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[Dev][PVP]ProjectX - Patch 5517+ - No ninjas/monks
Discussion on [Dev][PVP]ProjectX - Patch 5517+ - No ninjas/monks within the CO2 Private Server forum part of the Conquer Online 2 category.
02/17/2012, 00:52
#46
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Quote:
Originally Posted by
I don't have a username
Cool and I won't need any help really.
i will be there sure...Nice project.Any help I am C# Coder
Going to say no to me too?
02/17/2012, 07:12
#47
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Quote:
Originally Posted by
_DreadNought_
i will be there sure...Nice project.Any help I am C# Coder
Going to say no to me too?
You already helped :P
02/17/2012, 08:49
#48
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can i help too i can bang your girl to motivate ya i could do other things too but thas only option im sticking to
02/17/2012, 08:55
#49
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Quote:
Originally Posted by
chickmagnet
can i help too i can bang your girl to motivate ya i could do other things too but thas only option im sticking to
For a pizza and 2 cheese burgers.
02/17/2012, 10:42
#50
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Quote:
Originally Posted by
I don't have a username
For a pizza and 2 cheese burgers.
**** only have a half eaten burger your prices are too high sir
lol onto topic its beast btw hows things comin along? wit all these pics im seein its lookin like ready to play
02/17/2012, 10:45
#51
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Quote:
Originally Posted by
chickmagnet
**** only have a half eaten burger your prices are too high sir
lol onto topic its beast btw hows things comin along? wit all these pics im seein its lookin like ready to play
It is ready to play, only got some very few things to add. Things have been tested and bugs have been fixed and so. As of now we're almost ready to set sail.
02/17/2012, 16:53
#52
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Quote:
Originally Posted by
I don't have a username
You already helped :P
How exactly? lolol
02/17/2012, 18:17
#53
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Quote:
Originally Posted by
_DreadNought_
How exactly? lolol
When I have asked questions and so you have already answered and your source has inspired a thing or two :P
02/17/2012, 19:08
#54
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Quote:
Originally Posted by
I don't have a username
When I have asked questions and so you have already answered and your source has inspired a thing or two :P
Was one of those things a class for a Tournament team? o.O
Code:
TournamentTeam Red = new TournamentTeam(500);
Go me! woot.
02/17/2012, 19:33
#55
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Quote:
Originally Posted by
_DreadNought_
Was one of those things a class for a Tournament team? o.O
Code:
TournamentTeam Red = new TournamentTeam(500);
Go me! woot.
Not really that, I had that before I even had your source :P But a team shouldn't be done with a fixed size, rather a collection.
This is how my Tournament team class looks.
Code:
public class TournamentTeam
{
public TournamentTeam(uint MapID, string Name)
{
this.MapID = MapID;
this.Name = Name;
Reset();
}
public string Name;
private uint MapID;
private ThreadSafeList<Player> Players;
public TournamentGarment Garment;
private ushort[] spawn = new ushort[2];
public uint Points;
public uint Kills;
public bool Send;
public int Count
{
get
{
return Players.Count;
}
}
public ushort[] Spawn
{
get
{
return spawn;
}
}
public void Reset()
{
Players = new ThreadSafeList<Player>();
Points = 0;
Kills = 0;
Send = false;
}
public void Add(Player player)
{
if (player != null)
Players.Add(player);
}
public void Remove(Player player)
{
if (Players.Contains(player))
Players.Remove(player);
player.TournyClient.Reset();
}
public Player[] GetPlayers()
{
ThreadSafeList<Player> newPlayerList = new ThreadSafeList<Player>();
foreach (Player player in Players)
{
if (player != null)
{
if (player.Online)
{
if (player.MapID == MapID || !Send)
{
newPlayerList.Add(player);
}
else
player.Disconnect(true);
}
}
}
Players = newPlayerList;
return Players.ToArray();
}
public void TeleportToSpawn()
{
foreach (Player player in GetPlayers())
{
player.SpecClient.Teleport(MapID, Spawn[0], Spawn[1]);
}
Send = true;
}
public void TeleportToSpawn(Player player)
{
if (player != null)
{
player.SpecClient.Teleport(MapID, Spawn[0], Spawn[1]);
}
}
public void Dismiss()
{
foreach (Player player in GetPlayers())
{
player.SpecClient.Teleport(1002, 400, 400);
if (Players.Contains(player))
Players.Remove(player);
}
}
}
02/17/2012, 19:58
#56
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looking forward to it, i really am.
finding anything decent to fb at and remind selfs of good times for a week or two is nearly impossible nowadays, so i really wish you luck. btw. where is it going to be hosted and when may i expect it to become online, exactly?
02/17/2012, 20:05
#57
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Quote:
Originally Posted by
IDivideByZero
looking forward to it, i really am.
finding anything decent to fb at and remind selfs of good times for a week or two is nearly impossible nowadays, so i really wish you luck. btw. where is it going to be hosted and when may i expect it to become online, exactly?
That's great
!
1: It will be hosted in Europe, either UK or Netherlands.
2: In the start of March
02/17/2012, 20:14
#58
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dang, i thought i could convince u to release it before but meh. good luck and definitely netherlands ;D
02/17/2012, 20:16
#59
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Quote:
Originally Posted by
IDivideByZero
dang, i thought i could convince u to release it before but meh. good luck and definitely netherlands ;D
Still got some few things to add/fix as well as testing to make sure everything works as it should
02/17/2012, 20:36
#60
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@GeeksCo ProjectX V2 Facebook > Thanks to Richy that fat camel for testing it with me.
hhhhhhhhhhhhhh
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