as the title of the thread says "Is it possible to get the TransformationId/mesh from client?" like can I get it from magictype.dat or somewhere else , so I don't hard-code the transformationIds/meshs inside the server?
like for e.g the DivineHare skill:
Code:
1350 1350 19 DivineHare 0 0 0 2 0 0 2020 0 100 40 0 5 0 0 1800 55 2 0 0 0 0 0 0 0 100 0 0 0 0 1
it's TransformationId/mesh is 207 , so
Code:
207 * 10000000L + hero.Lookface
transform me into DivineHare , so how can I get the value of 207 from the client? or there is anther way to handle it? thanks.