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Low FPS on 5165
Discussion on Low FPS on 5165 within the CO2 Private Server forum part of the Conquer Online 2 category.
10/01/2010, 21:29
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#1
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Low FPS on 5165
Okay I really don't know why my fps on 5165 are low. On any other server I play it's never like this, only on 5165. Is the problem maybe cause the source reads the maps twice or something like that (something I heard)? Cause it makes nooo sense. And no FPS unlocker doesn't help.
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10/01/2010, 21:32
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#2
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Maybe ur spawning too many things or got a bad pc that cant take it.
I never had problems with fps in 5165.
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10/01/2010, 21:33
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#3
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Quote:
Originally Posted by _Vodka
Maybe ur spawning too many things or got a bad pc that cant take it.
I never had problems with fps in 5165.
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Bad PC? No, I've said a million times on any other server it's fine except 5165. And what things am I spawning??? On every map its the same!
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10/01/2010, 21:36
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#4
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well u said, ur spawning maps 2 times.
why?
and where in the source?
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10/01/2010, 21:39
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#5
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Quote:
Originally Posted by _Vodka
well u said, ur spawning maps 2 times.
why?
and where in the source?
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I said that maybe that's what's happening. I remember one time the map of like the Space it was REALLY laggy cuz thats what was happening. So maybe something similar is happening.
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10/01/2010, 22:37
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#6
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maybe u should try remove one of the load?
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10/02/2010, 00:13
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#7
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Quote:
Originally Posted by _Vodka
maybe u should try remove one of the load?
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huh??
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10/02/2010, 00:30
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#8
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u said is loadin 2times and might be the issue, then try make it load one time?
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10/02/2010, 01:43
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#9
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Quote:
Originally Posted by _Vodka
u said is loadin 2times and might be the issue, then try make it load one time?
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Idk how
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10/02/2010, 01:52
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#10
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[Hint]DMap.cs[/Hint]
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10/02/2010, 02:06
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#11
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Code:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace NewestCOServer
{
public class DMaps
{
public static ArrayList MapsNeeded = new ArrayList() {700, 1038,1000, 1001, 1002, 1036, 1037, 1039, 1011, 1015, 1020, 1028, 1785 };
public static Hashtable H_DMaps = new Hashtable();
public static bool Loaded = false;
public static void Load()
{
if (Directory.Exists(Program.ConquerPath))
{
uint Time = Native.timeGetTime();
Program.WriteLine("Starting to load DMaps.");
FileStream FS = new FileStream(Program.ConquerPath + @"ini\GameMap.dat", FileMode.Open);
BinaryReader BR = new BinaryReader(FS);
uint MapCount = BR.ReadUInt32();
for (uint i = 0; i < MapCount; i++)
{
ushort MapID = (ushort)BR.ReadUInt32();
string Path = Encoding.ASCII.GetString(BR.ReadBytes(BR.ReadInt32()));
if (MapsNeeded.Contains((int)MapID))
{
DMap D = new DMap(MapID, Path);
H_DMaps.Add(MapID, D);
}
BR.ReadInt32();
}
BR.Close();
FS.Close();
Loaded = true;
Program.WriteLine("DMaps loaded successfully in " + (Native.timeGetTime() - Time) + " milliseconds.");
}
else
Program.WriteLine("The specified Conquer Online folder doesn't exist. DMaps couldn't be loaded.");
}
}
public struct DMapCell
{
private Boolean _noAccess;
public Boolean High;
public DMapCell(Boolean noAccess)
{
_noAccess = noAccess;
High = false;
}
public Boolean NoAccess
{
get
{
return _noAccess;
}
internal set
{
_noAccess = value;
}
}
}
public class DMap
{
private Int32 Width;
private Int32 Height;
private DMapCell[,] Cells;
public DMap(ushort MapID, string Path)
{
Program.WriteLine("Loading " + MapID.ToString() + " : " + Program.ConquerPath + Path + "");
if (File.Exists(Program.ConquerPath + Path))
{
FileStream FS = new FileStream(Program.ConquerPath + Path, FileMode.Open);
BinaryReader BR = new BinaryReader(FS);
BR.ReadBytes(268);
Width = BR.ReadInt32();
Height = BR.ReadInt32();
Cells = new DMapCell[Width, Height];
byte[] cell_data = BR.ReadBytes(((6 * Width) + 4) * Height);
int offset = 0;
for (int y = 0; y < Width; y++)
{
for (int x = 0; x < Height; x++)
{
Boolean noAccess = BitConverter.ToBoolean(cell_data, offset) != false;
if (MapID == 1002)
{
if (x >= 606 && x <= 641)
if (y >= 674 && y <= 680)
noAccess = false;
if (x >= 148 && x <= 194)
if (y >= 541 && y <= 546)
noAccess = false;
}
Cells[x, y] = new DMapCell(noAccess);
if (MapID == 1038)
{
if (x <= 119)
Cells[x, y].High = true;
if (x >= 120 && x <= 216 && y <= 210)
Cells[x, y].High = true;
}
offset += 6;
}
offset += 4;
}
BR.Close();
FS.Close();
}
}
public DMapCell GetCell(ushort X, ushort Y)
{
return Cells[X, Y];
}
}
}
There's my Dmap.cs
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10/02/2010, 04:29
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#12
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Join Date: Feb 2009
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Im starting to think it's my clean. Anyone got a clean 5165 with the cracked exe and server dat?
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10/03/2010, 04:15
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#13
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Anyone got a link to a clean 5165 client (not darkside co) with cracked exe and server dat?
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10/03/2010, 04:18
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#14
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download any client under patch 5165.
download the 5165 patch from tq's website.
then just take ur conquer.exe into the new folder.
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10/03/2010, 17:29
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#15
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THE PROBLEM HAS BEEN SOLVED. DO NOT USE DARKSIDECO CLIENT UNLESS YOU WANT POOR FPS.
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