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Unknown general data subtypes for client v4267, and "spawn effect" subtype?

Discussion on Unknown general data subtypes for client v4267, and "spawn effect" subtype? within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 03/20/2011, 02:47   #16


 
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For UID, I already posted a list of range somewhere in the Programming section.
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Old 03/20/2011, 11:36   #17
 
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Quote:
Originally Posted by Lateralus View Post
I've got my monsters spawning, they're just not doing the effect (like how a red devil jumps out of the ground with that thing around it). Tried using the revive subtype, but it still isn't working.
Dude, that's how to make them jump out of the ground, if it doesn't work then the client has it disabled. Try it on a newer patch (you can see it on my server).
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Old 03/20/2011, 12:49   #18
 
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i dont know if thats gonna help its for the last patch/5165 i have never tested it on a lower patch but i have the mob spawn effect working through a general data subtype removing the monster of the map being done with subtype 135 so simply adding/spawning a monster wold be 136 or 134
but in the case i'll choose 134
Quote:
clients.send(Packets.GeneralDataA(Mob.UID, 0, 0, 0, 134, 1, Mob.X, Mob.Y))
the structure
Quote:
ushort(45); //length
ushort(10010);
UInt(UID);
UInt(A);//0
UInt(B);//0
UInt(C);//0
ushort(Type);//134
ushort(E);//1
ushort(X);
ushort(Y);
UInt(0);
UInt(0);
Byte(0);
and thats gonna give you the mob spawn effect the correct way
again thats just what i know and i thought it wold help somehow


Good Luck .

A Small Edite ..
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Old 03/20/2011, 19:47   #19
 
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Quote:
Originally Posted by -impulse- View Post
Dude, that's how to make them jump out of the ground, if it doesn't work then the client has it disabled. Try it on a newer patch (you can see it on my server).
What do you mean by "the client has it disabled"?

Quote:
Originally Posted by { Angelius } View Post
i dont know if thats gonna help its for the last patch/5165 i have never tested it on a lower patch but i have the mob spawn effect working through a general data subtype removing the monster of the map being done with subtype 135 so simply adding/spawning a monster wold be 136 or 134
but in the case i'll choose 134

the structure

and thats gonna give you the mob spawn effect the correct way
again thats just what i know and i thought it wold help somehow
Yes, that's what I'm looking for; however, the subtypes are very different for v4267. I've tried the few unknown valid subtypes and none of them are working. Nor does it seem that the client automatically shows the effect, as it's not...


Edit: Has anyone managed to get this working on a v4267 client? Or is there a source anywhere with it working on v4267? It may just be a client problem... Was there even a spawn effect back then?
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Old 03/21/2011, 07:08   #20
 
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Quote:
Originally Posted by Lateralus View Post
It still isn't working. Any other advice? If worse comes to worst, I guess I'll send the effect... But I don't even know the effect name.
born1-6 or something if I recall correctly.

Edit: You could also use 1010:146 which is hero level up.
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