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The Archer PVP Guide

Discussion on The Archer PVP Guide within the CO2 Guides & Templates forum part of the Conquer Online 2 category.

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Archer PVP guide (CO2)

Well, since I realised I'm shit at programming and everything else except CO, I decided to make a guide to contribute to the EPVP community. I submitted this on the CO website, and people liked it, so I thought I'd post it here.

In this guide I will show you how to cause major ownage in PVP using an archer. If used correctly, archers can completely dominate pvp against any class, even against each other. This guide will show how to use offensive and defensive against each class in PVP using an archer. I will first show you how to prioritize your equipment, which of course is your most important asset when dominating pvp, and show you some of the most common and some personal techniques for pvp.

Your first objective is to get a decent bow. Super 2 sockets are good, but get a -3 or -5 if you have the money. Rains are completely pointless gems for pvp. I'd recommend rdg's or sdg's if you have the money. Enchant the bow of course, as archers have very little hp. I use refined moons to enchant, and get on average 80hp, which isn't too shabby for the price. It's completely pointless to use +1 bows on your bow, as the damage is unbelievably insignificant. I'd only recommend upgrading to +1 or +2 just to make the bow look more intimidating. If you have the money, go for it. but all it is for is image.

Your next objective for pvp equipment is to get a decent ring. Ring's are an archer's best friend. I'd suggest at level 100 to at least have an elite ring, I had a super +2 at level 100, but that was because I mined an sdg. Elite rings are good until 116, I'd recommend strongly to get a super by then.

Now you need boots and earrings. Archers and Tao's will be your main opposition. Elite boots should be OK for level 100-120, and try to get a pair of elite +2 earrings by level 120. The earrings should not be hard to achieve, there are many sellers of elite +2 earrings level 112. Until level 120, I'd recommend elite earrings, either make a pair or buy them. I made mine from unique level 15. Try your hardest to get super boots, as dodge = defense from other archers. Archers are generally not used for PVP, so you want to stand out and show that archers need skill to use.

Archer defense is not highly important, although it all depends on whom you are going to oppose. Obviously if you're going to mess with melee enemies (warriors, Trojans or waters) you're going to need high defense and high magic defense, which will give protection against guards. An elite +2 coat should be ok until 112, but try to get super by 120, just for image. Necky's should be the very last item to be on your list. A good necky is not necessary for an archer, however, like the coat, it does depend who you oppose. If you want to oppose melee enemies, I'd suggest an elite or super necky, and have course +2 that thing. It's cheaper to just buy a super +2 or elite +2 necky, but that takes quite a bit of saving. If you're just going to go pvp with Taos or archers, I'd suggest a refined or uni necky.

So basically, to summaries things, get your bow, then your ring, then your earrings, then boots and coat, then finally a necky. You might consider a hat just for the extra defense if you're thinking of going pvp with melee players. Remember to enchant all your gear, archers are desperately in need of more hp.

Now I will show you how to get the best of your archer during pvp and the different methods of pking with an archer.

IR - Intensified Rapid Fire

This is an archer's best weapon. All classes fear it, as its sudden and destructive force can cause major own age on any class, and allow for a quick and safe getaway. Level rapid fire in the TG, and get that thing fixed. Get intensify fixed also, legally or illegally, just get it fixed. These are your 2 most important skills in pvp. My archer at level 105 could 1 hit archers level 112 with intense rapid. Fortunately for us few that use it, there is very few opponents' use it, meaning we always dominate pvp against archers. Make sure to look out for enemy archers that suddenly display the SDG graphic, as this is an indication that they are charging intensify. I'd suggest to keep your intensify ready at all times, and if you see this happening, take them down immediately and run for it. AC is a good area to pick people off with IR, just run along the walls and use shift screen. You can make a clear getaway long before people even realize where you were. When using intensified rapid fire, make sure your stamina is full. Then, stand up and charge intensify. Never sit, as your stamina halves when you're shot at while sitting, plus when you stand, your intentions seem a lot less obvious. Use this against Taos and Archers. It can also be used against melee enemies, just make sure to use single shots to finish the job.

