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The Archer PVP Guide

Discussion on The Archer PVP Guide within the CO2 Guides & Templates forum part of the Conquer Online 2 category.

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Old 08/13/2006, 17:51   #16
 
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uWell my friend has Super +2 Earring Super DragSuper +2 1 Socket Super +2 Ring Super Drag - Super +3 2 Socket 2 RDG Bow - Super +4 1 Sock Super Drag Coat then last of all Super +2 Super Drag Boots -- So Full Super Full Sock item and ownz trojanz level 121 doing 600-700s to a 119 trojan with super +2 boot ....

All Refind Gem Enchants
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Old 08/21/2006, 17:11   #17
 
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bump
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Old 03/11/2007, 23:33   #18
 
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Quote:
Originally posted by pro4never@Jul 21 2006, 04:03
dominate all other classes? dunno what you been smoking.. full socket 130 archer cant do over 20 dmg to a fire-fire...


and any troj 130 or hell even 124 got enough dodge to make archers look like lil *******....

also I dunno how you can seriously suggest that a archer go into pvp at 112+ w/o any sockets other than in bow..

You saying like.. get elite +2 eq.. (dident mention +'ing coat or ring higher..)

Personaly I have just started a archer (again) and am water-archer lvl 100 with full socket. I can do around 300 dmg to elite boot lvl 100 troj's my lvl. They can 1-2 hit me. With fly yes I can take out their hp at least once over.. but they can pot. I cannot.

I used to have a full sk 130 archer (was hacked X_X)
On it do a 125 troj max I could do was around 400 dmg assuming their boots where not total ****..

Dodge increases almost as fast as your attack does. (and at 129 it jumps even higher) basicly archers will never "dominate all other classes" They will be stamina drainers, water factory's, hunting alts and IR'ers.

Verry little in a active fight will you be able to Ir. Yes it rocks. I love IR.. but it is not gona help you in guild war much (unless your guarding gate) and it aint gona help you much against those who kos you (prob cause you wont reborn their water XD)

They will still run up to you. and kill you. Unless you scroll/fly/dc. Meaning the problem is still there.

The solution? Go melee archer, or plvl a water-fire or water-troj. Then you will dominate all other classes cause you will HAVE all other classes (you could make a water-war... but they dont do all that much dominating..)
Um I have never heard of a melee archer?
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Old 07/27/2007, 21:32   #19
 
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thats a nice guide...but i know all of it....
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Old 10/11/2007, 08:50   #20
 
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Quote:
Originally Posted by Outburst View Post
Um I have never heard of a melee archer?
rb archer re-statted to use a melee 2hander, preferrably a wand. Useful for botting archers in wine zone or adventure zone.
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Old 10/12/2007, 21:10   #21
 
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Fire/Fire would own that with 1 cast of dodge tbh....and the build for the archer you proposed is just ****, pure and absolute, the lack of +'s will make ur potency very low making you take less dmg anyway.... and with that crappy bow you couldnt IR any sort of respectable acct. I have a lvl 115 non rb fire tao 3k hp full soc spg + 4 except for my super + 4 anti archer boots lolz... and my non rb tro has 5 k hp at lvl 112 with his super + 4 necky so i'd love to see u ir him to death lolz.
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Old 10/13/2007, 04:58   #22
 
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I have a trick if you are PKing in bi or some other similar place ^^

First, make sure the guards are broken.

If the person you are PKing is waiting for you at bi centre, you can go into TG and cast fly (note: your stamina will not go down in tg!). Then, you exit TG - flying with full stamina. Cast Intensify while you're in the air and then rapid fire for massive ownage go back to tg and repeat if you like
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Old 10/18/2007, 00:12   #23
 
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To own MOST mofos on your server, they are right you will never own all, but MOST...

sockets and +'ing can be mixed but you'll sell stuff then re-build the next...
Whatever, you need at LEAST 5 sockets, really 6 is better.
What kind of gems is no question here, don't even waste your time: SDG's.
+90% is what you want, more is even better, +105 is very nice.

Elite +Xxx hat
Way to do this is build it to +6 the regular way, takes a long time but just keep picking up / buying +1's until it is +6. Past +6 start looking for those elite +8's from lotto some ppl sell, use +8's to get it to +7, +8, and +9 (all it takes is six +8's for that).
That takes care of a TON of ph defense.

