nope it's not a skill or an effect type. its packet 1101 and it has more than 30 mixed type of effects . i dont remember its like 5 types of ground shakes mixed with screen darkness with different looping times depending on the Sub type you send/screen shifting.
Sorry if I have this backwards but 1101 is ground item/effect packet correct? If so then you're sending effect id's to certain screen locations correct?
I could have sworn certain skills did at least some of what he's talking about... I'm prob wrong though.
Best bet would be to just packet log it from real conquer :P
Sorry if I have this backwards but 1101 is ground item/effect packet correct? If so then you're sending effect id's to certain screen locations correct?
I could have sworn certain skills did at least some of what he's talking about... I'm prob wrong though.
Best bet would be to just packet log it from real conquer :P
DontSpeakeToMe sent me how to fix summon more than one monster , now can you help me with how to make monster if died chance to drop items ?
i tried with it , so here is my codes.
PHP Code:
if (this.Name == "ThrillingSpook")
{
if (killer.QQ1 == 0)
{
Random R = new Random();
int Nr = R.Next(1, 5);
if (Nr == 1) killer.Owner.Inventory.Add(800613, 0, 1);
ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message(" Congratulations " + killer.Name + "Has Killed " + Owner.Name + " And Won Soul 1 Item!", System.Drawing.Color.Yellow, 2011), ServerBase.Kernel.GamePool.Values);
if (Nr == 2) killer.Owner.Inventory.Add(800415, 0, 1);
ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message(" Congratulations " + killer.Name + "Has Killed " + Owner.Name + " And Won Soul 2 Item!", System.Drawing.Color.Yellow, 2011), ServerBase.Kernel.GamePool.Values);
if (Nr == 3) killer.Owner.Inventory.Add(800420, 0, 1);
ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message(" Congratulations " + killer.Name + "Has Killed " + Owner.Name + " And Won Soul 3 Item!", System.Drawing.Color.Yellow, 2011), ServerBase.Kernel.GamePool.Values);
if (Nr == 4) killer.Owner.Inventory.Add(800513, 0, 1);
ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message(" Congratulations " + killer.Name + "Has Killed " + Owner.Name + " And Won Soul 4 Item!", System.Drawing.Color.Yellow, 2011), ServerBase.Kernel.GamePool.Values);
if (Nr == 5) killer.Owner.Inventory.Add(800017, 0, 1);
ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message(" Congratulations " + killer.Name + "Has Killed " + Owner.Name + " And Won Soul 5 Item!", System.Drawing.Color.Yellow, 2011), ServerBase.Kernel.GamePool.Values);
killer.QQ1 += 1;
}
else
{
ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message(" you can only claim one a day, even if you kill more than one", System.Drawing.Color.Yellow, 2011), ServerBase.Kernel.GamePool.Values);
}
but its always select
PHP Code:
if (Nr == 5) killer.Owner.Inventory.Add(800017, 0, 1);
ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message(" Congratulations " + killer.Name + "Has Killed " + Owner.Name + " And Won Soul 5 Item!", System.Drawing.Color.Yellow, 2011), ServerBase.Kernel.GamePool.Values);
Because those are not even part of your check... That's why i'm saying to take a few days>weeks learning BASIC C# syntax.
What you are writing is saying...
if I rolled a 1 give me one item with ID: 800613
Tell the server that they won one soul item
if I rolled a two give me an item with ID:X
tell the server they won two soul items.
They aren't connected statements.
You use { } to show things that belong together. If statements include ONE statement
if X is true then Y happens.
As you have it, Y is just the AddItem statement and does not include the send to server messages... use brackets to combine them into a multi part statement.
I think that's about the simplest way I can describe it.
Sorry if I have this backwards but 1101 is ground item/effect packet correct? If so then you're sending effect id's to certain screen locations correct?
exactly. but.....there is another use for it
you dont need any effect id's to show the effect.
data 4 = 1 - to whatever number of effects it has
data 12 = X
data 14 = Y
data 18 = 13
exactly. but.....there is another use for it
you dont need any effect id's to show the effect.
data 4 = 1 - to whatever number of effects it has
data 12 = X
data 14 = Y
data 18 = 13
i need help about thrilling spook!!! 09/14/2011 - Conquer Online 2 - 1 Replies well... 4 days ago i kill the thrilling spook 2 times and i wait for 3 long long days... and still say i already kill it soo...
i cant kill more thrilling spook :<....
iam bugged?
how can i kiill iot againn plx anyone tellme i really need to kill it :<!!!!
Spook 12/26/2010 - Conquer Online 2 - 0 Replies does anyone know where the file to the spook image is because i wanna replace or dele so i can see the rock atk better instead of always having to tab