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[Development] Burning Skies: Profaned Sanctuary

Discussion on [Development] Burning Skies: Profaned Sanctuary within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 05/16/2012, 20:22   #91
 
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Originally Posted by unrrrreaL View Post
restarting gets old
Tell me about it. :d
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Old 06/24/2012, 09:36   #92
 
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Alright! I think it's time that I bump this thread. I promised development during the summer, so here it is so far (the beginning of it). The account server has been developed. Passwords in the database are encrypted hashes using new algorithms I've researched into. Although I doubt anyone would ever hack my database, it won't matter in the slightest because I'm confident that these ciphers have done a great job. What's even more exciting is my Transaction Cipher. Since my account server and world server work independently, I must encrypt account data being sent across the network (to secure character logins). The cipher generates a dynamically changing encrypted key on both servers independently and successfully crypts data in both directions using algorithms much more advanced than my database cipher. This is all a C# first and I'm very excited to use such advanced and efficient algorithms on my servers! I'm very confident that it'll keep your characters safe from being logged into by a proxy. The DH Key exchange and CAST have both been completed as well. Now, I'm working on a character table. Next, I'll be working on character creation. I'm getting closer to logging in! WHEWW!

Cheers,
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Old 06/24/2012, 19:14   #93
 
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So are you using existing ciphers, and just using your own key generation methods? Or did you actually wrote your own cipher? I was actually considering writing my own, but I figured it would by far be less efficient than the ciphers of the professors/etc who've developed the ciphers we use today.

Either way, good to see another project still alive in the community. Good work, and good luck, Fang.
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Old 06/24/2012, 20:18   #94
 
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So are you using existing ciphers, and just using your own key generation methods? Or did you actually wrote your own cipher? I was actually considering writing my own, but I figured it would by far be less efficient than the ciphers of the professors/etc who've developed the ciphers we use today.

Either way, good to see another project still alive in the community. Good work, and good luck, Fang.
They're my implementations (meaning I slightly edited the algorithms to deal with my data). For key generation, I'm using another algorithm that I implemented along with my own dynamically changing algorithm. Thanks for the interest. Should I still post updates here or... do people not care?
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Old 06/24/2012, 21:14   #95


 
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If you want some code review, send me a PM/email.
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Old 06/24/2012, 22:13   #96
 
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They're my implementations (meaning I slightly edited the algorithms to deal with my data). For key generation, I'm using another algorithm that I implemented along with my own dynamically changing algorithm. Thanks for the interest. Should I still post updates here or... do people not care?
I think it's a good thing to post updates, since actual, useful content is practically dead. It would be rather healthy for the community, and helpful to spark new projects as well.
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Old 06/25/2012, 00:08   #97
 
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If you want some code review, send me a PM/email.
Thanks CptSky. I think I more or less have it all down though. If anything, I'll need help with enums down the road. I don't know that much about features. I just figure it out as I go.
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Old 06/25/2012, 21:27   #98
 
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Ambitious as usual.. Let's catch up.. I'd like a sneak peak of your source code
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Old 06/26/2012, 08:18   #99
 
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Ambitious as usual.. Let's catch up.. I'd like a sneak peak of your source code
My source isn't for viewing eyes, at all. =d It's very important that I keep all of my cipher algorithms a secret, especially my transaction, password, and database ciphers. Since my account server and world sever work independently from one another, I have to protect character data from being used by hackers. As far as a sneak peak goes... I assume you mean my programming style? I might be releasing a public source soon (probably later than sooner though). We'll see what happens with that.
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Old 06/26/2012, 21:13   #100

 
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I must say that even though it's kinda pointless, you make nice looking GUIs. Also, nice internal project name. Oh and lol'd at creating a socket system in java while the prof was talking about whatever.
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Old 06/26/2012, 21:16   #101
 
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A date which will be released on this source?
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Old 06/26/2012, 21:17   #102
 
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A date which will be released on this source?
lol.. aren't you quick to leech.
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Old 06/26/2012, 23:12   #103
 
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A date which will be released on this source?
I'm not releasing my source. My education and future career are far more important than my reputation on some random gaming forum.
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Old 06/29/2012, 00:32   #104
 
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Old 07/01/2012, 06:52   #105
 
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I'm not releasing my source. My education and future career are far more important than my reputation on some random gaming forum.
Which is why you try oh so hard to act like someone you're not on here.

-edit-
Just had to throw this in there.. i seen your siggy "I HAVE ABSOLUTELY NO INTEREST IN HELPING ANYONE. My private messaging is off because I don't care about your spam requests.". Didn't you apply for moderator once before?
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