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[Development] Burning Skies: Profaned Sanctuary

Discussion on [Development] Burning Skies: Profaned Sanctuary within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 01/04/2012, 22:33   #61
 
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Originally Posted by I don't have a username View Post
Why don't you make your own game, since you're good with graphics?
I want to work with Conquer Online first because I actually see potential in it. When you have a strong enough idea like Daybreak, it should be able to fit to almost any game. We'll see though. Maybe I'll make a game later on... but I want to master C++ before I do that. A game made in C# would be ******.
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Old 01/04/2012, 23:50   #62
 
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Originally Posted by Fаng View Post
I want to work with Conquer Online first because I actually see potential in it. When you have a strong enough idea like Daybreak, it should be able to fit to almost any game. We'll see though. Maybe I'll make a game later on... but I want to master C++ before I do that. A game made in C# would be ******.
You obviously haven't played Magicka :P
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Old 01/04/2012, 23:55   #63

 
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You obviously haven't played Magicka :P
Or he did and thought it was ****** =X
I liked it btw.
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Old 01/05/2012, 00:00   #64


 
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Originally Posted by Fаng View Post
I want to work with Conquer Online first because I actually see potential in it. When you have a strong enough idea like Daybreak, it should be able to fit to almost any game. We'll see though. Maybe I'll make a game later on... but I want to master C++ before I do that. A game made in C# would be ******.
Any language can make a ****** program, any language can make an awesome program. The language is important, but more important than that is the people who develop with it, and the logic/knowledge they have. Someone who master a language will produce awesome results and probably better than someone who use a powerful language, but badly.

So, a game in C# can be definitely better than one in C++. Use the language you love Oh, and the games using Microsoft XNA framework on the Xbox 360 use C#.
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Old 01/05/2012, 01:08   #65
 
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Any language can make a ****** program, any language can make an awesome program. The language is important, but more important than that is the people who develop with it, and the logic/knowledge they have. Someone who master a language will produce awesome results and probably better than someone who use a powerful language, but badly.

So, a game in C# can be definitely better than one in C++. Use the language you love Oh, and the games using Microsoft XNA framework on the Xbox 360 use C#.
C++ handles graphics much better than C# from what I've read... or at least it's easier to work with graphics in C++ than C#. If I'm wrong, correct me, I'm by no means a graphics expert (at all).
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Old 01/05/2012, 02:07   #66
 
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You obviously haven't played Magicka :P
Because Magicka is such a fast and stable game
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Old 01/05/2012, 02:15   #67


 
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C++ handles graphics much better than C# from what I've read... or at least it's easier to work with graphics in C++ than C#. If I'm wrong, correct me, I'm by no means a graphics expert (at all).
Honestly, except if you are the conceptor of the graphic engine, you'll never handle graphic. You'll always work with a graphic engine and every language have already some public graphic engine. So, you don't really care...

And for C++ that handles graphics better than C#. The C++ language is more low-level, so basically, seems to be true. But, there is also the point that often your graphic engine call some OS API. In this case, the call is equivalent on both C++/C# engines. (memcpy with C or with C# is equivalent as it call the same DLL) On high graphic request, C++ will probably require less amount of work for the computer.
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Old 01/05/2012, 06:24   #68
 
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I've experimented with the XBOX C# library ... but I just don't find much interest in it yet. As I said, we'll see in time. I'd rather use C++ though. Back to Daybreak.... since that's the topic here... not game development.... I just finished the ciphers and my girlfriend convinced me to get livestream. I don't know when I'll use it ever but if I'm doing something that you all can watch, you can expect to see it online here:
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Old 01/05/2012, 21:43   #69
 
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bump for the big guy, check out his stream!
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Old 01/06/2012, 03:06   #70
 
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bump for the big guy, check out his stream!
Speaking of my stream...
Someone left this comment on it:
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Cockspert ban: fake and gay
Cockspert ban: You ***, don't name your server AlphaGaming. I've had that server name for over a year now. If you make your server that, or even use it, I will make 3 or 4 servers naming th em all "BurningSkies
The "Alpha" in my logo isn't the name. It's the testing stage.
Software release life cycle - Wikipedia, the free encyclopedia

And actually, it should be "Pre-Alpha", so thanks for making me look that up.
I'll change the logo in a bit.
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Old 01/23/2012, 07:11   #71
 
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fang can i ask for the skins you used in here...
i really love it wooden style...
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Old 01/23/2012, 07:13   #72
 
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fang can i ask for the skins you used in here...
i really love it wooden style...
... It's Conquer 1.0. It's Conquer Online's first skin from patches before 4282.
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Old 01/23/2012, 07:14   #73
 
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fang can i ask for the skins you used in here...
i really love it wooden style...
Download classic co.
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Old 02/05/2012, 23:48   #74
 
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Alright! The base for the server is done!

I finished coding country bans as well as adding a white list. I have it so each login is recorded according to time, date, identity, account id, ip address, and mac address. I have multiple world servers working just in case if I ever want to add an EU or AU server. I have it so if a world server goes down, the account server will notice that and close transfers to that server. I have server and account locking programmed. I re-wrote the DH Key Exchange and Cast Cipher to work with pointers using external C++ libraries... and now I'm ready to work on logging in!

Thanks so much for your patience. You know how hard I work. I'd like to at least give you an estimate of when Burning Skies will come online. I'm hoping to bring it up in September (so I can celebrate Halloween). I have a lot of events planned and quests written, so I hope I can finish it by then. I hope you all have a great Valentines day and I'll update you all soon with my progress. For more up-to-date news about my development, check out my blog (same as before: ).

Ttyl.
Sincerely,
Spirited Fang.
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Old 02/13/2012, 09:30   #75
 
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Originally Posted by Deсker View Post
Honestly, imo it's kinda bad. Try picking new fonts.

You always say 'my server is gonna be so epic! different from all other servers!' etc, but you have proven nothing so far.
Alright. I remade my logo after a month and a half of drafting.
How does it look now? (Constructive Criticism would be appreciated).
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