Elite +6 necklace, Super +6 ring
Much beyond +6 it gets very expensive.
This takes care of another bit of ph.defense and gives you really nice +hp.
Nice attack also.

Super +5 bow 2-soc obviously
Because you gain 5 x 2 = 10 potency points for this +5 weapon.

Super +6 coat
Your only magical defense, bit tight against fires but they're the only class that will bother you some degree, enough ph attack wastes these cloth-armor buffoons.

Super +4 boots (or elite +5 if soc'd), really super soc'd would be better but you have to decide.

Enchant everything w/ rdg's minimum!
It's only 8-10m for an rdg, this is the 2nd best gem for enchanting, on average you will gain +700hp.
As soon as you can afford, start using sdg's to enchant, this fully enchanted gives you +600 over the refineds (so +1300 just in enchanting alone, on average).
The necklace gives you another +720hp at higher levels, or thereabouts.
Close to 2k +hp, you want at least 1k but really 2, all in enchants and neck.

Order of sockets:
Bow, coat, hat, in that order.
Then necklace / ring / boots any which way, all costs about the same.

Get to 130, fix IR, get as HIGH as possible weapon proficiency!
Mine was 16%, I really should've spent the extra month or two to get to 17 or even 18, the higher you can get this the better... Helps to buy a 2nd 2-soc bow, slap 2 Svg's in it.
Either way, every level past 12 = +1% attack, get it fixed and you have +8% base!
Yes, works with scatter, IR, everything.
Much like most archers never fix IR, most never fix bow prof.
You do, because you need every last advantage.

RB.
after rb you have to get your bow prof to HALF of whatever it was, so if it was 16 you get to level 8 BLAM it is 16, very nice +4% around level 90, but if yours was fixed all u do is get to lvl 10 you don't even need trng bow for this.

After RB, distribute your AP points per the charts to get the min. strength and agility you need for promos / weapons / quips, ALL the rest goes to VIT!
If done properly, this will give you +1300 or so +hp...
With me so far?
Mine has 1400 in enchants and neckie, +1300 in AP, + you gain more the 2nd time around so at level 90 I have 4,500 hp. I will see 5k before 120, by then I want all sdg's enchant and maybe a gourd = +6k hp or slightly more.
You need this, ph.def. is only maybe 3700, I think you can get almost 4k but much beyond that is not possible, so 10k phd + hp max (-30% dmg reduction past level 70 rb).

Then
Train your guard, this guard and you are the team, never ever go anywhere without the guard. Sit, load guard, sit again, reload stamina: Stamina always 100%, guard ALWAYS with you, when guard health drops below 50%, reload.

Now you're ready, RULES:
1) A scan outside of non pk-free area?
Instant pk, If a noob warn once.
2) Someone follows you around?
Instant pk. If a noob, warn once or twice.
3) Anybody makes you nervous for any reason?
You pk first, ask questions later.
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Old 06/03/2008, 16:18   #24
 
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and why does everyone forget the fact that 1. archers lvl faster than most other classes*think wariror lvls faster* 2. archer can get the most money*assuming ofc u dont buy dbs,wouldnt need a archer than* 3. a group of them will make any tro run and run fast eaven if he is 120 and they are 100*try tanking 3 of them* try it the other way around and u wont get the same effect 4. after rb theyr high magic def keeps them strong against guards , add that up whit the hp bonus and the fact that u can hit 130 very easy and u get some more advantages 5.if u go arch arch u got that nice arrow that stops others from attacking, usefull when fighting taos/other archers 6. they are the hardest class to hit,best class to get money and i can prob think bout another 6 points if i try hard xD P.S.
"Now you're ready, RULES:
1) A scan outside of non pk-free area?
Instant pk, If a noob warn once.
2) Someone follows you around?
Instant pk. If a noob, warn once or twice.
3) Anybody makes you nervous for any reason?
You pk first, ask questions later."
.....so true...do this and ull be allright 9/10 times
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Old 05/07/2009, 23:57   #25
 
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Quote:
Originally Posted by pro4never View Post
dominate all other classes? dunno what you been smoking.. full socket 130 archer cant do over 20 dmg to a fire-fire...


and any troj 130 or hell even 124 got enough dodge to make archers look like lil pussies....

also I dunno how you can seriously suggest that a archer go into pvp at 112+ w/o any sockets other than in bow..