Intensified Normal Shot

Well, if you have your intensify and rapid fire fixed, you are pretty much unstoppable by opposing archers. But if rapid fire isn't your thing and you just generally want to make someone look like a weak little bitch, use intensified normal shot. I'd recommend using it only if the enemy is at a much lower level, or if they already have low hp. When people see the damage you cause to them, and that you just took someone down in one shot, they won't mess with you. Trust me on that one. Also I'd suggest using the highest-level arrow available to you, just for the extra damage. Only use this against non-rb archers or tao's, or if you're confidant a 2h warrior or trojan with low hp.
Sniper Shot

I sometimes use this technique if I'm bored and want to shoot something. I'd only recommend using it if the opponent is an archer or is melee and make sure no RB's are present, as their guards will take you down. Since most pvp wars take place in AC, I'll use that as an example. First thing you do is get your arrows ready of course, and have a few pots handy just incase. Now you climb up on whichever wall you think is the best one possible, I'd suggest one at a good distance or close but hard to get up on. Now what you do is shift your screen towards your target and keep an eye on them. If you are in a rush, use normal rapid fire and finish the target off with single (or sniper) shots. I don't use this method much, but it is quite effective if used properly. If you have all the time in the world, use intensified rapid, staying at a good distance and finish them off with single shots. Trojans and warriors with shields are going to survive IR, so you're going to need to throw some single shots in there. If you don't get them killed in fewer than 4 shots I'd suggest getting the heck out of there. The whole point of this technique is to stay at a safe distance, so, much like a sniper, when you're spotted you run fast.

Semi-Automatic Shot

Well, most archers use this method. It is the worst method of taking someone down. I'd suggest doing it if you are bored and want to shoot something. It's basically just using repeated single shots. Its ineffective to melee players and it gives opposing Taos and archers a head start to flee or strike back. This is the LAST thing you want to happen, as archers want to appear completely untouchable in pvp. The only time I'd suggest to use this method is if you are hit while sitting and have no stamina, and if your intensify isn't charged. Don't expect to be able to be able to kill someone using this method; this is only used in retaliation and to scare the enemy into backing down. Make sure you have many pots when using this method. Use this method only if you have no chance of IR or are just bored.

Flying Single Shots

This method is used ONLY against melee enemies. It's simplicity at its best, just fly and pump the enemy with arrows. However, if you are lucky enough to get xp full just on time, use xp fly. This allows you to stay safe from melee enemies, and IR whoever you wish. Use this method against melee enemies, but it isn't really a good idea if the warrior enemy has a shield, is RB and has high hp or if they are of a higher level than you. When my archer was 107 he could take down level 95 Trojans using IR and 4 single shots. Try to stay away from warriors your level with a good shield, because they will just own you.

And finally, Guard Whoring

Basically this just involves hiding like a coward under your guard and using any of the above methods. It can be useful, but it does lose you some respect. I'd suggest only using it against enemies that are hated by everyone present, as they will stack on you for when you flash. Use your guard to fire at the enemy also for some added damage.

EDIT: How to pk a Warrior with a Shield(thanks lexisglo)
Warrior's with a shield are a bitch for any archer. Wanna take one down? Here's how you can do it.

1. Warriors cannot block blue arrows with shields. Use these for single shots after IR if the enemy is still not dead.
2. Warriors cannot block scatter with shields. Use this ONLY IF YOU'RE IN AN ISOLATED AREA, you dont want to go red or even black.

Thanks lexisglo for these suggestions
Well that summarizes my PVP guide for archers. Now that you have taken the time to read it, please don't hesitate to read it or suggest ideas to add to it.
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Old 07/18/2006, 15:04   #2
 
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You illuded to two points that I totally agree with.

Fixed IR is mandatory for your archer if you plan on ever gaining the slightest ounce of respect from your enemies.

