where did you get that >>> Char.Silvers += 1000000 you are in the Dropanitem void and the owner is a uint that Char << part is null the silvers are being added no where you need to reference it .
Quote:
public static void DropAnItem(Game.Character Killer)
{
uint Owner = GC.MyChar.EntityID;
byte Owner.Level = GC.MyChar.Level;
Killer.silvers += 9999;
etc etc
}
|
but than you need to change every single dropanitem reference inside the source to bla bla.DropAnItem(KILLER);
better than doing all that just drop that source and look for a good base and learn how to build it up that source is ****** .
Good Luck ,