You saying like.. get elite +2 eq.. (dident mention +'ing coat or ring higher..)

Personaly I have just started a archer (again) and am water-archer lvl 100 with full socket. I can do around 300 dmg to elite boot lvl 100 troj's my lvl. They can 1-2 hit me. With fly yes I can take out their hp at least once over.. but they can pot. I cannot.

I used to have a full sk 130 archer (was hacked X_X)
On it do a 125 troj max I could do was around 400 dmg assuming their boots where not total shit..

Dodge increases almost as fast as your attack does. (and at 129 it jumps even higher) basicly archers will never "dominate all other classes" They will be stamina drainers, water factory's, hunting alts and IR'ers.

Verry little in a active fight will you be able to Ir. Yes it rocks. I love IR.. but it is not gona help you in guild war much (unless your guarding gate) and it aint gona help you much against those who kos you (prob cause you wont reborn their water XD)

They will still run up to you. and kill you. Unless you scroll/fly/dc. Meaning the problem is still there.

The solution? Go melee archer, or plvl a water-fire or water-troj. Then you will dominate all other classes cause you will HAVE all other classes (you could make a water-war... but they dont do all that much dominating..)

LMAO that is a really shitty archer then.

MY archer was full sdg +7 and I could take down anyone my lvl with intensify and rapidfire, even if they were reborn. On 2nd rb tros in guild war, archers scatter the shit out of everyone and stun them all, really an archer is the most useful class in GW next to waters.
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Old 05/07/2009, 23:59   #26
 
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Quote:
Originally Posted by pro4never View Post
dominate all other classes? dunno what you been smoking.. full socket 130 archer cant do over 20 dmg to a fire-fire...


and any troj 130 or hell even 124 got enough dodge to make archers look like lil pussies....

also I dunno how you can seriously suggest that a archer go into pvp at 112+ w/o any sockets other than in bow..

You saying like.. get elite +2 eq.. (dident mention +'ing coat or ring higher..)

Personaly I have just started a archer (again) and am water-archer lvl 100 with full socket. I can do around 300 dmg to elite boot lvl 100 troj's my lvl. They can 1-2 hit me. With fly yes I can take out their hp at least once over.. but they can pot. I cannot.

I used to have a full sk 130 archer (was hacked X_X)
On it do a 125 troj max I could do was around 400 dmg assuming their boots where not total shit..

Dodge increases almost as fast as your attack does. (and at 129 it jumps even higher) basicly archers will never "dominate all other classes" They will be stamina drainers, water factory's, hunting alts and IR'ers.

Verry little in a active fight will you be able to Ir. Yes it rocks. I love IR.. but it is not gona help you in guild war much (unless your guarding gate) and it aint gona help you much against those who kos you (prob cause you wont reborn their water XD)

They will still run up to you. and kill you. Unless you scroll/fly/dc. Meaning the problem is still there.

The solution? Go melee archer, or plvl a water-fire or water-troj. Then you will dominate all other classes cause you will HAVE all other classes (you could make a water-war... but they dont do all that much dominating..)

LMAO that is a really shitty archer then.

MY archer was full sdg +7 and I could take down anyone my lvl with intensify and rapidfire, even if they were reborn. On 2nd rb tros in guild war, archers scatter the shit out of everyone and stun them all, really an archer is the most useful class in GW next to waters.

Not to mention now, that a Full +12 archer is litterally untouchable unless someone else has full +12, which the majority of people dont.

Full +12 -7 255 enchant hp archer ftw!
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Old 05/10/2009, 22:42   #27
 
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Quote:
Originally Posted by superboypoop View Post
LMAO that is a really ****** archer then.

MY archer was full sdg +7 and I could take down anyone my lvl with intensify and rapidfire, even if they were reborn. On 2nd rb tros in guild war, archers scatter the **** out of everyone and stun them all, really an archer is the most useful class in GW next to waters.

Not to mention now, that a Full +12 archer is litterally untouchable unless someone else has full +12, which the majority of people dont.

Full +12 -7 255 enchant hp archer ftw!
its been a while from that time dude, there were no talismans back then, eventho, I still think a someone with 120 boots and dodge MAY not receive damage from an archer unless he scatters
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