Plain single-shot attack should be avoided, it's better to just scroll or run than to use that because it makes an archer look weak to the point of embarrassment.
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Old 07/18/2006, 17:22   #3
 
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this is a decent guide and yes IR is the absolute best thing for archers in PVP, with my 122 archer on eagle with pretty normal to satisfactory equipment, I was one-shotting 115 trojans and warriors with IR.
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Old 07/18/2006, 17:37   #4
 
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Btw, if you enjoyed reading it, dont forget to +1k
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Old 07/21/2006, 05:03   #5
 
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dominate all other classes? dunno what you been smoking.. full socket 130 archer cant do over 20 dmg to a fire-fire...


and any troj 130 or hell even 124 got enough dodge to make archers look like lil *******....

also I dunno how you can seriously suggest that a archer go into pvp at 112+ w/o any sockets other than in bow..

You saying like.. get elite +2 eq.. (dident mention +'ing coat or ring higher..)

Personaly I have just started a archer (again) and am water-archer lvl 100 with full socket. I can do around 300 dmg to elite boot lvl 100 troj's my lvl. They can 1-2 hit me. With fly yes I can take out their hp at least once over.. but they can pot. I cannot.

I used to have a full sk 130 archer (was hacked X_X)
On it do a 125 troj max I could do was around 400 dmg assuming their boots where not total ****..

Dodge increases almost as fast as your attack does. (and at 129 it jumps even higher) basicly archers will never "dominate all other classes" They will be stamina drainers, water factory's, hunting alts and IR'ers.

Verry little in a active fight will you be able to Ir. Yes it rocks. I love IR.. but it is not gona help you in guild war much (unless your guarding gate) and it aint gona help you much against those who kos you (prob cause you wont reborn their water XD)

They will still run up to you. and kill you. Unless you scroll/fly/dc. Meaning the problem is still there.

The solution? Go melee archer, or plvl a water-fire or water-troj. Then you will dominate all other classes cause you will HAVE all other classes (you could make a water-war... but they dont do all that much dominating..)
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Old 07/21/2006, 05:29   #6
 
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Quote:
Originally posted by pro4never@Jul 20 2006, 23:03
dominate all other classes? dunno what you been smoking.. full socket 130 archer cant do over 20 dmg to a fire-fire...


and any troj 130 or hell even 124 got enough dodge to make archers look like lil *******....

also I dunno how you can seriously suggest that a archer go into pvp at 112+ w/o any sockets other than in bow..

You saying like.. get elite +2 eq.. (dident mention +'ing coat or ring higher..)

Personaly I have just started a archer (again) and am water-archer lvl 100 with full socket. I can do around 300 dmg to elite boot lvl 100 troj's my lvl. They can 1-2 hit me. With fly yes I can take out their hp at least once over.. but they can pot. I cannot.

I used to have a full sk 130 archer (was hacked X_X)
On it do a 125 troj max I could do was around 400 dmg assuming their boots where not total ****..

Dodge increases almost as fast as your attack does. (and at 129 it jumps even higher) basicly archers will never "dominate all other classes" They will be stamina drainers, water factory's, hunting alts and IR'ers.

Verry little in a active fight will you be able to Ir. Yes it rocks. I love IR.. but it is not gona help you in guild war much (unless your guarding gate) and it aint gona help you much against those who kos you (prob cause you wont reborn their water XD)

They will still run up to you. and kill you. Unless you scroll/fly/dc. Meaning the problem is still there.

The solution? Go melee archer, or plvl a water-fire or water-troj. Then you will dominate all other classes cause you will HAVE all other classes (you could make a water-war... but they dont do all that much dominating..)
your not supposed to ask for karma, and nice guide....
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Old 07/22/2006, 18:17   #7
 
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Quote:
Originally posted by pro4never@Jul 21 2006, 05:03
dominate all other classes? dunno what you been smoking.. full socket 130 archer cant do over 20 dmg to a fire-fire...


and any troj 130 or hell even 124 got enough dodge to make archers look like lil *******....

also I dunno how you can seriously suggest that a archer go into pvp at 112+ w/o any sockets other than in bow..

You saying like.. get elite +2 eq.. (dident mention +'ing coat or ring higher..)

Personaly I have just started a archer (again) and am water-archer lvl 100 with full socket. I can do around 300 dmg to elite boot lvl 100 troj's my lvl. They can 1-2 hit me. With fly yes I can take out their hp at least once over.. but they can pot. I cannot.

