I originally posted this in another thread where someone was asking about a low-dura-dc-tool. But I think this is also an approbriate place for mem addresses
Well, the items you wear are stored at the following memory addresses atm:
(It's an address with 2 pointers, the first pointer determionates the item (ring, necky, ...), the 2nd pointer points to details of the item (like name, UID, dura ...)
The "base" address is 0x00419a94.
Offset 1: (Offsets are in hex)
24 ____?
28 ____Helmet
2c ____Necklace
30 ____Armor
34 ____RH weapon
38 ____Shield / LH Weapon
3c ____Ring
40 ____?
44 ____Boots
48 ____Garment
Offset 2 (Examples, all features of an item are stored there)
4____UID__________4byte
c____Item ID_______4byte
10___Item Name_____Text
22___Lvl ___________2byte
24___Strength_______2byte
38___Max Attack_____2byte
3a___Min Attack_____2byte
3e___Agility_________2byte
46___Dura__________2byte
48___max Dura______2byte
The Durability values are stored as follows:
There's a 4 digit number, let's call it abcd. The first 2 digits are the ones that are interesting, so, ab would be the dura at offset 46, or the max dura at offset 48.
I only know a little about makro programming languages like AutoIt and couldn't write a dura check program atm, so I'm releasing the memory addresses that are needed. Maybe some more proficient coder can make something from them.
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