I'm using Speedgun for spear first. I found the skill
type (i'd like to thank the maker of PowerSource for including the skill ids in his/her source)
and i searched my database for the weapon type.
Quote:
if (WepType == 560 && !Use)
{
if (Skills.Contains((short)1260))
{
byte SkillLvl = (byte)Skills[(short)1260];
byte Chance = (byte)ExternalDatabase.SkillAttributes[(int)7020][(int)SkillLvl][5];
if (Other.ChanceSuccess(Chance))
{
UseSkill(1260, 0, 0, 0);
Use = true;
}
}
}
I think i saw a guide on how to get the weapon skills working, but that's no fun
if you don't try, so i decided to try myself.
Well, i give up, i tried coding the weapon skills in my server (im using PowerSource).
I found where the skills were but for some reason, i can't get the skill to level.
Below is the code i used. I'm using Speedgun for spear first. I found the skill
type (i'd like to thank the maker of PowerSource for including the skill ids in his/her source)
and i searched my database for the weapon type.
I think i saw a guide on how to get the weapon skills working, but that's no fun
if you don't try, so i decided to try myself.
Thanks in advanced.
Its in there byte SkillLvl = whatever,
In LOTF(PowerSource is LOTF) each character has two hashtables for skills, one with skillID and level(which you use), and one with SkillID and exp.
It's just accessing the Skills Hashtable with the Key of the skillID, so it'll output the value, which is the level.
Still not too sure. I tried changing some values, but it still doesn't level up. I can see the skill working but it wont get any exp. I even changed the skill types to see if that was the problem because in : [(int)SkillLvl][5]; the 5 stands for a RangeSectorSkilRanged Attack, so i changed it a few times with the same result.
Still not too sure. I tried changing some values, but it still doesn't level up. I can see the skill working but it wont get any exp. I even changed the skill types to see if that was the problem because in : [(int)SkillLvl][5]; the 5 stands for a RangeSectorSkilRanged Attack, so i changed it a few times with the same result.
OH "skill to level.", maybe I do need to wear my glasses when I'm on the computer >_>.
My bad, ignore the other post, mess with Character.AddSkillExp()
First things first, SpeedGun is the same skill type as FastBlade and ScentSword (straight line).
If you put type 5 in the SkillAttributes array for SpeedGun, change it to 4 and it should be handled by UseSkill.
and you'll have to add the skill into the externalDatabase if you didn't do so, when your done just build the externaldatabase and debug the whole solution....and you should be good O.O
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