I used to have a full sk 130 archer (was hacked X_X)
On it do a 125 troj max I could do was around 400 dmg assuming their boots where not total ****..

Dodge increases almost as fast as your attack does. (and at 129 it jumps even higher) basicly archers will never "dominate all other classes" They will be stamina drainers, water factory's, hunting alts and IR'ers.

Verry little in a active fight will you be able to Ir. Yes it rocks. I love IR.. but it is not gona help you in guild war much (unless your guarding gate) and it aint gona help you much against those who kos you (prob cause you wont reborn their water XD)

They will still run up to you. and kill you. Unless you scroll/fly/dc. Meaning the problem is still there.

The solution? Go melee archer, or plvl a water-fire or water-troj. Then you will dominate all other classes cause you will HAVE all other classes (you could make a water-war... but they dont do all that much dominating..)
Well I think there's definetly strength in numbers, and if you have about 10 130 archers guarding the gate in a guild war, nothing will get past.
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Old 07/22/2006, 18:30   #8
 
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Quote:
if you have about 10 130 archers guarding the gate in a guild war, nothing will get past.
What time and server you playing on where there are 10 level 130 archers guarding a gate?

(oh and btw, can't I just go to the other gate? :P)
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Old 07/23/2006, 01:32   #9
 
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Quote:
Originally posted by pro4never@Jul 20 2006, 23:03
full socket 130 archer cant do over 20 dmg to a fire-fire...
Cool, the fire-fire I'm building will like that

btw, when does IR actually start owning anything? On a 113 archer with fixed IR, I barely take off a fifth of the life from a tro the same level. But a 122 archer IR'd my 111 tro and dropped him like a fly :P
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Old 07/23/2006, 07:18   #10
 
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archer owns at the beginning of a server
full 1 sok archer can`t do over 100 damage to reborn char with super +3 boots lvl 129
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Old 07/23/2006, 11:32   #11
 
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Quote:
Originally posted by Drugieuk@Jul 22 2006, 09:30
Quote:
if you have about 10 130 archers guarding the gate in a guild war, nothing will get past.
What time and server you playing on where there are 10 level 130 archers guarding a gate?

(oh and btw, can't I just go to the other gate? :P)
LOL nub well first of all 2-3 can already kill anything i have no doubt
u must be on one of the new servers because i play in gem world and i think the servr group with dragon both are old and 130 archers are nothing i guarantee u i can name about 50 already and at least 200+ that are only 120-129
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Old 07/23/2006, 15:23   #12
 
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Quote:
Originally posted by n00by+Jul 23 2006, 11:32--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (n00by @ Jul 23 2006, 11:32)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--Drugieuk@Jul 22 2006, 09:30
Quote:
if you have about 10 130 archers guarding the gate in a guild war, nothing will get past.
What time and server you playing on where there are 10 level 130 archers guarding a gate?

(oh and btw, can't I just go to the other gate? :P)
LOL nub well first of all 2-3 can already kill anything i have no doubt
u must be on one of the new servers because i play in gem world and i think the servr group with dragon both are old and 130 archers are nothing i guarantee u i can name about 50 already and at least 200+ that are only 120-129 [/b][/quote]
Glad you enjoyed the guide.
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Old 07/23/2006, 19:09   #13
 
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I play on dragon. only like 3 130 archers EVER go guild war and no one rly guards gates except 1-2 fire tao's. No one rly fights in gw there anymore except a cpl grudge matches between some trojans.. they just take turns killing the pole and earning cash.

The archers stun/stamina drain the trojans while allied trojans kick their *** (or fires)

Thats basicly all that hapens XD
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Old 07/27/2006, 13:41   #14
 
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Sorry for my nubness, but is IR basically using intensify and then using rapid? Or is it using rapid whilst intesified (if thats even possible)
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Old 07/27/2006, 15:23   #15
 
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IR is charging intensify (has to be fixed) then switching to rapid fire and using it on your target, so it gets the extra dmg from intense.

and nice guide
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