here i am trying to make this action when someone summon the Thrilling Spook on real co , but i don't know the code to make To make the ground shake like an earthquake and dark weather then return to light again
effect is different of skills you tell me you want it to make skill
or you mean effect if you want the skill give me pic for the skill
and i will give you there id
effect is different of skills you tell me you want it to make skill
or you mean effect if you want the skill give me pic for the skill
and i will give you there id
i need to add an effect when the Thrilling Spook summon , like real co , dark and shake the ground.
I KNOW the ground shake one is a skill type and if nothing else the darkness effect can be rigged from a different skill type (last frame of fire arrow effect turns screen black). Due to that I'd say it's probably just a skill type sent to the map.
Just try running through some skills in the magic type and you'll find it.
I KNOW the ground shake one is a skill type and if nothing else the darkness effect can be rigged from a different skill type (last frame of fire arrow effect turns screen black). Due to that I'd say it's probably just a skill type sent to the map.
Just try running through some skills in the magic type and you'll find it.
hey bro , i am waiting you many hours ago.
i know that you will help me , how to code a skill to be an action , like to make ground shake is a effect when anything happening .
and there another thing , i have created a NPC that for summon a monster , lets say for example the Terato Dragon .
when i ask the npc to summon it , its works prefect , but if i killed the dragon and asked the npc to summon it again , its showing me the message which appear when the dragon summon , but actually its doesn't summon the dragon till i restart the server .
any help with this issue too ?
here is the code of NPC
PHP Code:
#region EarthMaster case 969: { switch (npcRequest.OptionID) { case 0: { dialog.Text("Welcome, my friend. Are you sure you want to release the Thrilling Spook now, or would you rather return "); dialog.Text("to the Market?"); dialog.Option("Release Thrilling Spook.", 3); dialog.Option("Send me to the Market.", 1); dialog.Option("Nothing.", 255); break; } case 1: { client.Entity.Teleport(1036, 249, 152); break; } case 2: { Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation(); monster.Boss = true; monster.Hitpoints = 5000; monster.Level = 140; monster.Mesh = 952; monster.Name = "ThrillingSpook"; monster.MaxAttack = 10500; monster.AttackRange = 5; monster.AttackType = 2; monster.AttackSpeed = 1000; monster.ViewRange = 2; monster.MoveSpeed = 500; monster.RunSpeed = 500; monster.MinAttack = 59000; Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false); entity.MapObjType = Game.MapObjectType.Monster; entity.MonsterInfo = monster; entity.MonsterInfo.Owner = entity; entity.Name = "ThrillingSpook"; entity.MinAttack = monster.MinAttack; entity.MaxAttack = entity.MagicAttack = monster.MaxAttack; entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints; entity.Body = monster.Mesh; entity.Level = monster.Level; entity.Defence = 5000; entity.X = 40; entity.Y = 40; entity.UID = 500002; entity.MapID = 1068; entity.SendUpdates = true; client.Map.AddEntity(entity); ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message("A Thrilling Spook has been released! Hurry up and kill it, before it can get away!", System.Drawing.Color.Yellow, 2005), ServerBase.Kernel.GamePool.Values); break; } case 3: { dialog.Text("I just want to be sure. Shall I release the Thrilling Spook, now?"); dialog.Option("Yes, please.", 2); dialog.Option("Not now.", 255); break; } } break; } #endregion
I assume your monsters have some sort of SendToScreen(byte[] pack) method in them so you'd take the monster as you spawn it/send the "*** has spawned" msg to server and then construct the packet you want to send and well... send it!
I assume your monsters have some sort of SendToScreen(byte[] pack) method in them so you'd take the monster as you spawn it/send the "*** has spawned" msg to server and then construct the packet you want to send and well... send it!
sorry bro i am new in C# , i just need more explanation , but try to make it easy to understand , the English is not mother language .
I KNOW the ground shake one is a skill type and if nothing else the darkness effect can be rigged from a different skill type (last frame of fire arrow effect turns screen black). Due to that I'd say it's probably just a skill type sent to the map.
Just try running through some skills in the magic type and you'll find it.
nope it's not a skill or an effect type. its packet 1101 and it has more than 30 mixed type of effects . i dont remember its like 5 types of ground shakes mixed with screen darkness with different looping times depending on the Sub type you send/screen shifting.
nope it's not a skill or an effect type. its packet 1101 and it has more than 30 mixed type of effects . i dont remember its like 5 types of ground shakes mixed with screen darkness with different looping times depending on the Sub type you send/screen shifting.
i need help about thrilling spook!!! 09/14/2011 - Conquer Online 2 - 1 Replies well... 4 days ago i kill the thrilling spook 2 times and i wait for 3 long long days... and still say i already kill it soo...
i cant kill more thrilling spook :<....
iam bugged?
how can i kiill iot againn plx anyone tellme i really need to kill it :<!!!!
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